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Re: Omni Mod
Kodos, you have a lot of good ideas but how are you going to impliment them? Start trying to work some of this out before you drown in your own enthusiasm. http://forum.shrapnelgames.com/images/icons/icon12.gif
Start with the basics then work your way up. You seem to be getting too far ahead of yourself. You're worried about cutscenes and already have 200+ megs of extras? http://forum.shrapnelgames.com/images/icons/shock.gif Worry about the mod first and then the rest of the fancy fluff. Don't take this as a harsh criticism or anything, I just don't want to see you give up on a project cause you realized that half of what you want to do won't be possible till SE XII. For now just start figuring out which ideas can be done in the game, which ones can be faked, and which ones have to be scrapped till they change the hardcode. Just try to make a mod that you enjoy instead of trying to straight-off compose a masterpiece whose beauty will bring tears to the eyes of our grandchildren and forever after be held aloft as the pinacle of modding achievement. The opus can be made in stages, you don't have to do it all at once. |
Re: Omni Mod
lol dont worry.As i said until my Gold Version arrives i am only working on art, extras and some data.As of now though ive been soo busy with my other projects i havent had time.
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Re: Omni Mod
bwaa more teasers!
Corparations must now choose the type of industry they wish they get to pick from: Bank:Enhanced money generation and storage Starship Contracter:Different ship sizes,Cheaper costs, and faster build times. Arms Dealer:Different weapons Intel Gathering:Enhanced intel capabilities Docking Yards:No mantanince fees,huge fighter bays and more stuff of the sort Transportation Services:massive transport vessels for all kinds of things. |
Re: Omni Mod
mm new stuff
remote mining is being made profitable also i am trieng to implement bad effects of finding ruins on a planet maybe make it have your race rebel or something as a result of mysterious alien prescences. |
Re: Omni Mod
Ahh, so many ideas, so little results ... http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Omni Mod
lmao you will see i am serious,first the Planetary Invasion mod is coming out soon.Second the mod has some HUGE news but as for what it is it is a secret MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA::chokes on a cookie::
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Re: Omni Mod
Seriously KODOS, are you actually implementing these things or just coming up with ideas?
If your actually implementing them can we see an early build of the mod? If not, I very much doubt you will ever finish this mod. Trust me, come up with ideas and immediately begin to implement them, otherwise odds are you will never get anything done. |
Re: Omni Mod
Quote:
Soon, on a human time scale, as in the next year or so? Soon, on an anthropological time scale, as in the next couple of decades? Soon, on a archaeological time scale, as in the next couple of millenia? Soon, on a geological time scale, as in the next couple of 1000's of millenia? Soon, on a galactic time scale, as in some time before the heat death of the universe? Quote:
Derek |
Re: Omni Mod
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif
But Nevertheless, he has a point, Kodos. Have you implemented anything in this in hard code? Made changes to Ai files and Data files? Even change the button graphics? Until then, I (I don't know for the rest of you) am getting tired of this one-man post-o-rama. Maybe people, including me, will help you on some stuff, but we need to see some tentative work first. Edit: No Offense Intended, because some of those ideas are exceptional http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 22, 2002, 23:24: Message edited by: TerranC ] |
Re: Omni Mod
Quote:
It does, on the other hand, provide me with some diVersion while I am toiling away on Derek's mod. http://forum.shrapnelgames.com/images/icons/icon12.gif Derek |
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