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Re: New & raw web based Dominion II game server
I believe Jabber notification works for games that have been restarted since now... sorry for the noise I have been making for some of you http://forum.shrapnelgames.com/images/smilies/happy.gif
Also, I believe I have now fixed the "game-restarted-mean-everyones-turns-are-lost" In other words, the only disadvantage with restarting games should now be that the hosting interval is restarted, so the next (forced) turn generation will be postponed. Oh yeah, and anybody connected will probably find that their client is crashed http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: New & raw web based Dominion II game server
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Make a zip file, containiing karan_dry.map karan_dry.tga The tga file MUST be named the same as the map file. Look at the bright side --- now nearly everything that could go wrong has gone wrong :-( |
Re: New & raw web based Dominion II game server
Several of us playing on my Pandemonium2 are having increasing difficulty connecting to this game, while not other games on mosehansen. Would restarting the game be likely to have any positive effect on this? Also, we have one player who has the habit of staying connected for 24+ hr stretches. Could this be a contributing factor? |
Re: New & raw web based Dominion II game server
I anticipate that could contribute, definately. Each process tends to only have a certain number of sockets open / available, depending both on the host machine's settings and the code implementation. Someone keeping a socket (or stream) tied up continuously is not a good or smart thing. |
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As to the other, the server wouldn't care of you opened and used a 1000 sockets simultaneously for 24h... linux is doing a bloody amazing job in this area. The dominions2 program could have, but as it is closed source I'm in no position to tell. If you want, you could alert Johan to the problem. He has earlier expressed interest in fixing this, but he was unable to reproduce it. You could ask if a running exec exhibiting the problem could help the diagnosis. Hope it helps :-/ |
Re: New & raw web based Dominion II game server
I have squashed a bug that could cause Dominions to hang when using the network. So hopefully it will work more reliably after the upcoming patch.
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Esben - Are you going to upgrade your server to 2.14?
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Re: New & raw web based Dominion II game server
Done. Except that now the server requires libsdl. Oh well, I'm installing now.... emerge -av libsdl, wait, done. Gotta love linux http://forum.shrapnelgames.com/images/smilies/happy.gif
I'll see when I can code up something to support mods and the new switches. Tonight, I'm too tired. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Re: New & raw web based Dominion II game server
And if so, should we update our game before connecting for a new turn?
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Re: New & raw web based Dominion II game server
Esben,
I hate to post anything remotely critical about an excellent public service that you've provided out of pure generosity. But the fact is that it is a public service, so... Next time, would you consider making an announcement about Version updates before you implement them, and give people some time to read the announcement and prepare for the changes? Although at the moment I'm an obsessed DomII addict who checks these forums and mosehansen several times a day, I'm dimly aware that there are some who don't. Given that this patch makes gameplay changes (e.g. gem-creating items) and will inevitably cause compatibility worries (thus the multiple Posts on these forums worrying about whether turns will fail), I think it would have been really helpful to give people a couple of days notice before it happened. Thanks once again for the server and the service. Mark |
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Mark |
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Many people wouldn't see an announcement. A new patch is a more common information. |
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Seems to me that all my double-stacked fetishes and clams and what not are still working under 2.14, so I dont think there is much need to panic.
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Not to mention that if someone was playing and not bothering to look here, they'd have no idea that a new patch was out. And since there's no way to tell what Version the host is running.... I definately agree that there should in general be some announcement and notification about upgrades. |
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It says on the "Welcome Page" what Version the server is running (it's 2.14 today... http://forum.shrapnelgames.com/images/smilies/wink.gif)
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This turn was in the game Live and Learn, and was definitely hosted after Esben posted his upgrade notice. |
Re: New & raw web based Dominion II game server
Calmon: The trouble is, that isn't (and can't realistically be) the rule. See for example what happened - or didn't happen - around the 2.13 patch. What actually happens is that a patch comes out and we wait for Esben to announce when he's going to upgrade. In this case, he announced that he already had upgraded, and I think that was just a bit too fast for some people.
I didn't have any clam hoards to worry about, and was already aware that that 2.12,2.13 and 2.14 turn files were compatible. But that's clearly not been the case for all players here, and I think it would have been best if they had had a chance to have their questions answered before the upgrade happened. It's not a big deal, certainly not a disaster. But it could have been done slightly better IMO. Mark |
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I'm sorry for the worry I have created. The reality is even more fun. The games you are player are most likely still at 2.12.. The Version only changes after a restart, which is why i didn't feel an advance warning was necessary. As the Version the games were started on is available nowhere there is no good way to know which Version you should use. Isn't that fun?
Actually, in the old days, IllWinter made the patches so that playing with different Versions were impossible. I liked that better http://forum.shrapnelgames.com/images/smilies/happy.gif To solve the problem now, I could kill every single game, but in such a way that all games will appear to still be running. Then the game owners can restart when they feel they are ready. In this way, the game slots cannot be stolen. Is that a better way to do the upgrades? |
Re: New & raw web based Dominion II game server
Hmm, so you're saying that in fact all games are still running on 2.12 until the owners decide to restart? I suppose that should have been obvious, but I didn't really think about it.
In that case I take it back. You just announce that you've installed the upgrade, and every game can decide when they want to change Versions (though I guess circumstances might force their hands) I guess we'll all be a bit clearer on how it works next time it happens. Mark |
Re: New & raw web based Dominion II game server
Esben Mose Hansen,
you rock. It's just that simple. |
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esben does rock
but you know how he could rock even harder? by implementing a "force to anonymous" option or some other sort of force kick. Too often someone joins but doesn't register in the thread, and so ignores a game's special rules. I've almost needed to have this option before, and the only way at the moment is to nuke the whole game and recreate it... |
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lol heh thanks esben
:p though really, what would be great now that zen is coming out w/ these very interesting "conceptual balance" mods, is integrating a mod dropdown menu in game creation... ;-) |
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Besides, the code is essentially the same as for maps, so it shouldn't be that hard to do. |
Re: New & raw web based Dominion II game server
Several people (all?) cannot get past the waiting for game data screen on on the Musical Chairs game...I know this problem happens once in a while and the workaround is to just keep trying and eventually you get past it but that doesn't seem to be working now...I am wondering if the new patch has made this intermittent problem harder to get past...
Any other games/players having this problem? |
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no, the fix is almost always to have the owner of the game stop and restart the game.
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But the more important question I suppose is was it really necessary for you to come across as a know it all *** in your reply? http://forum.shrapnelgames.com/images/smilies/shock.gif If you have alternate information there are better, more polite ways to communicate it than the terse slap down approach you chose to use - which this community is largely devoid of and most of us would like to keep that way. |
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He meant that the game owner - the person who set up the game on the mosehansen server - has the option to stop and restart the game process that's running on the server. The "waiting for game" data problem is one that many of us have run into at some time. Restarting the game on mosehansen generally fixes it. Mark |
Re: New & raw web based Dominion II game server
Problem: I can't connect to a game.
Until yesterday evening there haven't ever been any problems but this evening my Dom 2 can't connect. My game, ar dom2.mosehansen.dk is at port 230l. Dom 2 hangs on "waiting game info". Any clues? Thanks |
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Now it goes all well. I reinstalled the game. i don't know if it was my game or perhaps Mosehansen was down.
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Could you tell me a link or a keyword to find the appropriate thread for this well known problem?
Thank you |
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Well, this thread is one such. Otherwise, try "waiting for game info". The solution is to kill the client, restart and tryagain. Supposedly, it also help to restart the game on the server. Also supposedly, this may have been fixed in 2.14. Sorry for being so blunt.
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Re: New & raw web based Dominion II game server
My game Newbiegame 3 restart crashed Last turn when i did my turn ( i was Last ) . Now it is shown as stopped .
I clicked once restart then after 2 minutes it is shown as stopped again . Can you please help me what to do to get it running again ? |
Re: New & raw web based Dominion II game server
Dry Lands is finished, now its slot can be probably reused for some new game.
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Newbie game start 3 was crashed with a "Something went wrong"... and then the word "pillager". Don't know what that is about. :-( I'll look into it later, but maybe you should contact Illwinter and hear if it means anything to them. Apparantly, it happens around a new turn generation. I can provide the game files no problem for error diagnostics.
The other finished game will be stopped at earliest convenience if It is not already http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: New & raw web based Dominion II game server
Thnx Esben . I just got the error msg server connection broken when i ended my turn and then the game was set to stopped . I will make a thread hopefully it helps something http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: New & raw web based Dominion II game server
Esben,
is there any way to run on your server with a mod? Or does the command line Version not support that yet? |
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The 2.14 Version support mods, but I haven't yet made the infrastructure on the server. I will, but real life is currently quite full...
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That's not to say that this feature should be a top priority. I'm sure most of us would rather see your very valuable time used to implement the mod dropdown option. http://forum.shrapnelgames.com/images/smilies/happy.gif I'm just trying to say that if you're not getting any PMs, that does not indicate that this is a zero-value feature. BTW, shouldn't we get this thread moved to the new Server-Multiplayer forum? |
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And yes, mods are my first priority. My second is the two "new" victory conditions. As to what forums this thread belongs, I must say that I don't know. I my head this just proves that whenever you try to partition some set, some members are hard to place http://forum.shrapnelgames.com/images/smilies/happy.gif Anyways, since the Moderators have left it here, I guess this means we're staying here for now. Take care! |
Re: New & raw web based Dominion II game server
The Game Low Magic game 3 is now concluded. odd_enuf the owning player was eliminated quite awhile ago and I do not know if he is around to change the game status to stopped. The victory condition has however been met, with Ermor conquering the requisite number of Victory Point Provinces and completly eliminating all but one other opponent who just announced a switch to AI.
So this game can be stopped and thus open another spot on the server. |
This thread is dead, now.
Hi,
just as a heads up, I'll not be visiting these forums any more, so this thread is basically pointless and should be locked, now. My server will stay up for now, but will likely host a reduced number of games sometime in the future. Eventually, the server may be reduced to a private one depending on what other stuff I may be hosting on from it. No games will be forcefully killed because of this. If you need help, please email me. I will not read any PM in this system, mostly because the system doesn't work very well. Bye, and thanks for all the fish. |
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Sorry you're leaving Esben - your server has been a great resource for everyone playing dominions II. Thanks for all the time and effort you put into this.
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OK, one thing I did forget to say and then I really will be going: I have not updated the sources posted on my site recently. This is because no-one has shown much interest in setting up a similar server. Anyways, if anybody would like the code, it is still released under the GPL (free as in beer and free as in freedom), but email me first to get the latest code. Which is actually 2 sets of code: My current beta (which has 60% integrated forums and a preliminary mod support) and the current stable (which is what you see).
A basic rundown on what you need: Software: A modern OS (Capable of fork() and pseudo-tty's. Which means: If you can get IO-TTY working (it's a Perl package), you're set. I doubt windows can do this, but I don't know this.) Perl (I use 5.8.2, but I doubt this would be required) Mysql (It would be trivial to recode for another db, the db interface is one file < 300 lines) Apache (or another HTTP server capable of SSL and Perl-CGI, but do yourself a service and use the best HTTP-server out there.) Hardware: A permanent IP address (or at least a properly configured dyndns) Some RAM (256MB is about 20 games with lots of swap) Any processor (my load was less than 0.01, though turn genration could take a bit of time) Human resources A bit of time for the admin (I spent less than 30min a week for this, so it's not a huge load, but still) Willingness to have a server running permanently. Remember the power bill -- not huge, but you will be able to see it in your bill if you have an average house) Willingness to learn SQL A bit of Perl could come in handy as well. FINALLY: The server is not going to be taken down tommorrow or next week. It is these forums and the, eh, conservative atmosphere I'm tired of --- that every discussion is hammered with flames, reactionary comments and so on. Nothing personal, you understand, but there are friendlier places to hang out, so I'll hang out there instead. BUT: The number of concurrent games the server can host will have to be reduced, because a) I need a bit of space for my own purposes and b) the server is effectively red-lining, and as my budget does allow for a replacement before spring, I need to take care of the one I have. So maybe I will only host 15 or maybe as low as 10 games in the future. EVENTUALLY, the server may be taken down. He knows? I'll not be here to tell you, so I'm telling you now. P.S: Be sure to mail me if I can help with anything. Use the address on my home page. The PM system in these forums are broken beyond all hope of repair, so I've disabled them. P.P.S: To the Moderators: Maybe this thread should be locked? |
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