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-   -   MP: Standards - MA Game (running) (http://forum.shrapnelgames.com/showthread.php?t=40180)

anticipatient August 21st, 2008 01:17 PM

Re: Standards - MA Game (running)
 
Haha. LOL @ discrete math . . .

Okay well first, in understanding what discrete math means, let's discern "discrete" from "discreet;" the former means separable, finite parts, while the latter means careful, cautious, guarded, hidden, particularly in terms of speech.

Apples are discrete until you turn them into applesauce. Water is not discrete until you turn it into ice cubes.

So discrete mathematics deals with finite, identifiable numbers and sets. In other words, it's not calculus. This group of math theories requires non-infinity, which is to say that there must be a finite amount of numbers between 0 and 1.

konming August 21st, 2008 01:34 PM

Re: Standards - MA Game (running)
 
Well, discrete math can certainly deal with infinite amount of elements. Other than that, you have some PMs to answer. :)

AreaOfEffect August 21st, 2008 05:52 PM

Re: Standards - MA Game (running)
 
People will glean information wherever they can. Though graphs are the easiest to read they are also at times the most misleading pieces of information.

The research graph won't tell you what a person has researched and there is a big difference between a nation with level 4 spells in most paths and a player with level 8 or 9 spells in just one path. The army graph is extremely misleading as some increases are free militia from random events. Little would you know that the player lost all their good units to a Bogus attack. I personally think that the hall of fame and pretender descriptions are more useful indicators at this stage of the game.

In the end, nothing is more informative then a scout. A scout that witnesses a battle can tell you the exact makeup of an enemies army, what paths they've researched, what their exact bless is along with the rough magic levels of their god, and it also allows you to witness the effectiveness of their expansion armies and what they might be weak to. Outside of battle they tell you where the enemy is and where their infrastructure lies. If you want to know your enemy, use your eyes. (Or in this case the eyes of a devoted minion.)

46852 August 22nd, 2008 12:42 AM

Re: Standards - MA Game (running)
 
Why did the turn deadline get pushed forwards today? And how does it normally work, is it like when everyone has submitted their turns, the server sends the next turn and gives a 24h deadline for that one?

PS. I too think that scoregraphs off is the better option for MP games. You can extract a bit too much info out of them even on the first few turns.

46852 August 22nd, 2008 12:58 AM

Re: Standards - MA Game (running)
 
Quote:

Originally Posted by anticipatient (Post 632937)
Haha. LOL @ discrete math . . .

Okay well first, in understanding what discrete math means, let's discern "discrete" from "discreet;" the former means separable, finite parts, while the latter means careful, cautious, guarded, hidden, particularly in terms of speech.

Discreet maths means you don't speak about maths at all ;)

JimMorrison August 22nd, 2008 03:17 AM

Re: Standards - MA Game (running)
 
3. Mathematics.
a. (of a topology or topological space) having the property that every subset is an open set.
b. defined only for an isolated set of points: a discrete variable.
c. using only arithmetic and algebra; not involving calculus: discrete methods.


I feel really embarrassed now. I thought that "discreet" wasn't even a word. I feel really .... well, awful. :eek:


Regarding the score graphs though, personally I've determined that the game is vaguely a nightmare without them. You can learn a lot with scouts, but there's much more that they can't tell you about progress, and about the relative balance of power.

2 examples of recent games without graphs - first one, the end of the game was like a big fart in the face. Seriously. It came down to 3 of us, 2 who knew we were smaller, and 1 who was over 2/3 of the map at that time. We didn't realize how enormous he was, and when he dropped ALL the elemental royalty on us at once, it was just ridiculous. Second example, is a game that I think I'm winning. I "think" so. But then, I just killed someone's god, and I think HE thought that he was winning as well, considering how cavalier and aggressive he was, but it seems his research is significantly lower than mine. How much lower? I don't know, "a significant amount".


I honestly think that of all the things I am picky about in a game, I'm not going to join another that has graphs off. It could be exciting if it was a game entirely full of highly experienced and skilled players. If anyone in the game can't attach "high" to their experience and skill, then they are probably better off with graphs - if for no other reason than that they can correlate their current actions, with their relative power in the game. There may be misleading things in the graphs, but it's unlikely they can be as misleading as no graphs at all. :p

AreaOfEffect August 22nd, 2008 09:21 AM

Re: Standards - MA Game (running)
 
Quote:

Originally Posted by 46852 (Post 633123)
Why did the turn deadline get pushed forwards today? And how does it normally work, is it like when everyone has submitted their turns, the server sends the next turn and gives a 24h deadline for that one?

To answer your first question. I personally didn't move the turn deadline back. It must be a result of the server staling yesterday. It had gone at least five hours without updating any of the game pages.

To answer your second question. Yes, the game is set to quick host. As soon as all turns are submitted the game will generate a new turn and set the turn deadline to 24 hours from that moment.

chrispedersen August 22nd, 2008 10:50 AM

Re: Standards - MA Game (running)
 
[Regarding the score graphs though, personally I've determined that the game is vaguely a nightmare without them. You can learn a lot with scouts, but there's much more that they can't tell you about progress, and about the relative balance of power.

2 examples of recent games without graphs - first one, the end of the game was like a big fart in the face. Seriously. It came down to 3 of us, 2 who knew we were smaller, and 1 who was over 2/3 of the map at that time. We didn't realize how enormous he was, and when he dropped ALL the elemental royalty on us at once, it was just ridiculous. Second example, is a game that I think I'm winning. I "think" so. But then, I just killed someone's god, and I think HE thought that he was winning as well, considering how cavalier and aggressive he was, but it seems his research is significantly lower than mine. How much lower? I don't know, "a significant amount".

The research graph measures accumulated research points (alafaik)
those points rollover to spell levels on a predictable arithmetic series.

I have a rough rule of thumb that converts bars = into research levels. Sure, it if he has dual researched vs single tree research blah blah. But its more accurate to do it from the scores (or is it stats).html file.

PsiSoldier August 22nd, 2008 03:28 PM

Re: Standards - MA Game (running)
 
Well so far this sucks.. My home province is a wasteland and my income is pathetic.

konming August 22nd, 2008 03:31 PM

Re: Standards - MA Game (running)
 
Homeland income or resource is not affected by terrain whatsoever.


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