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-   -   Global War (upgraded to 3.20) (http://forum.shrapnelgames.com/showthread.php?t=38395)

Randvek May 4th, 2008 03:39 PM

Re: Global War (started!)
 
Quote:

Hoplosternum said:
2) Secret Enemy is a disaster for good. Even worse if the secret enemies are not next to each other as I suspect. This means that the Evils are actively discouraged from fighting each other. So they have safe borders and silent allies. There is no evil v evil conflict. So good is heavily outnumbered by on average tougher evil nations.


It sounded like Foodstamp set up secret enemies purely randomly. If so, I suspect that one or two evils are next to a secret enemy and the others are not. At least, that's the impression I am under.

Fal May 4th, 2008 03:47 PM

Re: Global War (started!)
 
Quote:

Kheldron said:
I dont know how you can decide that things are unbalanced at this point when no real struggle has begun, with evils looking at each other as cats in a box and neutrals standing in between...at least you don't have to wonder from where shall come the next blow !

well, you obviously don't know what's going on in the world. http://forum.shrapnelgames.com/images/smilies/happy.gif

otthegreat May 4th, 2008 06:24 PM

Re: Global War (started!)
 
Lack of communication has been a disaster for me. I've lost ### armies because I attacked the same neutral province as my neighbor!

CUnknown May 5th, 2008 03:28 AM

Re: Global War (started!)
 
Well, maybe things are fairly balanced, then.. Good might be overreacting slightly.. We're still in this thing!

Onward, Good Soldiers! Time to spread the light of virtue on their @sses!

Cerlin May 6th, 2008 02:04 PM

Re: Global War (started!)
 
Hey all! Posting here because I have a problem!
After the long time it took to start this game, my time has come to move to japan within the next week. While by itself not a problem, we are too soon in the game for me to keep participating every 24 hours past next week.

I will probably need a perm sub for abysia who isnt bad at the nation. http://forum.shrapnelgames.com/images/smilies/happy.gif I wanted to post in here first before I make a post about it in the general forum. But I will do that next too if you all feel it is as appropriate as i do.

CUnknown May 6th, 2008 03:15 PM

Re: Global War (started!)
 
The game might be over by next week, man. http://forum.shrapnelgames.com/images/smilies/wink.gif

Well, the Neutral nations will still probably be in it, but Good will likely be all but destroyed in 7 turns.

Maybe after some Goods are eliminated, they can switch to the winning side and take over Abysia. http://forum.shrapnelgames.com/images/smilies/wink.gif

Hoplosternum May 6th, 2008 04:52 PM

Re: Global War (started!)
 
But don't the Evils only have to knock out the goods to win? and their secret enemy of course http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown May 6th, 2008 05:31 PM

Re: Global War (started!)
 
No, the Evils have to kill all the Goods and Neutrals to win.

moderation May 7th, 2008 12:39 AM

Re: Global War (started!)
 
Hmm, there's not much I can add to this except to add that this type of game is inherently hard to balance. Maybe we'll get it right the next time around. Unfortunately, having a large number of allies in Dom 3 introduces a lot of inefficiencies since you have to spend a whole turn sending gold or gems or items between each other. And having forts in provinces next to your ally also hurt you because you cannot get resources from their provinces. Maybe with more space and time to expand it would not be such an issue because then allies will not have to worry about micromanaging a very small pool of gems and gold in an early war.

Also, some of the evil nations getting lucky enough to start in the middle of high income grasslands (like Abysia and Ermor and Lanka) has also skewed the balance a lot. If we do this again, it would be important to carefully consider the map and maybe build a custom map for the game. I'm not too unhappy about it though. I'd consider this game a beta test, I think games with such large teams are uncommon, and therefore it will take a good deal of testing to get this type of game balanced.

Hoplosternum May 7th, 2008 01:42 AM

Re: Global War (started!)
 
Quote:

CUnknown said:
No, the Evils have to kill all the Goods and Neutrals to win.

Then we are really really screwed http://forum.shrapnelgames.com/image...ies/tongue.gif


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