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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Well, I have to live with the rules as they are. Quote:
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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As far as thugs equipped for killing her, you could try summoning something like sleepers or bane lords (if you have D access) or even use your recruitable lord wardens. Possibly give them a forged weapon and rainbow armor if you'd like to boost their MR and then have mothers of avalon cast gift of flight so the thugs are attacking while the gorgon is still buffing. You could also use a W random crone to cast quickness on the thugs. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I might be a noob (in MP), but I do not have to be educated by my enemy ;)
That just feels like not being taken seriously. And I still hope that you will regret that. I figured by myself that I have Lord Wardens with MR 16. But thanks for the information about the rainbow armor, didn't know about its MR buff. But its rather weak as armors go. I have to deal with some Barbarians and a Vampire count for now, but I will come back to you, fear not. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
BTW: If I have a unit with multiple attacks, does it have to check multiple times against petrification.
And your tests, do you do them in a special tool, or do you set up battles in an editor? Or is it just SP games you use for testing? |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I'm packing for my vacation now. So, I suppose it is also time to request that the hosting interval be changed to 48 hours at least until I get back on the 13th.
As my turns don't take very long right now, it is mostly just a matter of internet access which may be as easy as using my 3G bridge or as cumbersome as heading into town to use the Wifi connection at the library. In any case, 48 hours should be doable. If for some reason I stale once. Don't worry yet. Help should be on the way. I have a friend lined up ready to step in for me if for some reason I can't connect to the internet at all. If I stale twice, that likely means I can't get in contact with him either and will likely not get a turn in before the 14th. |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
We've actually been on 48 hour hosting for the past 10 turns but it hasn't been noticeable since we've still kept up a 24 hour pace. :)
If your friend isn't on the forums please send me their email address. If you want, I can keep an eye on the server and if I don't see your turn I'll assume you don't have Internet access and switch it to their email. However, if they don't submit a turn how would you like to proceed? We can pause the game or slow it down so you only have a couple of stales or look for a short term sub. Enjoy your vacation! |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Well that gorgon seems a little bit overpowered.
Now I see why you want max level 6 research. So nobodoy can have any SC's, (except you with you invincible gorgon that killes 50 units every round |
Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
Wow, great battle. But I wonder how that would have ended with 20 mages casting Mind Burn. MR 17 is not that much. And just a hint to Arco: Antimagic (MR +4 to all allies) should drastically reduce your losses due to petrification.
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Re: Nations - MA, CBM 1.6, max lvl 6 magic, NI, Assimilation mod - Running
I caught that gorgon in action as well. All I can say is: Wow.
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