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Re: Dynamic Campaign: Volunteers Wanted
Hey, what if a campaign is compiled after it's over?like a regular one?
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Re: Dynamic Campaign: Volunteers Wanted
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...during the night two deserters, üeberleufer, slips away to surrender to you, volunteering plenty of information.... ..friendly reinforcements also arrive, a worn out infantry battalion and some engineers pressed into infantry service. A counterattack seems to be possible... ...Corps has also promised heavy artillery to be availiable to support your attack..., you can not delay too long or Soviet supplies and reinforcements will catch up with their point element opposing you... |
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That said, anybody can download these files and install them right now should they want to play it out... |
Re: Dynamic Campaign: Volunteers Wanted
Looking forward to playing it, just one little nitpick: It is Überläufer ;)
Looks like I will be one StuG short next battle... |
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Re: Dynamic Campaign: Volunteers Wanted
One question though: How much do you plan ahead? Do you only have a rough outline or do you prepare for different "cases"?
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Re: Dynamic Campaign: Volunteers Wanted
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The Russians were driven out of the village and routed completely. Decisive victory by turn 35.
I decided to let the support units do the heavy lifting at the beginning. With support of my StuGs they were to push the weakened Russians out of the town and take up defensive positions at the outskirts. I then wanted to move up my core infantry to deal with the Russian counter attack/reinforcements I expected. However, neither did materialize, so all that was left was mopping up at the end. Some of my core infantry and scout troops lost some people and one StuG got heavily damaged and lost some crew members (ironically the brand new one). |
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What do they think now? :popcorn: |
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"It takes a great hero to fight under comrade skirmishers command" ;) |
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Since Russian command has been observing complete radio silence since the last battle I'm left to wonder about that. |
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