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-   -   Things we'd like to see in the next patch (http://forum.shrapnelgames.com/showthread.php?t=7099)

tbontob September 4th, 2002 03:39 AM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by Ratqueen:
The first things that come to mind for me are:

1. Sticky options to start the game (drives me nuts to have to reset my favorite settings every time I start a game!)

<font size="2" face="Verdana, Helvetica, sans-serif">You have my vote!

tbontob September 4th, 2002 03:43 AM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by Mylon:
I'd like to see an infinite research tree. Something one can pour excess research points into for marginal improvements of resource production, weapon damage, supply storage, armor/shield use, ect. The levels of course get progressively more demanding of research points and only provide marginal improvements, but it'd be something for a research based race to go on late in the game. A single mineral producing facility that changes production based on tech might be more appropriate than a separate type of facility for each level.

.

<font size="2" face="Verdana, Helvetica, sans-serif">One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.

Unknown_Enemy September 4th, 2002 03:37 PM

Re: Things we\'d like to see in the next patch
 
a "50" button in the transfer menu.

Simple, but still lacking.....

Mylon September 4th, 2002 03:52 PM

Re: Things we\'d like to see in the next patch
 
Quote:

Originally posted by tbontob:
One way of doing this for ship components is to have miniturization occur after the basic research for a particular component is completed. This would allow us to cram more components into a ship.
<font size="2" face="Verdana, Helvetica, sans-serif">Yep. That works, except whether miniturization should apply to specific components (researching miniturized depleted uranium) or if it should be applied in general (miniturized weapons) is a matter I'm undecided.

Captain Kwok September 4th, 2002 06:23 PM

Re: Things we\'d like to see in the next patch
 
You could always create a new tech area called "Miniturization" and as you research it, it gives you new mounts which make components smaller but continue to have their normal strength/abilities.

javaslinger September 4th, 2002 07:46 PM

Re: Things we\'d like to see in the next patch
 
Wow!!

I haven't read this thread in a few weeks and WOW!!!

You all have my mouth watering... If SEV included most of these I'd be a happy man right there!!

Is there a patch still coming before SEV? I was told by shrapnel that SEV was due mid next year...

Also, some have said there are still legitamate bugs... What are they?

Thanks,

Ken

Mylon September 4th, 2002 09:13 PM

Re: Things we\'d like to see in the next patch
 
The problem with using mounts is that it would not apply infinitely. That is, someone would have to create each individual level, and probably even different modes of miniaturization, since it would take quite a few levels of improvement for miniaturization to overcome the usefulness of large weapon mounts. Thus, there should be large weapon mount miniaturizations in addition to miniaturization of other mount variants. To do this manualy would be a mess, but using a hardcoded infinite research tree would handle this nicely.

Mylon September 4th, 2002 09:49 PM

Re: Things we\'d like to see in the next patch
 
Other things I would like to see:

Discovered ruins should give the the ability to research a new tech area that leads to reproducing and modifying any artifacts recovered. Analysing enemy ships would give a bonus to researching technology the ship uses.

Resources. I found this a bit deeper it the thread and I would also like to see limited resoruce production, though probably based on a per turn basis rather than a mineral conVersion basis.

Population immigration. Another idea deeper in the thread that would make sense. Given that alliances between races, particularly trade alliances, would involve these races mingling, it would make sense to see more than one race on a border planet near an ally.

Partial retention of captured race stats. The idea is that a captured race would probably be enslaved for purposes of the owning empire. Certain aspects of the race might not apply under enslavement, and revolts might turn the planet into an independant or back to the hands of the empire the race belonged.

Battle simulator. This is sort of a love/hate relationship, really. It makes sense that such a race would have the technology to similate their enemy's ships, but this also removes the excitement of only being able to test your new design in real combat.

tesco samoa September 5th, 2002 02:24 AM

Re: Things we\'d like to see in the next patch
 
My god. I was looking at a turn on PBW... My mouse moved over the play the ship movement for all ships... My brain went... Damn you don't click that button,, don't click that button. My hand went... Left mouse click coming up...

The Horror. The Horror.

That is brutal... There has to be an escape for it...

i waited 25 minutes and then 3 finger .....

Its a 2ghz system...

Get rid of it or make it so we can stop it... Ever watch a fleet of about 150 ships over and over and over... Not nice.

HEMAN September 5th, 2002 07:07 AM

Re: Things we\'d like to see in the next patch
 
What i would like to see in the next patch is a

a) Total terriforming Racial trait;
Total terriforming - would speed up TIME in facilitys related to atmosphere and condition by 75%.
b) More varity on mines like; Mine damage only weapons or engines on enemy ships.


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