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-   -   MP: Colonial Conquest - MA Ryleh - Bullock - Winner ! (http://forum.shrapnelgames.com/showthread.php?t=48029)

mockingbird December 26th, 2011 09:39 PM

Re: Colonial Conquest - MA - (Running)
 
Wow, I was attempting to make a joke and I guess I got taken seriously. :)

The thing Shinuyama should ask themselves is, do they just want to stop Pythium from winning, or do they want to actually win themselves? Because there is no way to prevail over Pythium without incurring terrible losses -- and then some other nation will go on to win (probably Caelum). On the other hand, attacking some smaller nation to gain territory and build up strength puts Shinuyama in a much better position to actually win the game. Sure, Pythium might grow stronger in the meantime but that's only a risk, not a guaranteed loss.

Not that I expect this advice to be heeded. But win or lose, it looks like I'm likely to have some interesting action this game, so I'm pretty happy about it.

Immaculate December 27th, 2011 12:35 PM

Re: Colonial Conquest - MA - (Running)
 
yeah - this has been one of my most enjoyable MP games.

Seriously though Mockingbird, do you care to comment on your meteoric research and gem accumulation rates?

mockingbird December 27th, 2011 01:45 PM

Re: Colonial Conquest - MA - (Running)
 
I don't know if there's anything really to explain.

Forts = mages = research

Provinces + sight searching = gems

I think I'm actually low on gem income for the number of provinces, actually, although I haven't done a real calculation. You might notice that I'm not that the top of the graph.

LDiCesare December 28th, 2011 11:06 AM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by krpeters (Post 791163)
Awsome! Like, what else would a mage with orders of "Stay behind troops" do?

He follows troops and does not cast spells since you didn't tell him 'Cast spells'. So if there's no archer to hide behind, he'll naturally follow the lone soldier and go hand to hand, or go hand to hand if there' noone to stay behind. For fun effect, try to script a mage with hold*2, raise skeleton, hold*2, cast and some other mage forward with stay behind troops. Look at what they do before and after the skeleton is raised.

krpeters December 28th, 2011 06:45 PM

Re: Colonial Conquest - MA - (Running)
 
No, the default behavior for a mage with orders "Stay behind troops" is to cast spells. The only reason he didn't cast was because the Harbringer had fire immunity from his sword, so fire spells weren't going to do much.

From what I could tell, he wasn't standing behind the rearmost soldier; he was charging into the melee as best he could.

Your comment about the skeleton reminds me of something hilarious that happened once in another game. Some elephants of mine were retreating, and worked their way behind my lines. My commanders (set to stay behind troops) all ran to greet them and got flattened.

Bullock December 31st, 2011 09:37 AM

Re: Colonial Conquest - MA - (Running)
 
i ve set back the 36h turn length with 72h for the next turn.

krpeters December 31st, 2011 10:18 AM

Re: Colonial Conquest - MA - (Running)
 
Yay, we're back in business!

Now all I need is a "cast flaming death to mages hiding on the back row of the battlefield" spell!

Bullock January 3rd, 2012 06:08 AM

Re: Colonial Conquest - MA - (Running)
 
Llama's server has some problem sending turn, so most of us will have to request his turn.

Immaculate January 3rd, 2012 09:35 AM

Re: Colonial Conquest - MA - (Running)
 
I have and have gotten nothing. am i the only one?

Strabo January 3rd, 2012 11:00 AM

Re: Colonial Conquest - MA - (Running)
 
No, I have this problem too.


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