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Re: Markata Madness, all age game (killing in process)
The game does seem to be strongly in my favour now. Forts and pretenders aside, this one will be a pure domkill I think. I think I have more equipped thugs than either Squirrel and Burnsaber combined have left, so I should be able to protect my un-forted temples, and meanwhile I intend to burn every hostile temple not in a fort from now on.
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Re: Markata Madness, all age game (killing in process)
I'm willing to conceed to Jarkko too.
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Re: Markata Madness, all age game (killing in process)
All hail Jarkko, Markata king!
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Re: Markata Madness, all age game (killing in process)
So jarkko, ready to call this game quits? Let me know when to end it so I can delete it from the llamaserver.
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Re: Markata Madness, all age game (killing in process)
If the others surrender, then of course I will accept that. I am quite confident I have bagged this game, and seems the remaining kings agree.
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Re: Markata Madness, all age game (killing in process)
Okay, ending the game :)
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Re: Markata Madness, all age game (killing in process)
A short AAR.
For Pretender I took 2 in all paths, except Blood 1. I made Construction 4 my primary aim (to get boosters and flying boots), and then decided to go for Alteration 7 (for Mass Protection). Scales were T3 S3 H2 (or 3, can't remember right now) G0 L3 M1. I toyed for a while with D3, but as there are some nasty events with D3 and I thought I would be moving big armies, I decided to keep Growth neutral. Domionion I set to 10. Researched first to Conj2, then crafted some ranged weapons for my commanders. Took the first province about same time as everybody else, and I guess with pretty much same tactics (massed archers supported by ranged commanders and E1 mages shooting shards). Had a heavy cavalry indy province next to my capital, which I never attacked during the game. Went for the easy militia+LI ones, and when a border with Tollund markatas was established, I just went and ate those (Tollund markatas didn't initially field any thugs, so my flying thugs had a field day ripping apart their backranks while my archers wwere raining in death as fast as possible. I initially alchemised all "extra" gems to money, with which I built temples. Immediatly when taking a province I had my sole warpriest move in and build a temple. Tollund marakatas got dom-killed eventually, and by then it was obvious to me this game is won with domkilling. I attacked more indy provinces, trying to race for the bottleneck provinces (a forest province up north, and a clear province which originally was Squirrel land, but indy bandits took it over), built temples in those and preached with my prophet and warpriest. Eventually my dominion reached critical mass (with me having Dom10 in practically all my provinces, and lots of temples), and things began to look very good. Burns and Squirrel were fighting back and forth, and I didn't want to step in as longs as I saw no temples anywhere. Then they apparently noticed the fast growth of my dominion, so I had to move in for some temple-burning. In the end (if I decipher the map right) Burns had one province left with friendly dominion, Squirrel with two. Would have taken a couple turns more, but it was all over basically. I had reached Alt7 in the end, so had Mass Protection at use. Didn't use it in any battle yet though, wanted to save it up as a supriser :) Thanks for the game, was fun :) If anybody ever does the mod again, then fix the militia in high PD plus the free militia from random events :) Markata power! /King Kong out |
Re: Markata Madness, all age game (killing in process)
I very much enjoyed this thread, and especially the youtube videos.
Congratulations markata king and markata lords. |
Re: Markata Madness, all age game (killing in process)
Looks like someone might actually have read my descriptions :) Congratulations Jarkko. Yeah, it's been pretty obvious for a while now that a domkill was going to be the easiest way to achieve victory. With forts being so difficult to storm, and your high level of dominion, squirrel and burnsaber were not looking so healthy. With both gods dead they really didn't have much chance of holding back the flood.
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Re: Markata Madness, all age game (killing in process)
Quote:
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