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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'm not opposed to the single age mod. In fact, I like it. I've played a few games with it, and it's cool.
That said, I am not an actual player in the game, I just offered to sub where needed. |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I'm kinda a newbie to MP. But I would like to try it. Is it possible for me to join?
And what does quickturn mean? What is the difference between a normal turn and a quickturn? (And I'm not opposed to Single age mods). |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Welcome to the forum Soyweiser.
Quickturn means that that game will host as soon as all turns are in. |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Most games tend to set two hosting settings. One amounts to the soonest (such as quick turn) and one for the latest which is often something like 24 hours to give everyone anywhere in the world a chance to make a turn.
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Well, I don't suppose I can rightly turn down an honored reserved spot. :)
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
This is my first post and want to say hi to the community. I have played the demo for a week and just opened my copy of the complete game today from amazon. The special requirement for writing is a neat idea. Can I join this game or should I get more experience first?
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Having considered it, I think using the all-ages mod is probably better for this type of game. The main argument against it, I think, is that nations from some eras are simply stronger than others, and that the middle era is where things are the most balanced. However, in this particular game, I would hope players are mostly choosing their nations based on having a narrative ready for that nation.
I admit also to some selfish reasons for wanting the SA mod, in that my planned storyline for LA Atlantis goes out the window if we're using the middle age. But I think there are others as well whose preferred nation is from EA or LA, and who will have to change things around if forced to settle for a MA nation. |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
But if you want to try multiplayer games fast and small then you can always play some of the small games on my server. http://game.dom3minions.com/bin/blitz_chk.cgi |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Yay! Baalz noticed my sycophantic homage! You can go and have a look at the signup thread here and pick a MA nation. In general you can ask for a Mod nation, if you prefer, but not if it's made of weirdness and godmodding.
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Main argument against the Single Age mod (at least mine and what I've seen here) is NOT a disbalance between different ages' nations. It's that there is a history of Dominions world which describes how various nations changed with time which mostly forbids their coexistance. Lokean offered that they can be something like "factions" or "sects" of the same nation, but this strongly disagrees with what is known for almost all nations (possible exceptions being MA/LA Marignon and MA/LA Pythium). At the same time, there ARE factions of the same nations in the game already. These are Lanka/Kailasa, Pythium/Ermor, Helheim/Vanaheim, plus to some degree MA Man/Eriu.
The only way I see to reconciling Single Age with existing history of Dominions nations is to use a "space-time warp" kind of backstory, where colonists from different times passing through some extradimensional gate(s), end up in the same continuum (by the way, this calls for some really exotic maps, too...) |
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