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Re: Omaha Beach - Scen #9
I switched to MBT and am running a similar test to above, will post if any junk pops on MBT.
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Re: Omaha Beach - Scen #9
Could it be related to battle damage somehow?
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Re: Omaha Beach - Scen #9
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It could be related to anything that happens in the game....... that is what we are trying to find out What kind of " battle damage" are you thinking of ? |
Re: Omaha Beach - Scen #9
MBT has the same issue
15500 points (both sides) USA vs Soviet Assault June 1989 same params as DRG's sans above. Junk on the left. |
Re: Omaha Beach - Scen #9
Yes we know MBT and WW2 will have the same issues as the code is by design, identical so maps can be swapped
Here is something to test I got it down to seeing junk with 5250 defender points Try a pure armour battle with 6000 defender points....... just buy armour..... no arty.... no infantry and I put the battle on a dead flat level one green grass map....nothing but green grass Turn 7..... NO JUNK This thing is starting to get "annoying". this ***MAY*** be terrain related but if it is it is realted to the orginal terrain that was used by V1 not the newer stuff :doh: Look at the terrain that does appear as junk .......it's all "basic" terrain nothing "fancy" |
Re: Omaha Beach - Scen #9
It's possible the junk isn't making the game crash, as I've seen "grassy junk" hundreds of times, and I've witnessed the game crash only a dozen times or so over the years. Something else could be making the game crash and the junk has nothing to do with it. It could be just a coincidence, giving us a false lead.
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Re: Omaha Beach - Scen #9
I have a vague memory of sometimes seeing the junk like forever, but taking no notice of it as it never affected game play - and I usually play on green maps, and also - never any really huge scenarios especially those ones with a gigantic barrage and air show at the beginning!. Never saw any crash, or I would have been on that.
The junk was always the green hex edge tiles - no idea what was stuffing these into the smoke array, but have made a quick fix to sweep out any tiles that arent in the correct range for smoke tiles out of that array before displaying it, seems to work, copied to Don to test. |
Re: Omaha Beach - Scen #9
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Re: Omaha Beach - Scen #9
Yes, the cratering IS something I was working towards but testing for something like this needs to be methodical and I had not got to damage yet
There may be good news. Andy has passed on a potential fix to me to test but I have to be out most of the day We will keep everyone informed and IF this does elliminate the junk the next step is to see if that stops the crashes |
Re: Omaha Beach - Scen #9
I am in the process of running tests with the code Andy sent me and SO FAR it appears to have fixed the edge junk problem. All the saves I had made that had showed edge junk now do not show it
What I am doing now is let the scenarios where junk was seen that crashed run and that is going to take awhile |
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