.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Gryphin October 31st, 2002 02:29 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron,
I'm guessing you still need Planet Descriptions?
Do you need or could you use any additonal pics?
I don't know if I have time for this but maybe others do.

Fyron October 31st, 2002 04:46 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I was more refering to other things than new pics, cause new pics remove compatibility with other mods and the normal game. And besides, I already have a beta Version of a mod using all the image mod picks. http://forum.shrapnelgames.com/images/icons/icon12.gif

Gryphin:
The link to the readme in the help file isn't enough?

Gryphin October 31st, 2002 05:57 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Link to readme? oh, that link, mea culpa.
Thanks,

Arkcon October 31st, 2002 06:13 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Imperator, on another thread there is interest in larger storms. Perhaps if you not only made a system storm heavy, but you also tweaked the system rings they appeared in, they would be more likely to be adjacent and look like one storm.

I'm simply too lazy to try this out myself, and your quadrant mod is so well done, maybe this is easy for you?

Don't let the fact that they'd be different colors and have different effects discourage you. Happens all the time on Star Trek ... the hide in a nebula, but have to avoid "pockets of illogical plot device" ^H^H^H^H^H^H metrion gas" http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 31, 2002, 22:17: Message edited by: Arkcon ]

Fyron October 31st, 2002 06:17 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
If they had different graphics and looked like they might be one big storm (even multi-colored), that would be cool. http://forum.shrapnelgames.com/images/icons/icon12.gif

I am thinking of throughing a lot more storms into the systems though. 4-5 in a standard system sounds nice. http://forum.shrapnelgames.com/images/icons/icon12.gif

geoschmo November 2nd, 2002 03:29 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Gryphin:
Is there anyway to control the number of systems or is it hard coded?
Idealy I would like to have a Medium Dence Spiral Thread that did not have any excess.

<font size="2" face="Verdana, Helvetica, sans-serif">You can't specify an exact number of systems, but you can play around with the Max systems in settings.txt and then use Large quadrants. Large just means a numebr close to the max listed in the settings file. So set that to 110 or something until you consistantly get maps that look like what you want.

Geoschmo

Fyron November 2nd, 2002 07:51 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Gryphin:
RE: Storms,
Is it possible to arrange storms like the astoroid belts? That may make for some interesting systems.

<font size="2" face="Verdana, Helvetica, sans-serif">That's a lot of storms. http://forum.shrapnelgames.com/images/icons/icon12.gif I wonder what such a system would be called...

Gryphin November 3rd, 2002 02:12 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I love the Dence Spiral Thread. I don't like it when the systems get strung along the edge of the quadrant. Your help file mentions when there is more than 120 systems that is what happens. I have found using Small this does not happen. Using Medium I can almost get non edgy maps about 1/3rd of the time. Is there anyway to control the number of systems or is it hard coded?
Idealy I would like to have a Medium Dence Spiral Thread that did not have any excess.

Gryphin November 3rd, 2002 02:17 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
RE: Storms,
Is it possible to arrange storms like the astoroid belts? That may make for some interesting systems.

Captain Kwok November 3rd, 2002 02:33 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I think you can have any physical type arranged like an asteroid belt. Just look at how the the asteroid belt system is created and just replaced it with storms, planets, etc.


All times are GMT -4. The time now is 01:21 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.