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Re: Global War, recruiting!
Ok, first problem. I tried to upload my pretender...and it didnt work.
First I got to the page, and it showed all the options for All nations mod, but then when i tried to scroll down it kept jumping me to the top of the list, so I couldnt get to MA abysia. I then restarted my client and tried again, and now it only shows EA nations. Help? |
Re: Global War, recruiting!
I think I will try EA Lanka this time, never played this nation, but should be fun by the looks of it.
I think cradle map is a bit too small, maybe a wraparound map would be better. |
Re: Global War, recruiting!
Personally, I would prefer Cradle (I'm not even sure there any wraparound map that big?).
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Re: Global War, recruiting!
Ok, good guys, if we are to have a chance, we better design our strategies
around each other. Lets use e-mail to coordinate. Lets have the start date no earlier than Wednesday. |
Re: Global War, recruiting!
Orania is a wraparound map that has 279 provinces. it's not as pretty as cradle though. I'm cool with any map, so it's up to you guys.
Anyways I'd like to see how this game turns out, I actually think the good side might turn out to be a lot stronger than the evil, just my assumption though. |
Re: Global War, recruiting!
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Re: Global War, recruiting!
I would agree, the numbers on both teams are a little too even and evil is pretty limited... but should still be fun http://forum.shrapnelgames.com/images/smilies/laugh.gif playing more for thematic fun than actual winning.
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Re: Global War, recruiting!
Re balance. Remember the Neutrals will help to balance things. Good does not need to attack them. And nor does Evil. But the Neutrals need to make sure neither good or evil triumphs. And they can talk to both sides. While they can't plan attacks with Evil they could say something like we think good is winning so we'll lay off you if you do likewise. Its not a real NAP as it can be broken by both without warning and specific borders etc can't be discussed. But neither good or evil should be able to take down all their opponents without the neutrals getting involved.
The part of the balance that may be off is late age R'yleh. This is widely acknowledged as one of the most powerful if not the most powerful nation. And no good power has any water ability. Nor can any good power go the undead route to get underwater. It also has no water competitors so it will get big and reasonably safe early. This will be a problem to all sides, evil as much as good. Either they have to take down one of their own early on or they are faced with an 'ally' that is damaging to be next to, is largely immune to attack and can just build up till it strikes at its secret enemy. It won't be a lot of fun if your the evil player whoes secret enemy is the LA R'yleh. All other evil players are at risk from good and neutral but not R'yleh. Would it be better if either someone else (of any faction) was also in the water? Or if they moved to the neutral team (and one of those became evil)? Then everyone is against them? This will be especially a problem if we played on Glory of Gods or Alexander which have a large linked water areas. I think Cradle may be a little small. Perhaps Orania which is a wrap around would be best? It only has a sea of 20 (all linked) areas and nearly all are by the coast so maybe it would be good if LA R'yleh stays as the only sea power? |
Re: Global War, recruiting!
I somewhat agree about LE R'yleh. I posted a while back about considering playing them, but it just seemed a little unfair, even as neutral. As part of one of the teams it's an even bigger problem.
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Re: Global War, recruiting!
given the fact that good nations have no conflicts in interests AND allowed communicate each other - not to mention they are allied and locate close to each other, any single evil nation will be facing a joint army force from five different nations, and he will have to adopt several different battle strategies. IMO it's going to be an impossible task unless the evil nations somehow coordinate their actions. Hopefully the neutral players will be the buffer here, but the chances are, the neutral nations will be busy keeping themselves alive and try to get most out of both sides, if they are not eliminated early in the game that is. And this is not helped by the low indie strength (of 3), personally I think a slower early expansion might be better.
I wouldn't worry too much about R'yleh though. should be fine as long as he doesn't get 30 or so connected sea provinces. |
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