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Re: Global War (started!)
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Re: Global War (started!)
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Re: Global War (started!)
Lack of communication has been a disaster for me. I've lost ### armies because I attacked the same neutral province as my neighbor!
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Re: Global War (started!)
Well, maybe things are fairly balanced, then.. Good might be overreacting slightly.. We're still in this thing!
Onward, Good Soldiers! Time to spread the light of virtue on their @sses! |
Re: Global War (started!)
Hey all! Posting here because I have a problem!
After the long time it took to start this game, my time has come to move to japan within the next week. While by itself not a problem, we are too soon in the game for me to keep participating every 24 hours past next week. I will probably need a perm sub for abysia who isnt bad at the nation. http://forum.shrapnelgames.com/images/smilies/happy.gif I wanted to post in here first before I make a post about it in the general forum. But I will do that next too if you all feel it is as appropriate as i do. |
Re: Global War (started!)
The game might be over by next week, man. http://forum.shrapnelgames.com/images/smilies/wink.gif
Well, the Neutral nations will still probably be in it, but Good will likely be all but destroyed in 7 turns. Maybe after some Goods are eliminated, they can switch to the winning side and take over Abysia. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Global War (started!)
But don't the Evils only have to knock out the goods to win? and their secret enemy of course http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Global War (started!)
No, the Evils have to kill all the Goods and Neutrals to win.
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Re: Global War (started!)
Hmm, there's not much I can add to this except to add that this type of game is inherently hard to balance. Maybe we'll get it right the next time around. Unfortunately, having a large number of allies in Dom 3 introduces a lot of inefficiencies since you have to spend a whole turn sending gold or gems or items between each other. And having forts in provinces next to your ally also hurt you because you cannot get resources from their provinces. Maybe with more space and time to expand it would not be such an issue because then allies will not have to worry about micromanaging a very small pool of gems and gold in an early war.
Also, some of the evil nations getting lucky enough to start in the middle of high income grasslands (like Abysia and Ermor and Lanka) has also skewed the balance a lot. If we do this again, it would be important to carefully consider the map and maybe build a custom map for the game. I'm not too unhappy about it though. I'd consider this game a beta test, I think games with such large teams are uncommon, and therefore it will take a good deal of testing to get this type of game balanced. |
Re: Global War (started!)
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