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Re: what about the future?
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And why? Because with the IP comes a community of fans. (Yippy, that is you and me!). |
Re: what about the future?
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Also, Dom3 is not the only game Shrapnel produces, and should not be expected to make up the cost of said equipment on its own. Realistically, the cost of said equipment per disc sold across all their games is probably less than a dollar, but I can't swear to that one. Its certainly not a material cost for the game. Its a capital investment, and is accounted differently. Quote:
They shouldn't need to do that much warehousing just for Dom3, so storage costs are presumably low, especially on a per unit basis. They run a single website which accomodates all their games. Like capital investments, its not dom3's job to pay for that on its own, and the actual cost per disc shipped is probably under a dollar. Actually, most of these things are kind of like capital investments in that its not dom3's job to pay for all of it. (Except development, which I already talked about at length, and that should have been paid off already). I agree these are legitimate expenses. Selling an old game at $50 does not help pay for these things. No sale is no money made at all. Quote:
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Re: what about the future?
Your math is great. But alot of the info seems based on the larger game corps. The advertise and shelfware groups. Thats a very different business plan involving large contracts, advanced monies, spending on ads, bulk purchasing, 3rd party sales, etc. Its a gamble on future sales.
Nothing is wrong with that. But if you read the history of Shrapnel thats kindof what Shrapnel was created to offer an alternative to. Instead of years of payback for advanced outlay before the devs see any profit checks; Shrapnel sticks to low outlay, publicity instead of advertising, distribution instead of shelfware. It allows them to take chances on games that the other guys wouldnt touch. Shrapnel is here for niche non-shelfware games. Thats only some of it. Not really my area. Maybe you want to say that Illwinter should move to a mainstream game company, not that Shrapnel should become one. If you look at the entire game list, I dont think most of those would be here under that arrangment. But everyone involved seem happy. Ive only known of 2 developers to leave. One to try it on his own, and one to try the bigboys (after one game he came back) |
Re: what about the future?
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According to: http://positech.co.uk/cliffsblog/?p=827 You also pay something like 10% payment processing, 20% tax (at least in the UK, don't know in the US (shrapnel is US right?)). So that is an additional 30% of each sale that will not be profit. (Sure, the 30% remains constant if you sell your game for 1$ or 50$. But still). Ps: Totally unrelated, but cliffski is great. I wish more small developers released their sales stats. Quote:
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Re: what about the future?
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Re: what about the future?
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http://jeff-vogel.blogspot.com/2009/...more-pt-1.html Quote:
And you could argue that Jeff releases a new game every few years, and thus the comparison isn't totally correct. (And I would have to agree with you there). I just don't think that reducing the price by two thirds would really increase the amount of sales ten-fold. I doubt I'm allowed to say this, but I'm actually sad that popular bittorrent sites don't keep good logs of the amount of times the torrents are downloaded. It would make it easier to determine the pirate popularity of Dom3. World of Goo had a 90% piracy rate, in that case it was possible that a increase in sales by lowering the price. Don't know about Dom3. |
Re: what about the future?
My online sales experience is more in areas like posters and tshirts and ebooks. But there are some very interesting psych studies, and reports by biz majors, about pricing. In some cases, raising the price of an item actually amounted in more sales. And why certain numbers actually work better than others for prices (just based on peoples preferences). Im not sure it applies here, but the discussions there are great about the real world vs what you think SHOULD happen when dealing with the mass public. The same occurs in those forums with things like art vs scribbles, cute vs shock, sites with many offerings or just a few.
What people think should work, doesnt always. (isnt there a Spock quote for that?) |
Re: what about the future?
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I wanted the protection of Dom3 to follow the protection of Dom1. Full game with a ceiling. It would have allowed review sites to distribute the game, torrent sites to distribute the game, fans to distribute the game. Then Shrapnel would be able to offer online ordering of the unlock codes with very little overhead. There are many many pros/cons to that and I agree with the way they went (at that time way back then). But Id be willing to pitch it again with some of the new changes to the online world. |
Re: what about the future?
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Re: what about the future?
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This is pure speculation of course and it's possible this wouldn't happen but think about various game franchises and how some installments of those franchises are viewed negatively. Perhaps because of changes in game mechanics, or UI, or the intangible "feel" of the game. I might be more surprised if a new version of Dominions by a different developer maintained the spirit of the game than if it didn't. |
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