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-   -   Updated the FAQ (http://forum.shrapnelgames.com/showthread.php?t=8736)

Ruatha December 1st, 2003 06:14 PM

Re: Updated the FAQ
 
Slick, I see no hurry in adding to the FAQ at present.
So I'll wait for you to do it.

Slick December 2nd, 2003 04:10 PM

Re: Updated the FAQ
 
I have some time off coming at the end of this month. I'll try to get an update done then. Hopefully the next patch is out by then too.

Slick.

Slick December 16th, 2003 04:15 PM

Re: Updated the FAQ
 
For next update:


1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)

If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)

Loser December 16th, 2003 04:50 PM

Re: Updated the FAQ
 
Quote:

Originally posted by Slick:
For next update:


1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)

If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala)

<font size="2" face="sans-serif, arial, verdana">Might want to note that this natural anger decrease only applies to you own race. Ex-pats from other empires have a natural increase in anger, which will be magnified, slightly, but this setting.

Slick December 16th, 2003 05:16 PM

Re: Updated the FAQ
 
It's actually in there already. But you are right. This needs to be clarified and referenced in a few places because it is buried in the section for capturing planets. Thanks.:

7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet.

Asmala December 16th, 2003 05:40 PM

Re: Updated the FAQ
 
Quote:

Originally posted by Slick:
For next update:


1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala)

<font size="2" face="sans-serif, arial, verdana">This is in FAQ already. http://forum.shrapnelgames.com/images/icons/icon7.gif I just copy pasted it to the Exploit: create other breathing population thread.

Loser December 16th, 2003 05:53 PM

Re: Updated the FAQ
 
Quote:

Originally posted by Slick:
7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet.
<font size="2" face="sans-serif, arial, verdana">I believe they also get angrier while you are at war with their mother-empire.

But I am a slacker, and have not checked the FAQ to see if that is also covered in that specific block. I'll apologize for the slack, but I won't promise a change. http://forum.shrapnelgames.com/images/icons/icon10.gif

Q December 16th, 2003 07:08 PM

Re: Updated the FAQ
 
Quote:

Originally posted by Slick:
It's actually in there already. But you are right. This needs to be clarified and referenced in a few places because it is buried in the section for capturing planets. Thanks.:

7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet.

<font size="2" face="sans-serif, arial, verdana">Forgive me Slick if I correct you, but the happiness thing is a little bit more complicated:

1.) What makes the difference between original and captured population is in the happiness.txt file
Natural Decrease := -20
Natural Decrease for Other Races := 20

The first line is the original population, the second all foreign/captured populations. Therefore this can be modded! If both values are equal then there will be no difference in the happiness reaction at all.

2.) You think that a positive value makes the population angrier and a negative value makes them happier. That is not correct. If you leave a happy original population with the "natural decrease = -20" alone they will get indifferent! A negative value shifts the happiness to indifferent no matter if you start jubiliant or angry. In contrast a positive value shifts the happiness to the extremes: if you start a little bit happier than indifferent you go to jubiliant, if you start a little bit unhappier than indifferent you go to angry. As far as I know the natural decrease alone will not cause a riot. For this you need other factors that influence the happiness.

[ December 16, 2003, 17:12: Message edited by: Q ]

Slick December 16th, 2003 07:29 PM

Re: Updated the FAQ
 
Thanks and I do appreciate any feedback on the FAQ. I guess I could make it a little more clear, but that is what I meant. From happiness.txt:

Our Troops on Planet := -2

-2 * 10 = -20 which offsets the 20 for being another race. I guess it should really be 20 troops to equal the happiness gain of your native population.

Slick.

Fyron January 2nd, 2004 09:00 AM

Re: Updated the FAQ
 
Please change the link to SE4 Modding 101 tutorial in section 16 to:

http://se4modding.spaceempires.net/

[ January 02, 2004, 07:00: Message edited by: Imperator Fyron ]


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