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-   -   Proportions mod: So confusing! (http://forum.shrapnelgames.com/showthread.php?t=7310)

geoschmo October 23rd, 2002 12:59 PM

Re: Proportions mod: So confusing!
 
Ok, relax there Fyron. Up till now we've had an interesting, thoughtful debate between two intelligent people who sincerely have differing views of the future. Let's not make it personal, and let's not forget none of us knows the future. Either of them could be right, or neither. It seems to me that both of them have done a good job of understanding what the other is saying, they just don't agree. Nothing wrong with that. That is one of the reasons for the forum.

Geoschmo

[ October 23, 2002, 13:05: Message edited by: geoschmo ]

Mylon October 23rd, 2002 04:17 PM

Re: Proportions mod: So confusing!
 
Remember what a lot of people said couldn't be done. Think how much of that we're doing on a daily basis today (mostly flying).

Technology advances pretty quickly. Just 25-30 years ago we were still using vaccuum tubes.

oleg October 23rd, 2002 04:41 PM

Re: Proportions mod: So confusing!
 
Quote:

Originally posted by Mylon:
Remember what a lot of people said couldn't be done. Think how much of that we're doing on a daily basis today (mostly flying).

Technology advances pretty quickly. Just 25-30 years ago we were still using vaccuum tubes.

<font size="2" face="Verdana, Helvetica, sans-serif">30 years ago we were on Moon. Where are we now ?
Nay, progress is greatly overrated.

DirectorTsaarx October 23rd, 2002 04:57 PM

Re: Proportions mod: So confusing!
 
Quote:

Originally posted by geoschmo:
Ok, relax there Fyron. Up till now we've had an interesting, thoughtful debate between two intelligent people who sincerely have differing views of the future. Let's not make it personal, and let's not forget none of us knows the future. Either of them could be right, or neither. It seems to me that both of them have done a good job of understanding what the other is saying, they just don't agree. Nothing wrong with that. That is one of the reasons for the forum.

Geoschmo

<font size="2" face="Verdana, Helvetica, sans-serif">I'm surprised you had to remind IF about that... he's usually pretty good about correcting the rest of us:
Quote:

Originally posted by Imperator Fyron (in thread Shield Regen V ):
...please choose your words more carefully in future Posts. That post could be viewed as the beginning of a flame. Everyone is entitled to their own opinions, and has the same rights to post them. If we disagree, that is perfectly fine.
<font size="2" face="Verdana, Helvetica, sans-serif">

geoschmo October 23rd, 2002 05:49 PM

Re: Proportions mod: So confusing!
 
Now Director. Don't make me bring the smack down on you, ok? http://forum.shrapnelgames.com/images/icons/icon10.gif Just let it slide. Everyone is entitled to a mispeak now and then.

DirectorTsaarx October 23rd, 2002 07:46 PM

Re: Proportions mod: So confusing!
 
Quote:

Originally posted by geoschmo:
Now Director. Don't make me bring the smack down on you, ok? http://forum.shrapnelgames.com/images/icons/icon10.gif Just let it slide. Everyone is entitled to a mispeak now and then.
<font size="2" face="Verdana, Helvetica, sans-serif">Sorry - I really was trying to defend his good name; at least this community tries to police itself...

Anyway - everyone return to the topic at hand:

IMHO, Proportions does a very good job of slowing the game down and changing the emphasis from fast expansion and quick aggression. Beyond that, it has some neat ideas for technology, has led to us players learning new things about how certain facility abilities interact, and provided a new way to play a favorite game. Whether it's "realistic" (or, at least, more "realistic" than the unmodded game) is certainly open to debate.

To draw on an example from science fiction, the colonies in Larry Niven's "Known Space" series will certainly not compete with Earth as far as resource production (or research, or intelligence). They suffer from exactly the problems PvK points out, i.e. inhospitable conditions over most of the colony planet, but without the major technological advances postulated by Graeme and others (cheap power, cheap intelligent robotic work force, etc.).

On the other hand, that same series postulates a thriving "colony" of sorts in the asteroid belt that competes quite well with Earth, nearly surpassing it on occasion (IIRC). Maybe it was because of proximity to the homeworld; the Civilization series of games certainly models that aspect of an empire by imposing a production penalty on cities based on distance from the capitol (modified by infrastructure - roads, railroads, etc.). Now, as someone mentioned previously on this thread, SE4 doesn't provide that sort of modeling, probably because trade routes are not really modeled (there's some handwaving in the manual, and I'm not certain I want the added micromanagement of establishing trade routes in SE4; but then sometimes I would like that feature, so I could focus on something besides blowing up my neighbor's ships and committing genocide http://forum.shrapnelgames.com/images/icons/icon12.gif ).

Anyway, it's certainly been an interesting debate; postulating future technology and when it will be available is a favorite game among engineers.

One final point - I have to agree with PvK about research centers not necessarily being linearly additive. Research institutions (at least the ones I've worked for) are notorious for competing with other labs (or even with other scientists in the same lab), thus reducing the additive effect (and negating some of the "parallel processing" benefits). There's some benefit in that each lab will work harder to get the result first, but I wouldn't say that two labs competing with each other will get a job done twice as fast. What's the old saying, "9 women can't have a baby in a month"? Now, research isn't exactly the same thing, but forcing 9 labs to work on a small piece of some large project isn't necessarily going to result in completion of that large project 9 times faster than if a single lab was working on it. In that case, there are two limiting factors:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Length of time required to complete the slowest/hardest/most complex piece of research </font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Coordination between the labs to ensure that each lab's result will interoperate with the other labs </font>
<font size="2" face="Verdana, Helvetica, sans-serif">That first point comes up in discussions of parallel processing on computers; no operation can be performed faster than the slowest task (or, more completely, than the longest chain of serial tasks, since some tasks depend on results from other tasks). The second point has bitten me in the... neck... repeatedly. Two separate Groups come up with elegant solutions to their respective pieces of a problem, and the solutions are completely incompatible. Now, if we assume absolute dictatorial management, that second point becomes less of a problem; but, in SE4 terms, unless your race description includes something like "fanatical devotion to the leader", I'd be hard-pressed to guarantee that the scientists will pay much attention to said dictator. http://forum.shrapnelgames.com/images/icons/icon10.gif
Anyway, that's my two cents on the current discussion. Feel free to disagree...

oleg October 23rd, 2002 08:14 PM

Re: Proportions mod: So confusing!
 
Quote:

Originally posted by DirectorTsaarx:
One final point - I have to agree with PvK about research centers not necessarily being linearly additive. Research institutions (at least the ones I've worked for) are notorious for competing with other labs (or even with other scientists in the same lab), thus reducing the additive effect (and negating some of the "parallel processing" benefits). There's some benefit in that each lab will work harder to get the result first, but I wouldn't say that two labs competing with each other will get a job done twice as fast. What's the old saying, "9 women can't have a baby in a month"? Now, research isn't exactly the same thing, but forcing 9 labs to work on a small piece of some large project isn't necessarily going to result in completion of that large project 9 times faster than if a single lab was working on it. In that case, there are two limiting factors:
</font>
  • <font size="2" face="Verdana, Helvetica, sans-serif">Coordination between the labs to ensure that each lab's result will interoperate with the other labs </font>
<font size="2" face="Verdana, Helvetica, sans-serif">That first point comes up in discussions of parallel processing on computers; no operation can be performed faster than the slowest task (or, more completely, than the longest chain of serial tasks, since some tasks depend on results from other tasks). The second point has bitten me in the... neck... repeatedly. Two separate Groups come up with elegant solutions to their respective pieces of a problem, and the solutions are completely incompatible. Now, if we assume absolute dictatorial management, that second point becomes less of a problem; but, in SE4 terms, unless your race description includes something like "fanatical devotion to the leader", I'd be hard-pressed to guarantee that the scientists will pay much attention to said dictator. http://forum.shrapnelgames.com/images/icons/icon10.gif
Anyway, that's my two cents on the current discussion. Feel free to disagree...

<font size="2" face="Verdana, Helvetica, sans-serif">Actually, It is a good thing that several labs are working on similar projects - without peer review there would be no way to assure reliability and reproducability (sp.) of data. There would be no Science as we know it.

DirectorTsaarx October 23rd, 2002 11:08 PM

Re: Proportions mod: So confusing!
 
Quote:

Originally posted by oleg:
Actually, It is a good thing that several labs are working on similar projects - without peer review there would be no way to assure reliability and reproducability (sp.) of data. There would be no Science as we know it.
<font size="2" face="Verdana, Helvetica, sans-serif">Good point; and that provides further support for the notion that multiple labs do NOT provide linear increases in technological progression. The science may be more accurate, thanks to peer review, but that doesn't make 4 labs twice as efficient as 2 labs...

geoschmo October 24th, 2002 01:05 AM

Re: Proportions mod: So confusing!
 
On the other hand it's entirely possible that for some topics of research four labs would be more than twice as efficent as two labs. Sometimes in research and development the total is greater than the sum of the parts. http://forum.shrapnelgames.com/images/icons/icon7.gif Because most of the time involved in coming up with new technologies is trying and ruling out possibilities that end up not working, and working along until a fortuitous happenstance occurs. The more different people you have working on these different posibilities in different places simultaneously, the more chance for someone to hit on one of these discoveries.

Geoschmo

Fyron October 24th, 2002 02:39 AM

Re: Proportions mod: So confusing!
 
Just because you build more labs does not mean that you will instantly gain new staff to work in those labs. You can only have so many qualified researchers. Throwing a lot of money into it doesn't necessarily mean that you will get more Newtons, Eintsteins, Hawkings, etc.


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