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Re: Monster SCENARIO Project
Maybe if you gave it a #terrainshape? If it is supposed to be a different unit at the province it's at, it should change. Which might get rid of the hide command if said form can't hide.
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Re: Monster SCENARIO Project
That might work. But then Id have to know each time what terrain its in.
Hmmmm maybe if I gave it both a water shape and a land shape. That would force it to change no matter where it is |
Re: Monster SCENARIO Project
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As I said before, if you want a question answered then either ask the whole question again in full, or give me a link to where that question is. I don't know what you're referring to and I can't read minds, yet. :re: |
Re: Monster SCENARIO Project
well that was the whole question really: when I remote summon I get a commander with the troops (which I didn't specify, a trooper just as commander) and when I summon a commander I get a troops with it (the commander just as trooper) I don't really want either, can it stopped/helped?
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Re: Monster SCENARIO Project
Well, it clearly makes no sense to farsummon units without a commander, as they'll instantly route then in the resulting battle. But you can of course farsummon only a single commander if you send the numeffects to 1, the spell "Send Horror" is an example of this. Does that answer the question?
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Re: Monster SCENARIO Project
hmm well the spell I had was summoning a commander... and then troops of a different type (clearly since unlike wolves we don't have commanders beloning to troops (well for me he does but probably not for the game)
one of the troopers thus automatically becomes a leader.. by setting commander summon to one I'm pretty sure I still got a trooper and a commander. I'll need to check it again though I guess since it's been a while Quote:
I guess the command I use for the summoning of commanders should be different and that might remove the troopers I don't want.. but I can't think how I could remove the excess black knight commander (which is just a trooper with leadership and who I don't want there since they are provided with ample leadership in the form of the general and med-priest. |
Re: Monster SCENARIO Project
The spells like Ghost Riders and Send Horror use #effect 10038, try that.
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Re: Monster SCENARIO Project
I will, I've never used either spell but I was under the impression that it would summon multiple thingies at least with ghost riders, it won't be come independant then?.
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Re: Monster SCENARIO Project
I'm pretty sure you can farsummon a single commander unit that isn't an indy. I'll look it up when I get home from work.
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Re: Monster SCENARIO Project
That would be great Sombre since I can't think of a spell which farsummons an owned commander (so I could check the spell guide for the code)
I just tested and Ich and I where both right: 10038 does summon single commanders, but they are not owned by you, they are "special monsters" |
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