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Re: Updated the FAQ
Slick, I see no hurry in adding to the FAQ at present.
So I'll wait for you to do it. |
Re: Updated the FAQ
I have some time off coming at the end of this month. I'll try to get an update done then. Hopefully the next patch is out by then too.
Slick. |
Re: Updated the FAQ
For next update:
1.2.4 Happiness: Every five percentage points you increase your happiness makes 0,1% people happier every turn. For example if you increase happiness 10% it's the same effect if you have one troop on your every planet.(Asmala) If you drop your happiness to 50%, it makes 1% of your population angry each turn. Natural decrease is 2% (neutral 5%). The result is 1% happy people each turn. (Asmala) |
Re: Updated the FAQ
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Re: Updated the FAQ
It's actually in there already. But you are right. This needs to be clarified and referenced in a few places because it is buried in the section for capturing planets. Thanks.:
7.2.9 Captured population (by any means) loses all of its racial attributes and is identical to yours except they retain their atmosphere breathing so can be used to populate your colonies appropriately AND they slowly get unhappy over time so you need to account for that so they don’t riot (riot police, upc, etc.).The positive happiness effect of 10 troops of any type will exactly cancel out the negative happiness of having alien population on a planet. |
Re: Updated the FAQ
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Re: Updated the FAQ
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But I am a slacker, and have not checked the FAQ to see if that is also covered in that specific block. I'll apologize for the slack, but I won't promise a change. http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Updated the FAQ
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1.) What makes the difference between original and captured population is in the happiness.txt file Natural Decrease := -20 Natural Decrease for Other Races := 20 The first line is the original population, the second all foreign/captured populations. Therefore this can be modded! If both values are equal then there will be no difference in the happiness reaction at all. 2.) You think that a positive value makes the population angrier and a negative value makes them happier. That is not correct. If you leave a happy original population with the "natural decrease = -20" alone they will get indifferent! A negative value shifts the happiness to indifferent no matter if you start jubiliant or angry. In contrast a positive value shifts the happiness to the extremes: if you start a little bit happier than indifferent you go to jubiliant, if you start a little bit unhappier than indifferent you go to angry. As far as I know the natural decrease alone will not cause a riot. For this you need other factors that influence the happiness. [ December 16, 2003, 17:12: Message edited by: Q ] |
Re: Updated the FAQ
Thanks and I do appreciate any feedback on the FAQ. I guess I could make it a little more clear, but that is what I meant. From happiness.txt:
Our Troops on Planet := -2 -2 * 10 = -20 which offsets the 20 for being another race. I guess it should really be 20 troops to equal the happiness gain of your native population. Slick. |
Re: Updated the FAQ
Please change the link to SE4 Modding 101 tutorial in section 16 to:
http://se4modding.spaceempires.net/ [ January 02, 2004, 07:00: Message edited by: Imperator Fyron ] |
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