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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
I dont honestly think that Torps are better than some other weapons in and of themselves, but their research is mighty cheap. Given the way the cost of research mushrooms, but your available points are much flatter in Proportions, techs with a low 'startup cost' are more attractive.
A choice between Torp 5 and a Beam 4...I'll take the Torp almost any day, especially when you factor in the Emissive effects of armor, further degrading the effectiveness of the smaller beams. Note that I dont think anything is horribly broken in the mod, just that Torps are a really good deal in the early (first 100 turns) game. Talenn |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
But then, what's the point of researching something that you will use only temporaly?
Isn't it better to go straight for your weapon of choice no matter the cost? |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
About the Kt thingy:
What troops are suppose to represent? I always play calling then Divisions, like Infantry Division, Heavy Infantry Division, Elite Infantry Division, Armor Division, Heavy Armor Division and Elite Armor Division. That its assuming they are a 10 000 men strong division, because if 1 million Pop unit it 1000 Kt then the small Troop of 10 Kt would be 10 000 people, right? The thing is that I would like to have all Troops from infantry to Large Troop to weight 10 Kt for cargo porpouses only, not for design. Is that possible? |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
"The thing is that I would like to have all Troops from infantry to Large Troop to weight 10 Kt for cargo porpouses only, not for design.
Is that possible?" No. Phoenix-D |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Ok, then I will create a componet called "recruits" that weights 9 kt with the Pop pic and give the ability of "need 90% recruits" to infantry units.... http://forum.shrapnelgames.com/images/icons/icon10.gif
Wow, good idea. Can I really do this? |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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[ February 21, 2003, 23:14: Message edited by: JLS ] |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
"Ok, then I will create a componet called "recruits" that weights 9 kt with the Pop pic and give the ability of "need 90% recruits" to infantry units....
Wow, good idea. Can I really do this?" Ahh..sorta. The only type of that that works is (max) Engines, Cargo Bays, Fighter Bays, Life Support, and Crew Quarters. I'm not sure if the Last three work for troops.. Phoenix-D |
Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
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Re: Proportions Mod Versions 2.5.2 and 2.5.3 available
Sorry, maybe it has been already discussed or I am missing your point, but what I mean is:
Let's assume, I plan to build ONE metropolis as a considerable project for a small planet. 1) Build it from scratch, needs 21 years. 2) Build a minor city, then upgrade, needs 14 years. |
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