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-   -   MP: HumanWar: Odd Man Out (Game On!) (http://forum.shrapnelgames.com/showthread.php?t=41739)

MadFrancis January 3rd, 2009 11:25 PM

Re: HumanWar: Odd Man Out (Game On!)
 
Quote:

Originally Posted by solmyr (Post 663779)
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.

No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.

chrispedersen January 4th, 2009 01:55 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Quote:

Originally Posted by MadFrancis (Post 663788)
Quote:

Originally Posted by solmyr (Post 663779)
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.

No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.

Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!

rdonj January 4th, 2009 02:23 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Quote:

Originally Posted by chrispedersen (Post 663818)
Quote:

Originally Posted by MadFrancis (Post 663788)
Quote:

Originally Posted by solmyr (Post 663779)
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.

No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.

Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!

Yeah, this is pretty slow, 48 hours a turn seems a bit excessive this early. I was already not too happy with the pace... we should be in year two by now :(

Dragar January 4th, 2009 03:25 AM

Re: HumanWar: Odd Man Out (Game On!)
 
surely turns are only a few minutes to play this early on?

JimMorrison January 4th, 2009 07:26 AM

Re: HumanWar: Odd Man Out (Game On!)
 
I'm pretty sure for some people it's not the amount of time per turn, but just the frequency with which they can get computer time to actually deal with the turn.....

MadFrancis January 4th, 2009 07:34 AM

Re: HumanWar: Odd Man Out (Game On!)
 
yeah .. I was hoping to be further along than this by now, but <shrug> oh well...

Dragar January 7th, 2009 10:38 PM

Re: HumanWar: Odd Man Out (Game On!)
 
Could we maybe compromise on 36 hours? This has been painfully slow for such early stages of the game

rdonj January 7th, 2009 10:47 PM

Re: HumanWar: Odd Man Out (Game On!)
 
36 hours probably wouldn't be too bad.

Zeldor January 8th, 2009 05:18 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Yeah, I agree. Even with school, people shouldn't have any problems with 24h hosting. At least for 1-2 more weeks, knowing exam schedule.

JimMorrison January 8th, 2009 08:23 AM

Re: HumanWar: Odd Man Out (Game On!)
 
Just calm down you guys, it's on 48h hosting for a few turns now, and turns have been coming every day anyways. He just wants that cushion in case his schedule is demanding on one day or other.

And regardless, Francis was going to set it 48h anyways, as between work and school, his whole schedule is generally pretty demanding.


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