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-   -   PBW ethics, opinions please. (http://forum.shrapnelgames.com/showthread.php?t=8233)

tbontob January 13th, 2003 03:27 AM

Re: PBW ethics, opinions please.
 
Quote:

Originally posted by Imperator Fyron:
Yes Tesco, I already knew that. That use of retrofitting mothballed ships is not a problem. The problem is when people abuse it with retroseries builds to avoid a big chunk of the costs of the retroseries. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Fyron, why is it a problem? http://forum.shrapnelgames.com/images/icons/icon7.gif

The game allows the retrofitting an existing ship in mothball status.

It also allows the construction of a new ship in mothball status.

Both are unrealistic, although the latter much more so (which may be your issue). http://forum.shrapnelgames.com/images/icons/icon7.gif

But the game does allows both although both are not factually based in real life.

If we do not like it, it is the coding which should be changed.

Wanderer January 13th, 2003 03:30 AM

Re: PBW ethics, opinions please.
 
Quote:

Originally posted by tbontob:
My understanding of mothballing is that basically the ship is sealed off. If so, you cannot upgrade a ship and still have it sealed off.

<font size="2" face="Verdana, Helvetica, sans-serif">Not so much sealing off as putting it in a port with a skeleton crew so as to avoid paying for a full crew, provisions, ammunition and fuel. I believe the Last Turkish battleship had a crew of 2 for several years (an old captain and his dog!) before the government decided to scrap it. Generally ships in mothball are cheap to maintain but deteriorate rapidly. Perhaps SE4's unmothball cost should be higher to represent the huge amount of work required to turn a decaying hulk into a battleworthy ship once more.

I can't see how this would prevent modifications to the vessel being made, though. There's no crew/ammo/fuel on board. Old parts that are rusting away can be replaced etc. Generally though, in real life mothballed ships are put in mothballs prior to being scrapped (the only exception I can think of is the American battleships mothballed then put back into action for the Gulf War), so it's hard to judge how this should be handled.

Quote:

As to paying a crew for being in combat readiness, take the Bismark as an example. It was built, and then IIRC went on sea trials in the Baltic for about a year to train its crew. Only then did it venture into the Atlantic.

The sea trials were important because in its first battle, it sunk the battleship Hood which was the pride of the British fleet and damaged the Prince of Wales.

Pretty good for a novice ship. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">

Indeed, and the Prince of Wales was only recently built (when she left port to intercept the Bismarck she still had civilian contractors on board trying to get the main armament fully operational. During the Denmark Strait battle she was rarely able to fire more than 7 of her 10 main guns due to mechanical failures. Despite this she did manage to hit the Bismarck, rupturing a fuel tank and causing her to run for St. Nazaire. Several British ships were rushed into combat too quickly - I believe the record was a destroyer crippled/sunk just a week after being completed.

An interesting point is that the Tirpitz (sister ship of the Bismarck) was also recently built and was still working up when Bismarck sailed - hence she wasn't allowed to join the sortie (thank goodness - one battleship proved hard enough to stop).

The thing is that there are two issues that are lumped together in SE4:

1) Crew experience/training. This can be got round in real life by assigning crew from other ships to your new ship, or indeed, by training crew whilst their ship is being built. This is especially true if you have several ships of the same design on which to gain experience.

2) Vessel shakedown. No ship comes off the stocks fully operational, especially if the design is a new one. Generally weeks/months of sailing are required to shake out all the little niggling problems and make the ship fully battleworthy.

Quote:

So, if we want to be really accurate, I guess we could build the spaceship, and then have the ship hang around the planet for a year while its crew are being trained (to the basic minimum) and only then venture out into deep space.
<font size="2" face="Verdana, Helvetica, sans-serif">I'd like the training to be more important, perhaps by raising the amount of experience you can get, raising the amount you can get from training etc. This would mean ships raced into combat would be at a great disadvantage against those carefully brought up to full battle readiness. It would probably really hurt the AI, though.

Anyway, I've rambled on for enough.

Fyron January 13th, 2003 03:37 AM

Re: PBW ethics, opinions please.
 
Quote:

Originally posted by tbontob:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
Yes Tesco, I already knew that. That use of retrofitting mothballed ships is not a problem. The problem is when people abuse it with retroseries builds to avoid a big chunk of the costs of the retroseries. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="Verdana, Helvetica, sans-serif">Fyron, why is it a problem? http://forum.shrapnelgames.com/images/icons/icon7.gif

The game allows the retrofitting an existing ship in mothball status.

It also allows the construction of a new ship in mothball status.

Both are unrealistic, although the latter much more so (which may be your issue). http://forum.shrapnelgames.com/images/icons/icon7.gif

But the game does allows both although both are not factually based in real life.

If we do not like it, it is the coding which should be changed.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That is where the issue becomes gamey, really. http://forum.shrapnelgames.com/images/icons/icon7.gif I have already stated why I consider it a problem several times. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ January 13, 2003, 01:40: Message edited by: Imperator Fyron ]

tbontob January 13th, 2003 03:38 AM

Re: PBW ethics, opinions please.
 
Wanderer http://forum.shrapnelgames.com/images/icons/icon7.gif

A part of your posting...
----------------------------------------------
I believe the Last Turkish battleship had a crew of 2 for several years (an old captain and his dog!) before the government decided to scrap it.
----------------------------------------------

What rank did the dog have? And did it have a salary? http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron January 13th, 2003 03:45 AM

Re: PBW ethics, opinions please.
 
Quote:

I'd like the training to be more important, perhaps by raising the amount of experience you can get, raising the amount you can get from training etc. This would mean ships raced into combat would be at a great disadvantage against those carefully brought up to full battle readiness. It would probably really hurt the AI, though.
<font size="2" face="Verdana, Helvetica, sans-serif">Umm... training is of extreme importance as it is. Untrained ships get 40% penalties against trained ships. That is a huge gap to overcome. http://forum.shrapnelgames.com/images/icons/icon7.gif

tbontob January 13th, 2003 03:49 AM

Re: PBW ethics, opinions please.
 
Wanderer http://forum.shrapnelgames.com/images/icons/icon7.gif

Another part of your posting.....
-----------------------------------
Generally though, in real life mothballed ships are put in mothballs prior to being scrapped (the only exception I can think of is the American battleships mothballed then put back into action for the Gulf War), so it's hard to judge how this should be handled.
-----------------------------------
The Americans mothballed a number of WWII battleships. Some were used for the VietNam War and as you say in the Gulf war. They would be 50 years old at the time of the Gulf War.

I may be wrong about this, but if the ships were not sealed, I would think they would be too rusted to be unmothballed for the Gulf War.

Could it be that the situation you are describing is of ships being put into reserve and then when they have deteriorated, they are scrapped?

Slynky January 13th, 2003 05:05 AM

Re: PBW ethics, opinions please.
 
I guess I've learned a bit about "bending" the rules a bit in this thread. I guess all I knew about was the ability to put more than 100 mines in a sector...learned accidently, of course. Also, I guess that limit can be edited in a file since I've seen the setting.

But now I see the "triple training trick" (planet and 2 moons), the "EB planet trading trick", and something called the TDM weapon cheat.

So, just what is the TDM weapon cheat?

And finally, how likely is one to get a game filled if one spends 100 words on "tactics" not allowed?

tesco samoa January 13th, 2003 05:26 AM

Re: PBW ethics, opinions please.
 
right now tdm's do too much damage.

There costly little weapons that used to just do 4x damage to shields and 1x damage to everything else.

right now they do 4x damage to everything.

ALso in reply to this quote eariler
If we do not like it, it is the coding which should be changed.

Never suggest that. Hard Coded changes cannot be modded.

Gozra January 13th, 2003 08:06 AM

Re: PBW ethics, opinions please.
 
I have read this thread from stem to stern and I have yet to hear of anything as Gamey. Therefore I am doubling the prize to 20 Galatic Credits. And as for 'mothballing' ships. In space things don't rust. And IN my opinion the build and mothball situation works just fine. The game has a sloution to that problem just limit the amount of ships to around 500.
And it's looking like 'Gamey' is in direct proportion to games played.
And I must point out with the way this game can be modified and the setup choices you have you can make a level playing field for any group of players. ( you may have to play a few games but a fair start can be achieved.) And I strongly suspect that some players are unwilling to do the hard work involved to achieve complete dominance in a game.
(I finshed a game recently in which a player built 3 or more ringworlds just to stay competetive)
BTW I liked the more than 100 accidental mines per sector it really put a risk element into the game. In 1.78 you just have to plan for about 200 mines max. (I miss the old minelaying/minesweeps Baseships)

Maybe we should start a nasty trick thread.

Gryphin January 13th, 2003 01:41 PM

Re: PBW ethics, opinions please.
 
Gamey?
Ok, nobody thought "acidentaly on purpose" sending mis information to my advesary or his partner was Gamey.
How about asking his Partner with whom I had a trade agreement with for,
Tech I alwready had in exchange for tech I did not have.
This was via emial not the in game trade system.
It was my hope that this information would get back to his Partner, (my advesary). In theory my advesary would then design his ships on what he eroniously thought I had.
Was this espionage, a waste of email or a Gamey tactic?


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