![]() |
Re: Fight Dirty?
Quote:
|
Re: Fight Dirty?
Quote:
But IIRC, there is a hard coded 1% chance to hit, in which case it would not be impossible to hit, only nearly impossible. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Fight Dirty?
and then the talisman guy screw you completely http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: Fight Dirty?
Quote:
|
Re: Fight Dirty?
Quote:
If he doesn't, this sounds like a good route, especially since half this stuff is necessary if he does have talisman anyway. I'm right now racing up the PSychic weapons paths to get AS ASAP. Oh and, woot! 100+ replies! =) |
Re: Fight Dirty?
"Yet again, I blame the confusing wording on the component "ignores all damage of 10 or less." does not mean the same thing as "subtracts 10 from inbound damage.""
It didn't always work like that and it -does- ignore all damage of 10 or less, not subtract (else you'd be healing with <10 hits) |
Re: Fight Dirty?
Quote:
Quote:
So, the uber-defense ships (if you finally get around to making them) ought to get some training...your Psychic Ship training facilities (which IIRC, train all ships in the system) should do nicely. By the way - what are your Culture, Traits, and Characteristics, and what are the Culture & Traits of "Hippo"? |
Re: Fight Dirty?
The discussion here about defensive bonuses seems a little misinformed. All offensive and defensive mods on both sides are added together to determine the final to-hit chance. The minimum 1% is then applied. By the time you can make a ship with a +90% defensive bonus, your enemy can typically come up with a +65% offensive bonus. The more the merrier of course, since they add and the values are quite high in the unmodded game, so it can and does get lopsided quite quickly.
PvK |
Re: Fight Dirty?
Quote:
|
Re: Fight Dirty?
Quote:
|
All times are GMT -4. The time now is 03:00 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.