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Re: Colonial Conquest - MA - (Running)
Wow, I was attempting to make a joke and I guess I got taken seriously. :)
The thing Shinuyama should ask themselves is, do they just want to stop Pythium from winning, or do they want to actually win themselves? Because there is no way to prevail over Pythium without incurring terrible losses -- and then some other nation will go on to win (probably Caelum). On the other hand, attacking some smaller nation to gain territory and build up strength puts Shinuyama in a much better position to actually win the game. Sure, Pythium might grow stronger in the meantime but that's only a risk, not a guaranteed loss. Not that I expect this advice to be heeded. But win or lose, it looks like I'm likely to have some interesting action this game, so I'm pretty happy about it. |
Re: Colonial Conquest - MA - (Running)
yeah - this has been one of my most enjoyable MP games.
Seriously though Mockingbird, do you care to comment on your meteoric research and gem accumulation rates? |
Re: Colonial Conquest - MA - (Running)
I don't know if there's anything really to explain.
Forts = mages = research Provinces + sight searching = gems I think I'm actually low on gem income for the number of provinces, actually, although I haven't done a real calculation. You might notice that I'm not that the top of the graph. |
Re: Colonial Conquest - MA - (Running)
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Re: Colonial Conquest - MA - (Running)
No, the default behavior for a mage with orders "Stay behind troops" is to cast spells. The only reason he didn't cast was because the Harbringer had fire immunity from his sword, so fire spells weren't going to do much.
From what I could tell, he wasn't standing behind the rearmost soldier; he was charging into the melee as best he could. Your comment about the skeleton reminds me of something hilarious that happened once in another game. Some elephants of mine were retreating, and worked their way behind my lines. My commanders (set to stay behind troops) all ran to greet them and got flattened. |
Re: Colonial Conquest - MA - (Running)
i ve set back the 36h turn length with 72h for the next turn.
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Re: Colonial Conquest - MA - (Running)
Yay, we're back in business!
Now all I need is a "cast flaming death to mages hiding on the back row of the battlefield" spell! |
Re: Colonial Conquest - MA - (Running)
Llama's server has some problem sending turn, so most of us will have to request his turn.
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Re: Colonial Conquest - MA - (Running)
I have and have gotten nothing. am i the only one?
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Re: Colonial Conquest - MA - (Running)
No, I have this problem too.
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