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Re: Your Top 10 Super Combatant Builds
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-ssj |
Re: Your Top 10 Super Combatant Builds
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Your Jarl will also retreat if there's enough hit points of other units on his side in the battle, including province defense, who are all killed. |
Re: Your Top 10 Super Combatant Builds
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Re: Your Top 10 Super Combatant Builds
Siege Golems are actually immune to all elements and poison, so the lightning isn't a problem for them. They're reasonably resistant to fatigue spells as well with that much protection, but of course it could still eventually drop them and stellar cascades spam will kill just about anything in sufficient volume. I would actually be more afraid of something stupid like Swarm though.
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Re: Your Top 10 Super Combatant Builds
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Re: Your Top 10 Super Combatant Builds
disintegrate is one of those spells AI actually will cast on its own vs high size/hp units, so the standard hold x5 in the back method to defeat short ranged scripted counters won't save said low MR construct SCs.
You'll need the research and preferably plentiful national D access of course. |
Re: Your Top 10 Super Combatant Builds
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