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-   -   Next Upgrade/patch (http://forum.shrapnelgames.com/showthread.php?t=8022)

geoschmo January 12th, 2003 09:20 PM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Baron Munchausen:
Well then, I for one will definitely press MM to make the AI only install the MC when a line in the design file explicitly calls for it. It doesn't require any change to the format of the design files. All you have to do is make the AI smart enough to remove the default ship control components when it adds an MC, and let the AI modder put 'Master Computer' in the Misc. Abilities list if they want to for that particular design.
<font size="2" face="Verdana, Helvetica, sans-serif">I think that is what was asked for originally with the bug report. Not sure why he chose to do it the way he did.

Geoschmo

Mephisto January 13th, 2003 12:07 AM

Re: Next Upgrade/patch
 
He said that he always planned to have the AI use the MC when it becomes available. The bug was present from day one and he never came around to fix it.

Rexxx January 13th, 2003 02:22 AM

Re: Next Upgrade/patch
 
To repeat a previous question:

Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.

What does "all" exactly mean?

Quote:

Originally posted by Mephisto:
[QB]Thanks for holding the line, Geo, take a rest, I will see if I can hold them for a while. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">"Taming of the Shrew" in its modern form. Hey, we aren't that bad. http://forum.shrapnelgames.com/images/icons/icon12.gif

Quote:

MC is always used if the AI has researched it, whether you want it or not. Yes, this makes some ships more expensive, then again it is a good defence against the AS (finally) and to be honest, when you build a dreadnaught, 1k more minerals or not doesn’t fix or break the AI designs. And don't forget the Ai can now use another weapon or a shield because it has more room in its ships and that makes them more combat potent. I think it is a good think MM finally fixed it. Granted, a line "Must have MC" would have been better but I just don't think MM will make great changes to the way all the design files out there work after such a long time.
<font size="2" face="Verdana, Helvetica, sans-serif">Good points but very bad news.

Rollo January 13th, 2003 02:58 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by Rexxx:
To repeat a previous question:

Version 1.81:
1. Fixed - "Crew ConVersion" damage type will work on all target types, again.

What does "all" exactly mean? ...

<font size="2" face="Verdana, Helvetica, sans-serif">That means a bug was fixed from a previous beta Version. I am not 100% sure, but IIRC crew conVersion didn't work on bases at one point or some such.

You have to remember that the bug fixes that are mentioned in the history must be seen in context of the beta Versions not the public Versions. So not all of them make sense when you read them and apply them the the currently released Version.
For example, I recall one bug fix that read something like "Fixed: troops could't capture planets". Now there was nothing wrong with planet capture in the public Version, but in a beta Version, it didn't work.

Rollo

[ January 12, 2003, 13:04: Message edited by: Rollo ]

mottlee January 15th, 2003 02:19 AM

Re: Next Upgrade/patch
 
(Bump) still hopeing on word

http://forum.shrapnelgames.com/images/icons/icon6.gif

couslee January 15th, 2003 10:44 AM

Re: Next Upgrade/patch
 
couple of quick observations. if they have been addressed already, then no bigge.

I really would like to see how many tech/intel points have already beed accumulated towards a project.

I would like to see a third asterik planet type, maybe a blue asterik, that would indicate breathable atmosphere for captured "other breather" races. I was also wondering, but have not tried it our yet, if making a game selection of " can only colonize breatheable" and i capture some other breathers, will I be able to colonize their homeworld types. In this situation, a blue asterik indicator would be helpfull.

I know the mothballing of massive fleets are a topic of debate, so why not have a mothball limit based on the planet cargo space? just a thought.

Fyron January 15th, 2003 10:54 AM

Re: Next Upgrade/patch
 
If you select "Can only colonize own atm or HW type", then you can only colonize your own type. You can not ever colonize other types. You can capture or trade for them though. http://forum.shrapnelgames.com/images/icons/icon7.gif

couslee January 15th, 2003 11:11 AM

Re: Next Upgrade/patch
 
I assumed that with the "only colonize homeworld type" and that it would also exclude IE ice and gas if your rock. but the other selection only states "can only colonize breatheable." and they are breathable to a captured race. might have to start a game and check it out and see what is allowed with that choice. I just dislike that not too far into the game every heavenly body can be colonized. a "no-domes allowed" option would be nice. was hoping that is what that was.

Fyron January 15th, 2003 11:13 AM

Re: Next Upgrade/patch
 
Colonize only breatheable means that you can only ever colonize planets of your race's own atmosphere type. If you are Hydrogen-breathing, you can only colonize Hydrogen planets, period. A colony ship with Oxygen-breathers can still only colonize a Hydrogen planet.

Baron Munchausen January 15th, 2003 05:36 PM

Re: Next Upgrade/patch
 
But you can still capture other types of worlds even when the colonization restrictions are used. This actually makes planet capture a vital ability. This also leads to an interesting 'calculated strategy' problem. How many worlds do you let some rival settle before trying to conquer him? http://forum.shrapnelgames.com/images/icons/icon7.gif The more you let him settle, the more powerful he will be, but the more there is to conquer. Hmmm....


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