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-   -   Recycle Old Threads Drive Canceled! (http://forum.shrapnelgames.com/showthread.php?t=9179)

Fyron May 12th, 2003 03:12 AM

Re: Recycle Old Threads Drive Canceled!
 
Oleg:
Your post was actually directly opposing my point.
Quote:

No sane person would argue that games like Moo2 and SEIII/IV had good multiplayer long before Moo3 was conceived.
<font size="2" face="Verdana, Helvetica, sans-serif">You said that a sane person would not argue that games prior to MOO3 had good multiplayer capabilities. You may have meant the other way, but that is what you said.

Eddie:
Quote:

MOO3 is also very moddable, a fact. Meaning
you could "improve" on its many features, an opinion.
<font size="2" face="Verdana, Helvetica, sans-serif">It is not more moddable than SE4 though, and you can not eliminate its major flaws through modding.

Turning the viceroys off DOES NOT disable them entirely. They still make changes. How many times do I and others have to repeat this? It is getting tiring saying it over and over and over again.

There are significantly more people that find MOO3's interface to be horrible and clumsy than that find it to be a good interface. And what a patch will or will not do HAS NO BEARING on how the game is RIGHT NOW. What the game might be like in the future IS NOT a valid basis for argument of whta the game is like NOW.

[ May 12, 2003, 02:15: Message edited by: Imperator Fyron ]

oleg May 12th, 2003 03:22 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
Oleg:
Your post was actually directly opposing my point.
...(actual stuff skipped)...

<font size="2" face="Verdana, Helvetica, sans-serif">But surely YOU should recognise I forget to type NOT or put one too many http://forum.shrapnelgames.com/images/icons/icon10.gif

.... Another 200 ml of investments and I am an equity...

[ May 12, 2003, 02:24: Message edited by: oleg ]

raynor May 12th, 2003 04:13 AM

Re: Recycle Old Threads Drive Canceled!
 
LOL. If you wonder why I.F. has so many Posts, it is because it argues against not just those who are disagreeing with it but also with its supporters. ...I.F. is an it instead of he because no human being could have its breadth of knowledge--even if most of that knowledge is just plain wrong. http://forum.shrapnelgames.com/images/icons/icon7.gif

Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.

The AI in Gal Civ is pretty good. I'm the type of person who prefers to play on my own timetable against only the computer. This is a very strong, strong preference on my part. Let me just say that the gameplay in SEIV is so much more satisfying than Gal Civ that I'm about to set Gal Civ aside and cautiously brave the waters of SEIV PBW.

Fyron May 12th, 2003 05:16 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.
<font size="2" face="Verdana, Helvetica, sans-serif">That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time.

[ May 12, 2003, 04:17: Message edited by: Imperator Fyron ]

eddieballgame May 12th, 2003 05:39 AM

Re: Recycle Old Threads Drive Canceled!
 
[ [/quote]It is not more moddable than SE4 though, and you can not eliminate its major flaws through modding.

Turning the viceroys off DOES NOT disable them entirely. They still make changes. How many times do I and others have to repeat this? It is getting tiring saying it over and over and over again.

There are significantly more people that find MOO3's interface to be horrible and clumsy than that find it to be a good interface. And what a patch will or will not do HAS NO BEARING on how the game is RIGHT NOW. What the game might be like in the future IS NOT a valid basis for argument of whta the game is like NOW.[/QB][/quote]

MOO3 may or may not be "more moddable" then SEIV, but so what. You do not know that for a fact, nor do I. Plus (opinion), there are NO "major" flaws in this game. (but a fact to me)
I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.
I am not sure where you get your "poll" numbers from, but from what I have read this would contradict your "clumsy interface" rampage.
I am curious, why do you seem so angry (opinion) in your Posts?

Fyron May 12th, 2003 06:27 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

You do not know that for a fact, nor do I.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes I do. I have looked at the modding options of MOO3, and SE4 is more moddable than MOO3 is. http://forum.shrapnelgames.com/images/icons/icon7.gif I never said MOO3 is unmoddable, just that it is nowhere near as moddable as SE4. And so there is no confusion, changing graphics is not modding.

Quote:

Plus (opinion), there are NO "major" flaws in this game. (but a fact to me)
<font size="2" face="Verdana, Helvetica, sans-serif">So do you work for Infogrames' PR department or something? That is the impression I am getting, because I have not yet heard anyone make the claim that there are no major flaws with MOO3 (except for some Infogrames lackeys...). Even the game designers have admitted as much...

Quote:

I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.
<font size="2" face="Verdana, Helvetica, sans-serif">Up until it makes changes for you, yes. But, the viceroys are not completely disabled when you turn them off. I have seen this happen. EVERYONE that I have talked to about the game has seen this happen. You must not pay much attention or have been extremely lucky if you haven't seen it happen yet.

Quote:

I am not sure where you get your "poll" numbers from, but from what I have read this would contradict your "clumsy interface" rampage.
<font size="2" face="Verdana, Helvetica, sans-serif">What rampage? You continue to deny all of the problems people have been pointing out with MOO3, so I repeat them in hopes that maybe, just maybe, you will open your mind and see the game from someone else's perspective.

Quote:

I am curious, why do you seem so angry (opinion) in your Posts?
<font size="2" face="Verdana, Helvetica, sans-serif">I don't see any anger. Annoyance at going in circles with you because you refuse to see other points of view, sure. But no anger.

raynor May 12th, 2003 07:15 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.
<font size="2" face="Verdana, Helvetica, sans-serif">That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts? You have already established that you cannot program yourself out of a paper bag. Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?

eddieballgame May 12th, 2003 07:31 AM

Re: Recycle Old Threads Drive Canceled!
 
This post is starting to get "old". No, I don't work for QSI, or any software company for that matter. You believe what you will. It is really irrelevent to my original post. I respect your views, but pretty much disagree with most of what you have "said", with an open mind btw.
Had I known I was dealing with such an expert on MOO3 I might have taken the time to pick your brain on other aspects of the program.
Anyways, good gaming & GO REDSOX!!!

Fyron May 12th, 2003 10:12 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

It is really irrelevent to my original post.
<font size="2" face="Verdana, Helvetica, sans-serif">No, it isn't, as the real facts are a direct contradiction of your original post.

Raynor:
Quote:

LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts?
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/image...s/rolleyes.gif I do not need any facts about the program to say that having it save your status towards victory conditions would be a good thing to do.

Quote:

You have already established that you cannot program yourself out of a paper bag.
<font size="2" face="Verdana, Helvetica, sans-serif">Excuse me? I have done no such thing.

Quote:

Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?
<font size="2" face="Verdana, Helvetica, sans-serif">Experience with the code is wholely unnecessary in this instance, actually. I know that victory conditions settings could not possibly increase the data necessary to be saved by all that much, especially when the victory conditions are not that complicated. An alternative would be for the game to recalculate your victory conditions status when you load the game back up. This would increase loading time a little, but it would be worth it to get around the bug that had been mentioned in how victory conditions are resolved. And yes, it is certainly a bug, because it is not how victory conditions are supposed to be handled.

[ May 12, 2003, 09:13: Message edited by: Imperator Fyron ]

raynor May 12th, 2003 02:59 PM

Re: Recycle Old Threads Drive Canceled!
 
One of the key elements of Gal Civ is that it is multi-threaded. This means that it is making tons and tons of calculations at the same time that you are completing your turn. One of those calculations is the somewhat complicated computation that compares the cultural significance of every one of your planetary facilities, starbases, etc against that of each one of the AI empires. The really cool feature of a game that is multi-threaded is that the game appears to run extremely fast. You really don't have to wait very long when you press 'End Turn' because the game has been making most of its calculations while you are moving your own ships around.

The developers of the game decided to shorten the game save time by not saving your status towards a cultural dominance victory. They also made the decision to shorten the game load time by not calculating it immediately upon loading the game. Instead, they spread this calculation out over two or three turns. They did this to speed the game up and let players get into the action quickly.

Can you imagine how cool this is? Instead of waiting a couple of minutes while the game does this calculation, you can instead get right back into the game. The game is actually performing this computation *while* you are playing the game. This is really quite an awesome feature. It isn't an easy thing to do, rest assured.


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