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-   -   Omni Mod (http://forum.shrapnelgames.com/showthread.php?t=5855)

QuarianRex May 19th, 2002 09:51 PM

Re: Omni Mod
 
Kodos, you have a lot of good ideas but how are you going to impliment them? Start trying to work some of this out before you drown in your own enthusiasm. http://forum.shrapnelgames.com/images/icons/icon12.gif

Start with the basics then work your way up. You seem to be getting too far ahead of yourself. You're worried about cutscenes and already have 200+ megs of extras? http://forum.shrapnelgames.com/images/icons/shock.gif Worry about the mod first and then the rest of the fancy fluff.

Don't take this as a harsh criticism or anything, I just don't want to see you give up on a project cause you realized that half of what you want to do won't be possible till SE XII.

For now just start figuring out which ideas can be done in the game, which ones can be faked, and which ones have to be scrapped till they change the hardcode. Just try to make a mod that you enjoy instead of trying to straight-off compose a masterpiece whose beauty will bring tears to the eyes of our grandchildren and forever after be held aloft as the pinacle of modding achievement.

The opus can be made in stages, you don't have to do it all at once.

Lord Kodos May 20th, 2002 01:19 AM

Re: Omni Mod
 
lol dont worry.As i said until my Gold Version arrives i am only working on art, extras and some data.As of now though ive been soo busy with my other projects i havent had time.

Lord Kodos May 21st, 2002 08:30 PM

Re: Omni Mod
 
bwaa more teasers!

Corparations must now choose the type of industry they wish they get to pick from:

Bank:Enhanced money generation and storage
Starship Contracter:Different ship sizes,Cheaper costs, and faster build times.
Arms Dealer:Different weapons
Intel Gathering:Enhanced intel capabilities
Docking Yards:No mantanince fees,huge fighter bays and more stuff of the sort
Transportation Services:massive transport vessels for all kinds of things.

Lord Kodos May 22nd, 2002 04:42 AM

Re: Omni Mod
 
mm new stuff

remote mining is being made profitable
also i am trieng to implement bad effects of finding ruins on a planet maybe make it have your race rebel or something as a result of mysterious alien prescences.

PDF May 22nd, 2002 12:09 PM

Re: Omni Mod
 
Ahh, so many ideas, so little results ... http://forum.shrapnelgames.com/images/icons/icon12.gif

Lord Kodos May 22nd, 2002 07:47 PM

Re: Omni Mod
 
lmao you will see i am serious,first the Planetary Invasion mod is coming out soon.Second the mod has some HUGE news but as for what it is it is a secret MWUHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHA::chokes on a cookie::

ZeroAdunn May 22nd, 2002 11:45 PM

Re: Omni Mod
 
Seriously KODOS, are you actually implementing these things or just coming up with ideas?

If your actually implementing them can we see an early build of the mod?

If not, I very much doubt you will ever finish this mod. Trust me, come up with ideas and immediately begin to implement them, otherwise odds are you will never get anything done.

Derek May 23rd, 2002 12:18 AM

Re: Omni Mod
 
Quote:

Originally posted by Lord Kodos:
,first the Planetary Invasion mod is coming out soon.
<font size="2" face="Verdana, Helvetica, sans-serif">Soon, on a computer processor time scale, as in the next couple of weeks?

Soon, on a human time scale, as in the next year or so?

Soon, on an anthropological time scale, as in the next couple of decades?

Soon, on a archaeological time scale, as in the next couple of millenia?

Soon, on a geological time scale, as in the next couple of 1000's of millenia?

Soon, on a galactic time scale, as in some time before the heat death of the universe?

Quote:

lmao
<font size="2" face="Verdana, Helvetica, sans-serif">As are we, at you.

Derek

TerranC May 23rd, 2002 12:23 AM

Re: Omni Mod
 
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif

But Nevertheless, he has a point, Kodos.

Have you implemented anything in this in hard code? Made changes to Ai files and Data files? Even change the button graphics?

Until then, I (I don't know for the rest of you) am getting tired of this one-man post-o-rama.

Maybe people, including me, will help you on some stuff, but we need to see some tentative work first.

Edit: No Offense Intended, because some of those ideas are exceptional http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 22, 2002, 23:24: Message edited by: TerranC ]

Derek May 23rd, 2002 12:34 AM

Re: Omni Mod
 
Quote:

Originally posted by TerranC:
Damn, Derek (If I may call you by that sir http://forum.shrapnelgames.com/images/icons/icon7.gif ), You are taking it all out on him http://forum.shrapnelgames.com/images/icons/shock.gif


<font size="2" face="Verdana, Helvetica, sans-serif">Perhaps it came out harsher than expected. For that, I apologize. However, as you said, I have a point, and also as you said, this 'one man post-o-rama' is getting rather ridiculous.

It does, on the other hand, provide me with some diVersion while I am toiling away on Derek's mod. http://forum.shrapnelgames.com/images/icons/icon12.gif

Derek


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