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Re: Bretonnia, Knights of the Grail v.0.9
Thanks for the quick reply. I will give it a go later this week :).
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Re: Bretonnia, Knights of the Grail v0.9
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Minor quibble: Code:
#hero1 2776 -- Fay Enchantress |
Re: Bretonnia, Knights of the Grail v0.9
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Re: Bretonnia, Knights of the Grail v.0.91
Whoops, was hoping to get this in before your next update. Anyway, here are some typos / changes to awkward wordings. Line numbers are from the 0.90 version, so they may be off by a few vs. 0.91:
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169 - "Sword of an Tyrant" --> "Sword of a Tyrant" or "Tyrant's Sword" |
Re: Bretonnia, Knights of the Grail v.0.91
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Okay new version. Hopefully this will be stable one.
I also went ahead and made "Bretonnian Secrets"-file, much like the one I made for dwarfs. It is "hidden" in the graphic folder and explains many of the hidden mechanics of Bretonnia in gameplay terms. |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Burnsaber, you've done an impressive job in bringing the English language to medieval Britain.
:angel: |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
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Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
Heh. I just got Sir Rond of R'donj as a Questing Knight. Naturally, he's my newest Prophet. :)
(Of course, considering the high mortality rate of my prophets, that might not be a good thing....) |
Re: Bretonnia, Knights of the Grail v.0.92 - Now with grammar!
:D
At least he has a better chance as a prophet than as a random plebe. Maybe. |
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