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Re: Recycle Old Threads Drive Canceled!
Oleg:
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Turning the viceroys off DOES NOT disable them entirely. They still make changes. How many times do I and others have to repeat this? It is getting tiring saying it over and over and over again. There are significantly more people that find MOO3's interface to be horrible and clumsy than that find it to be a good interface. And what a patch will or will not do HAS NO BEARING on how the game is RIGHT NOW. What the game might be like in the future IS NOT a valid basis for argument of whta the game is like NOW. [ May 12, 2003, 02:15: Message edited by: Imperator Fyron ] |
Re: Recycle Old Threads Drive Canceled!
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.... Another 200 ml of investments and I am an equity... [ May 12, 2003, 02:24: Message edited by: oleg ] |
Re: Recycle Old Threads Drive Canceled!
LOL. If you wonder why I.F. has so many Posts, it is because it argues against not just those who are disagreeing with it but also with its supporters. ...I.F. is an it instead of he because no human being could have its breadth of knowledge--even if most of that knowledge is just plain wrong. http://forum.shrapnelgames.com/images/icons/icon7.gif
Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is. The AI in Gal Civ is pretty good. I'm the type of person who prefers to play on my own timetable against only the computer. This is a very strong, strong preference on my part. Let me just say that the gameplay in SEIV is so much more satisfying than Gal Civ that I'm about to set Gal Civ aside and cautiously brave the waters of SEIV PBW. |
Re: Recycle Old Threads Drive Canceled!
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[ May 12, 2003, 04:17: Message edited by: Imperator Fyron ] |
Re: Recycle Old Threads Drive Canceled!
[ [/quote]It is not more moddable than SE4 though, and you can not eliminate its major flaws through modding.
Turning the viceroys off DOES NOT disable them entirely. They still make changes. How many times do I and others have to repeat this? It is getting tiring saying it over and over and over again. There are significantly more people that find MOO3's interface to be horrible and clumsy than that find it to be a good interface. And what a patch will or will not do HAS NO BEARING on how the game is RIGHT NOW. What the game might be like in the future IS NOT a valid basis for argument of whta the game is like NOW.[/QB][/quote] MOO3 may or may not be "more moddable" then SEIV, but so what. You do not know that for a fact, nor do I. Plus (opinion), there are NO "major" flaws in this game. (but a fact to me) I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet. I am not sure where you get your "poll" numbers from, but from what I have read this would contradict your "clumsy interface" rampage. I am curious, why do you seem so angry (opinion) in your Posts? |
Re: Recycle Old Threads Drive Canceled!
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Re: Recycle Old Threads Drive Canceled!
This post is starting to get "old". No, I don't work for QSI, or any software company for that matter. You believe what you will. It is really irrelevent to my original post. I respect your views, but pretty much disagree with most of what you have "said", with an open mind btw.
Had I known I was dealing with such an expert on MOO3 I might have taken the time to pick your brain on other aspects of the program. Anyways, good gaming & GO REDSOX!!! |
Re: Recycle Old Threads Drive Canceled!
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[ May 12, 2003, 09:13: Message edited by: Imperator Fyron ] |
Re: Recycle Old Threads Drive Canceled!
One of the key elements of Gal Civ is that it is multi-threaded. This means that it is making tons and tons of calculations at the same time that you are completing your turn. One of those calculations is the somewhat complicated computation that compares the cultural significance of every one of your planetary facilities, starbases, etc against that of each one of the AI empires. The really cool feature of a game that is multi-threaded is that the game appears to run extremely fast. You really don't have to wait very long when you press 'End Turn' because the game has been making most of its calculations while you are moving your own ships around.
The developers of the game decided to shorten the game save time by not saving your status towards a cultural dominance victory. They also made the decision to shorten the game load time by not calculating it immediately upon loading the game. Instead, they spread this calculation out over two or three turns. They did this to speed the game up and let players get into the action quickly. Can you imagine how cool this is? Instead of waiting a couple of minutes while the game does this calculation, you can instead get right back into the game. The game is actually performing this computation *while* you are playing the game. This is really quite an awesome feature. It isn't an easy thing to do, rest assured. |
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