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-   -   The New Hinnom Nation (http://forum.shrapnelgames.com/showthread.php?t=39056)

Taqwus June 9th, 2008 06:23 PM

OM NOM NOM...
 
...all the time.

Seriously. Try hiring a bunch of the researchers and keeping 'em in your capital.


(Recruitment pitch for Ashdod: "It's safe to come out now. Really.")

Loren June 10th, 2008 12:01 PM

Re: The New Hinnom Nation
 
Quote:

chrispedersen said:
Are you sure they constantly eat population, or do they only eat population if supply is insufficient?

I usually take growth with this nation - and I haven't seen pop decreasing...

I just played a game at Growth 3. Things were doing ok until some of those gluttonous heroes showed up. I didn't need them in battle (when I saw how powerful the initial expansion and PD were, I decided to win without attacking anyone) and left them in my capital. Pretty soon I noticed my capital population was way down and soon it was zero.

JimMorrison June 10th, 2008 03:27 PM

Re: The New Hinnom Nation
 
Seriously. I have a test game running now where I don't use Melqarts/Repahiites. Pop eating is fairly manageable as their researchers aren't quite so flesh hungry, but even just 1 son added to a handful of mages started slaughtering my capitol pop en masse, even with G3 on.

My first test with G3, I could get to 3 Melqarts in my cap with before they negated the growth. I found it interesting that it seems that basically you can't do a sacred strategy and expect to see the real late game. You will either win before you are summoning Lords, or you will get your *** kicked for being too aggressive. Look at it this way, even a province with 10k pop at G3 will stop growing with a single Melqart in it. A squad of 3 Melqarts and 6-8 Rephaiites must move constantly, or begin systematically ruining your nation.

MaxWilson June 10th, 2008 03:30 PM

Re: The New Hinnom Nation
 
Or of course they could park in one province and ruin *it* until you call them out for the war. You don't have to let them eat the whole nation.

-Max

JimMorrison June 10th, 2008 04:06 PM

Re: The New Hinnom Nation
 
Quote:

MaxWilson said:
Or of course they could park in one province and ruin *it* until you call them out for the war. You don't have to let them eat the whole nation.

-Max

But if there's no pop, there's no supplies, no? And if there's no supplies AND no pop, they will in fact starve....? I guess maybe if you pile them all in one place with 10 healers..... That doesn't seem right though. http://forum.shrapnelgames.com/image...ies/tongue.gif

hunt11 June 10th, 2008 04:09 PM

Re: The New Hinnom Nation
 
they do not need to eat, they just like to eat

thejeff June 10th, 2008 04:09 PM

Re: The New Hinnom Nation
 
You could always throw a couple of supply items in, but more importantly, Commanders don't starve.


Though apparently these guys will eat each other...

Zeldor June 10th, 2008 04:12 PM

Re: The New Hinnom Nation
 
Yeah, poor healers. No resources = no wood to cook them = raw meat = diseases = no healers & sick giants.

JimMorrison June 10th, 2008 04:30 PM

Re: The New Hinnom Nation
 
Well, the Melqarts NNE, but is it worth going for an expensive dual bless, and then not using the incredibly strong Rephaiites as well?

< shrug > I am still confused how these guys survive once they've eaten every living thing in their vicinity. http://forum.shrapnelgames.com/image...ies/tongue.gif

Taqwus June 10th, 2008 04:47 PM

Re: The New Hinnom Nation
 
That's why Hinnom has nature magic -- so they can easily Summon Animals for them to eat. http://forum.shrapnelgames.com/images/smilies/wink.gif


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