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Re: Things we\'d like to see in the next patch
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Re: Things we\'d like to see in the next patch
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Re: Things we\'d like to see in the next patch
a "50" button in the transfer menu.
Simple, but still lacking..... |
Re: Things we\'d like to see in the next patch
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Re: Things we\'d like to see in the next patch
You could always create a new tech area called "Miniturization" and as you research it, it gives you new mounts which make components smaller but continue to have their normal strength/abilities.
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Re: Things we\'d like to see in the next patch
Wow!!
I haven't read this thread in a few weeks and WOW!!! You all have my mouth watering... If SEV included most of these I'd be a happy man right there!! Is there a patch still coming before SEV? I was told by shrapnel that SEV was due mid next year... Also, some have said there are still legitamate bugs... What are they? Thanks, Ken |
Re: Things we\'d like to see in the next patch
The problem with using mounts is that it would not apply infinitely. That is, someone would have to create each individual level, and probably even different modes of miniaturization, since it would take quite a few levels of improvement for miniaturization to overcome the usefulness of large weapon mounts. Thus, there should be large weapon mount miniaturizations in addition to miniaturization of other mount variants. To do this manualy would be a mess, but using a hardcoded infinite research tree would handle this nicely.
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Re: Things we\'d like to see in the next patch
Other things I would like to see:
Discovered ruins should give the the ability to research a new tech area that leads to reproducing and modifying any artifacts recovered. Analysing enemy ships would give a bonus to researching technology the ship uses. Resources. I found this a bit deeper it the thread and I would also like to see limited resoruce production, though probably based on a per turn basis rather than a mineral conVersion basis. Population immigration. Another idea deeper in the thread that would make sense. Given that alliances between races, particularly trade alliances, would involve these races mingling, it would make sense to see more than one race on a border planet near an ally. Partial retention of captured race stats. The idea is that a captured race would probably be enslaved for purposes of the owning empire. Certain aspects of the race might not apply under enslavement, and revolts might turn the planet into an independant or back to the hands of the empire the race belonged. Battle simulator. This is sort of a love/hate relationship, really. It makes sense that such a race would have the technology to similate their enemy's ships, but this also removes the excitement of only being able to test your new design in real combat. |
Re: Things we\'d like to see in the next patch
My god. I was looking at a turn on PBW... My mouse moved over the play the ship movement for all ships... My brain went... Damn you don't click that button,, don't click that button. My hand went... Left mouse click coming up...
The Horror. The Horror. That is brutal... There has to be an escape for it... i waited 25 minutes and then 3 finger ..... Its a 2ghz system... Get rid of it or make it so we can stop it... Ever watch a fleet of about 150 ships over and over and over... Not nice. |
Re: Things we\'d like to see in the next patch
What i would like to see in the next patch is a
a) Total terriforming Racial trait; Total terriforming - would speed up TIME in facilitys related to atmosphere and condition by 75%. b) More varity on mines like; Mine damage only weapons or engines on enemy ships. |
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