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Re: AI CAMPAIGN ; Released
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Three systems from my homeworld Playing solo 2nd place AI player has 84 planets in 14 systems with 71.918 units NOW? and 251 ships I am in 3rd Place 53 planets in 24 systems about 3000 units and 182 ships 4rh place has 22 planets in 6 systems near 65.000 units and 236 ships Last place AI has 12 planets un 6 systems 20.298 units and 115 ships Game started with 6 Computer players and 4 independent computer players. But has grown to 9 more independent players? I also had 3 warps close in my map? I hope this helps. |
Re: AI CAMPAIGN ; Released
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Re: AI CAMPAIGN ; Released
Response to new SE4 player Email
This is true other people mark (Empire) them as 2,3,5k and is still needed in AIC so you may choose AI opponents directly as opposed to just random as it is in AIC currant stage…. But some other people do not have a Easy level choice thru hard on traits menu and/or have completed there Mod some time ago. So this still has to be worked out in AI Campaign. Yes, you can play this in a 2,3,5000 Point game just give the yourself the appropriate points, however if you choose a 3000 or 5000 point game the AI also gets the increase of 3000 to 5000 points; allowing them to be much more powerful; at jump, as well. I hope this helps. I wanted to release AI Campaign early to get input on ideas to complete the (window dressing, TAC Fighter mod and General Play balance), so some aspects may not be clear to a new SE4 player at this juncture. I set up 2 Empires as a choice for beginners and as an example to experienced players on how AIC utilizes the Traits menu. Phong is there for the people, right off the SEIV tutorial. With a Beginners level and Moderate level. Terrans are a non-specific race and there is a Beginning level and a moderate level for them as well. Yes! feel free to create your own race and play any style game you prefer, AI Campaign will/should adapt automatically to your startup selections. I think I am going to post my reply (only), this is a good question and there may be some confusion on this. Thank you very much for your input and I look forward to your comments, please continue your Emails http://forum.shrapnelgames.com/images/icons/icon7.gif John. [ March 05, 2003, 14:20: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
Oleg; I copied this very informative operation that you posted; wiliest helping a new Player with Adding other Empires
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[ March 05, 2003, 20:09: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
So did you ever write a description for use on the MM mods list page?
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Re: AI CAMPAIGN ; Released
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I am on it now!!! Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI CAMPAIGN ; Released
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I am on it now!!! Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fryon, I condensed description on the sticky Mod List, is this ok? Mod List |
Re: AI CAMPAIGN ; Released
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Do you know how to check/Log in to the AI players? Are you playing Simultaneous or not in this game? My guess looking at the AIC unit construction file; Unit break down could be something like this for the AI: +-10% Infantry (Planet and onboard) 60-70% Fighters (Planet and onboard)30% Plus Weapons Platforms .01-5% Sats and mines 5-20% (depending on race) Drones .001-5% (depending on race) [ March 05, 2003, 22:41: Message edited by: JLS ] |
Re: AI CAMPAIGN ; Released
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I am on it now!!! Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Fryon, I condensed description on the sticky Mod List, is this ok? Mod List</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">That is condensed? http://forum.shrapnelgames.com/images/icons/icon7.gif It looks as long as the original post was. Maybe you could just say what the mod itself does, and not what all of the sub mods do, as that is kind of redundant (esp. since none of those sub-mods are released). http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI CAMPAIGN ; Released
I have further condensed the description to what I believe is the minimum coherent explanation of what I have achieved http://forum.shrapnelgames.com/images/icons/icon7.gif
I am willing to compromise with you, however the sub-mods are a part of AI campaign, and as such were released with the original release of AI Campaign. The sub-mods may be removed from AIC or added/Removed to other mods if desired by others. Please let me know what your thoughts are on the size, it now looks smaller than some, so I expect you will be satisfied. http://forum.shrapnelgames.com/images/icons/icon12.gif Mod List [ March 06, 2003, 01:55: Message edited by: JLS ] |
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