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-   -   KingMaker Trading House now open! (http://forum.shrapnelgames.com/showthread.php?t=39378)

DrPraetorious October 13th, 2008 04:20 PM

Re: KingMaker Trading House now open!
 
I am in need of Air, Water and Nature gems (in that order.)

I can pay with crates of Earth, Death or Fire gems, or with crates of items (prices negotiable.)

All gems will be put to good use in holding Bandar Log until I have enough research to finish him off - I have plenty of everything except reinvig items and air helmets to keep equipping more jarls.

atul October 13th, 2008 04:28 PM

Re: KingMaker Trading House now open!
 
Selling 2 Fire Plates for 3 gems apiece of your choosing, or 5 slaves.
2 Moonvine Bracelets 13 gems of your choosing, or 20 slaves.
1 Skullface for 17 gems of your choosing, or 25 slaves.
2 Eye shields 7 gems of your choosing, or 10 slaves.

All items second-hand from giants, all revenue will be put to Niefel Jarl slaying funds.

In coming turns we'll also have Armour of Souls and other rare assortmensts on sale.

Darkwind October 15th, 2008 07:56 PM

Re: KingMaker Trading House now open!
 
Have I said that Ulm's forges are still open for business? Because they are. The Smiths are happily enjoying their remaining lives under constant threat of death by doing whatever they can. And that means whatever they can for YOU, the customer! We can forge anything up to (not including, sadly) Artifacts. Our stocks of gems are unfortunately low, so for anything requiring non-Earth gems or large quantities of Earth gems we'll need the gems sent to us. It'll be a pleasure to do business with you before the Smiths are corpses whose only business is rotting! :)

Edit: Actually, we also have a small supply of items for sale, including skulls which our researchers claim give +9 research (though +9 of what uinits I don't know) if you're willing to buy them. They're quite dear to us, though.

Double-edit: Doesn't mean we won't part with them.

Amhazair October 19th, 2008 04:52 PM

Re: KingMaker Trading House now open!
 
I'm looking to buy several fire brands, boots of quickness, and maybe a couple of dragon helmets and dusk daggers to help out in confronting the imminent LA Agarthan invasion. If possible I would prefer to pay in fire, air, or water gems, though I have at least some of all other kinds available if you're not intrested in those gem types. I also have a decent amount of blood slaves available for payment if you'd prefer that.

K October 19th, 2008 08:28 PM

Re: KingMaker Trading House now open!
 
Fomoria is now taking bids for a Robe of the Magi. All serious offers to my PM.

We can exchange Fire, Earth, Water, and Death gems.

Xietor October 19th, 2008 09:59 PM

Re: KingMaker Trading House now open!
 
K,

PM me about a robe.

Also make sure you read the main thread about the victory conditions.

Xietor October 20th, 2008 03:46 PM

Re: KingMaker Trading House now open!
 
I went ahead and located it:

Victory Conditions: 15 capitals or the surrendering of all other players. If the game does not end by May 1, 2009, the player with the most capitals on that date wins(it will be time to start next year's Big Game).

While it is not on page one, somewhere in the thread, it also states that should the game be forced to stop due to unforeseen technical issues, like the unit limit cap, the player with the most capitals when the game is forced to stop due to the technical issue wins.

Under no circumstance will the game have no winner like last year's Big Game, as I really feel Evilhomer likely got the shaft.

So this game was designed to have a winner under every circumstance. and it was also designed to reward aggressive play. So there is a risk attached to waiting too long before making your move to accumulate capitals. And that risk is that the game hits an unforeseen technical issue and is forced to a stop and some "lesser" nation has one more capital than you at the time game play is stopped.


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