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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

narf poit chez BOOM February 23rd, 2005 09:45 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hmm...500th post! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Oh yes...Must keep memory together. Some sort of way of detecting pools/sinkholes and determining their alignment.

Jack Simth February 24th, 2005 04:54 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
Been thinking about a 'Pool/Sinkhole Specialist' class and this is what I have so far:

Same as cleric, except: No domain spells, no turn/rebuke, no spontanious healing spells. Instead, two powers: Imbue Item and Create Pool/Sinkhole. Casting stat would still be Wis.

Imbue Item:
Would require a small item, typically an amulet. The item would allow the wearer to automatically succeed on any will check who's DC is less than 9 + Creator's Will save. Cost to be determined.


Model the ability after the Contingency Spell and it should work out pretty well; basically permitting the specialist to prepare a way to take 10 on a Will Save at a later date, as long as it doesn't take too long, using a focus of, say, a small diamond worth 50 gp.
Quote:

narf poit chez BOOM said:

Create Pool/Sinkhole:
Levels 5/10/15/20, Tiny/Small/Medium/Large, requires 3-5 consecutive Wis checks vs. 18/20/22/24, an expenditure of time equal to 5/15/30/50 weeks and some sort of cost. Not sure gp would be the best cost here. Would provide a moral bonus to simaliar alignments and a caster level check bonus to the creator. Larger ones would provide larger and prehaps more bonuses (Caster level bonus to those of same alignment?).


Make it a magic item with pre-requisits, made using the same mechanics; a small pool/sinkhole would require, say, Class Level 2*Bonus, 1000 exp*Bonus^2, 25,000 gp * Bonus^2 to build, and have a market price of 50,000*Bonus^2, for a bonus to caster level for pool/sinkhole specialists; much beyond that, and it gets rather unbalancing as your class mage is casting lower-level spells for insane amounts of effect - at level 3, a character could create such an item (barely) that gives +1 to caster level - getting an effective caster level of 4. Alternately, the item could be single-use (for one spell) and cost much less. Still a very good idea to put an EXP cost on it, however.
Quote:

narf poit chez BOOM said:

I have some ideas for refining it; I'm just looking for a few suggestions. http://forum.shrapnelgames.com/images/smilies/happy.gif Such as, are the numbers about right? I mostly just pulled them out of a hat. http://forum.shrapnelgames.com/images/smilies/happy.gif

Was thinking, maybe some other sort of ability, too, like allowing a wizard/sorcerer spell to be substituted for a cleric spell every level.

The mechanics are decidedly different; divine spellcasters (such as a clerics, druids, paladins, or rangers) can prepare and cast any spells on their class (or domain) list; arcane spellcasters can prepare and cast any spells on their personal list. This is feasable if you make the new class gain spells like a wizard, except from the cleric list, however.

Alneyan February 26th, 2005 11:36 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I am not sure if I will pop this time. Besides having an entropic connection, I do not really feel like playing D&D. Or rather, I haven't felt like playing for the past few sessions, and it may have showed. I do not have any specific criticism against the campaign; I guess it just is my moodiness.

Feel free to use Stisnera if you need her for battles however, or any such thing.

Jack Simth February 26th, 2005 03:28 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server is up and running.

Today's Random:
[100d20] -> 1034

Jack Simth February 26th, 2005 04:00 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

Alneyan said:
I am not sure if I will pop this time. Besides having an entropic connection, I do not really feel like playing D&D. Or rather, I haven't felt like playing for the past few sessions, and it may have showed. I do not have any specific criticism against the campaign; I guess it just is my moodiness.

Feel free to use Stisnera if you need her for battles however, or any such thing.

Hmm, and here I though it was just your bad connection that was making you so silent. Ah well, hope you are finding joy elsewhere in life.

Alneyan February 26th, 2005 07:08 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Thanks Jack. To keep with nice habits... *Glowers at the Grammar Fairy* That "showed" was supposed to be a "shown" in my previous post. *Glowers*

Jack Simth February 26th, 2005 07:10 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server closed. I GM'ed. Two troll hunters defeated (one by Possession, and doesn't count), one merchant restored to most his wealth, 7250 EXP to each participant - which only applies to my ECL 11 games. Sorry all y'all. 10,000 in gold, four scrolls, and five potions - all identified at a cost of 1120 GP, one Restoration spell for the Paladin that ran afoul of a trapped chest at a cost of 380 gp. Net booty: four scrolls, five potions, 8,500 gp for the party.

Jack Simth February 26th, 2005 08:53 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Oh, Narf - did you save the log? If so, could you post it here? I lost the first chunk of mine with the crash in the middle.

Oh, and in answer to your question about Sorceror levels: Yes - six of them. Ghost has a level adjustment of +5 and no hit dice on the template. Six class levels plus a level adjustment of +5 makes ECL 11.

narf poit chez BOOM March 1st, 2005 11:01 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Jack, Rudy - Do you want to continue playing? (I might be able to get another player my dad knows)

Jack Simth March 2nd, 2005 04:54 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yes.

Jack Simth March 2nd, 2005 05:02 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Quote:

narf poit chez BOOM said:
Jack, Rudy - Do you want to continue playing? (I might be able to get another player my dad knows)

Does Brian not get a say?

narf poit chez BOOM March 2nd, 2005 07:52 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Um, sorry Brian. Totally forgot about you. I'm a bad person.

narf poit chez BOOM March 4th, 2005 02:26 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I'm assuming we're go. http://forum.shrapnelgames.com/images/smilies/happy.gif

narf poit chez BOOM March 5th, 2005 05:29 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Meant to post this yesterday - The next dungeon will be a seige situation - You're the attackers.

Jack Simth March 5th, 2005 02:48 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server online.

Today's Random: [100d20] = 1112

Edit 1: Narf has arrived.
Edit 2: Anybody else coming? It's 15 after.

Jack Simth March 5th, 2005 04:22 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Game broke up due to other issues.

narf poit chez BOOM March 5th, 2005 04:25 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Such as no players (Jack had to leave). Brian, Rudy - Unless you both post here that you'll show up, there really isn't much point, unless one of you wants to have random encounters. It is a fort...

Atrocities March 5th, 2005 04:32 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I do hope that the anti-post padding measures go into effect soon. http://forum.shrapnelgames.com/images/smilies/happy.gif Narf look out, one word posts will subtrack 10 posts from your count each offense. LOL You'll be -10,000 posts before you know it.

narf poit chez BOOM March 5th, 2005 04:46 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think you posted that in the wrong thread. http://forum.shrapnelgames.com/images/smilies/happy.gif

More trouble - Got a server up and running, but not sure how to add a room.

Jack Simth March 5th, 2005 08:00 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The little "Create Room" button from the Game Server window will work for a one-shot; for a longer-tern solution, you need to edit server_ini.xml (in /openRPG/myFiles)to something like:
<font class="small">Code:</font><hr /><pre>
&lt;server&gt;
&lt;service port='6774' address='hostname/address' /&gt;
&lt;map file='myfiles/Lobby_map.xml' /&gt;
&lt;message file='myfiles/LobbyMessage.html' /&gt;
&lt;validate_protocol value='true' /&gt;
&lt;room_defaults&gt;
&lt;passwords allow='yes'/&gt;
&lt;map file=''/&gt;
&lt;message file='myfiles/LobbyMessage.html'/&gt;
&lt;/room_defaults&gt;
&lt;room name="D and D" password="NotTelling" boot="NotThis"&gt;
&lt;map file='myfiles/Lobby_map.xml' /&gt;
&lt;message file='myfiles/LobbyMessage.html' /&gt;
&lt;/room&gt;
&lt;cheat text='**Fudged Roll**' help='The text will be included in any faked roll by anyone but a GM' /&gt;
&lt;/server&gt;
</pre><hr />

And then restart the server, of course.

I've actually got my server set up so that all I need to do is run the shortcut (or have the task schedular run it for me) with some command line arguments already included:

start_server.py -p -n Loony -l NotThis

(starts server, registers as "Loony", lobby password "NotThis")

Note that all passwords have been changed in the above examples. Those aren't quite what I use.

If you want to connect to your own server, you can't just select it from the list in the game server as when connecting to someone else's (I couldn't, anyway - might be a security issue with my router - but I can get around it trivially). To connect to your own server, type <font class="small">Code:</font><hr /><pre>127.0.0.1:6774</pre><hr /> into the address bar from the game server window and hit the connect button.

narf poit chez BOOM March 6th, 2005 01:38 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif

Jack Simth March 10th, 2005 05:19 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Not a problem. As I mentioned, I've got my machine set up now such that in order to start the server, set up the rooms, and set the passwords I only need to run a single shortcut - and if I'm feeling particularly lazy, I can just wait for the schedualed task to run (1/2 an hour before the session) and get the server up and running simply by letting that machine run in sleep mode until it's time. It's easy, now.

RudyHuxtable March 10th, 2005 04:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Narf, I completely forgot about this thread http://forum.shrapnelgames.com/images/smilies/happy.gif

I'm still interested in playing, I've just been having a three week brain fart about it. When are we on?

narf poit chez BOOM March 10th, 2005 05:31 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIIIIIIIIIIII IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!

Saturday, at 11:00 PST.

narf poit chez BOOM March 12th, 2005 03:17 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
47 minutes. Remember, you're assaulting a fort. Your strategy game instincts will serve you well here.

Jack Simth March 12th, 2005 03:37 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server up and running. Narf online.

edit: but 11:13 and nobody else is. hmmm......

Jack Simth March 12th, 2005 06:38 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Session over. Nobody but Narf and I showed up http://forum.shrapnelgames.com/images/smilies/frown.gif

Oh well, ran an ECL 11 session - made it to level 12. One blue dragon, one troll.

Booty:
Dragon: - not checked for magic - although a Fireball was cast out of the staff by the dragon
Four scrolls, one potions, one bronzewood staff with brass bucklers, 180 platinum pieces and 2500 gold pieces, a large, well-done wool tapestry, a silver comb with moonstones, a silver chalice with lapis lazuli gems, a golden circlet with four aquamarines, a carved wooden harp with ivory inlay and gems, and a jeweled gold crown.

Troll: Checked with detect magic;
2,830 gp, some bracers (magic), large Chain shirt (masterwork) (magic) and a large masterwork battleaxe (magic).

Zipped log attached. Anyone wanting to make characters for the game now use ECL 12.

narf poit chez BOOM March 12th, 2005 08:02 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
/me wonders if he'll ever get to run that fort...

Jack Simth March 12th, 2005 09:53 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Eventually, I'm sure.

Meanwhile, I've built another adventure for the ECL 12 characters if nobody shows next time round.

Jack Simth March 19th, 2005 04:20 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I know this is short notice, but I will be unlikely to make it to the next session. Sorry. The server should still work, however.

narf poit chez BOOM March 19th, 2005 04:07 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I hope nobodies been and gone. I can't really criticize anyone else for being absent after that last fiasco in the other game, but I do have an excuse this time - I was 'otherwise occupied' in the 'waste disposal room'. http://forum.shrapnelgames.com/images/smilies/wink.gif

narf poit chez BOOM March 19th, 2005 04:40 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think my game is dead, dead, dead.

Jack Simth March 19th, 2005 06:33 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Hey now! It was just this week! There won't be any more of those training sessions for at least a month! I'll most probably be back next week!

narf poit chez BOOM March 19th, 2005 10:05 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Yeah, I wasn't talking to you. You've been showing up. I think the other two are, um, bored with my game. http://forum.shrapnelgames.com/images/smilies/frown.gif

Jack Simth March 26th, 2005 03:34 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server running up and is.

Today's Random: [100d20]=(986)

Jack Simth March 26th, 2005 06:17 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Server down and running isn't.

50 skeletons powdered, one evil cleric killed. loot: 1,111 gp (330 spent on Identify; rest given to Derrel so Jason can own the gemstones), 8 small black onyx gems, 4 medium black onyx gems, 1 large black onyx gem; 1 spell components pouch, 5 lbs of silver dust, a vial of Unholy water, a masterwork sickle (+2), a suite of masterwork full plate armor (+2), a large masterwork shield (+2). 900 exp each.

Let's see ... Market prices: Plate 5,650; Sheild 4,170; Sickle 8,306; powdered silver 25 gp; spell components pouch 5 gp; unholy water 25 gp; gemstones: small 25 each (8, so 200 gp), medium 50 each (four, so 200 gp), large 100 (1, so 100 gp). Jason's planning on keeping the gemstones (worth 500, all told); the plate, shield, sickle, and pouch would have a market value of 18,131 gp; sells for 9,086 gp, or 4,543 each.

A heavy warhorse sells for 400 gp, a military saddle for 20 gp, saddlebags for 4 gp, a pack saddle for 15 gp, a donkey or mule for 8 gp. A month's worth (30 days) of feed costs 1.5 gp per animal (5 cp * 30 days = 150 cp = 15 sp = 1.5 gp) (and weighs 300 lbs); a wagon costs 35 gp, a cart costs 15 gp; A heavy horse costs 200 gp.

Two heavy horses, a month's feed for both, a wagon, should cost 200+200+3+35=438 gp.
Heavy horses can drag up to 3000 pounds each; two, 6,000. 600 lbs of feed plus a 400 lbs wagon makes for 1000 lbs; Two heavy horses should be able to drag such a loaded wagon without difficulty.
Jason would like to have Derrel make this purchase for him.


A heavy warhorse, a military saddle, saddlebags, and a month's feed should cost 400+20+4+1.5 = 425.5 gp; if you are interested, Derrel - you do get your own, free, special mount once a day for up to 24 hours (Derrel is on level 12, no?) - although you will want a Military saddle and Saddlebags (24 gp) to go with, so you can store your equipment.

Edit: whoops - was looking at the wrong line - a wagon costs 35 gp, not 40.

Edit 2: and after the purchase, another - a chest (2 gp) with an Amazing Lock (150 GP, DC 40 to open) to store the leftover cash, and put that in the chest - let's see... 5000 for the Dragon, 5000 from the town, is 10,000; 438 for wagon, horses, and feed, 152 for chest and lock runs to 590, leaving 9,510 in the chest ... as long as the Paladin doesn't get greedy.


narf poit chez BOOM March 26th, 2005 06:46 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
I think Derrel will go with the special mount.

Jack Simth March 26th, 2005 06:57 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Feel like selling the other loot?
Edit: Or just load it on the wagon?

narf poit chez BOOM March 26th, 2005 07:10 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
The silver dust could be usefull; sell the rest.

Jack Simth March 26th, 2005 08:41 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So 9053 gp from sales, 4526 gp, 5 sp each. I'll go update Jason's Wagon.

Jack Simth March 26th, 2005 08:52 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Silver dust is mostly useful for making Holy Water - although, you may want to keep the Spell Components Pouch, so that you are always assumed to have any inexpensive material components/focuses on hand.

narf poit chez BOOM April 1st, 2005 11:22 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Ugh. Allergy season. Don't know if I'll be coherent enough to play tommorrow. So far, not too bad.

narf poit chez BOOM April 2nd, 2005 05:04 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Nose update: Um...Sorry. Unless something changes, I'll be in full dribble alert.

Jack Simth April 2nd, 2005 06:44 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Well, just in case, I've prepped another ECL 12 session.

Jack Simth April 2nd, 2005 04:26 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Did I forget to mention that I've had the server up and running for an hour now?

Jack Simth April 2nd, 2005 04:59 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sniff. Nobody showed. Server closed. I waited a full hour after the schedualed start time.

narf poit chez BOOM April 2nd, 2005 08:28 PM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Sorry, I should have said something this morning. Feeling kinda bad. Nose running, head aching, don't mention my mouth or nose...Consious a kinda bothered too...

Jack Simth April 3rd, 2005 12:03 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
You aren't the only one who didn't show up, and you had a previous Maybe warning.

Jack Simth April 9th, 2005 03:49 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
So.... how's everybody feeling today?

narf poit chez BOOM April 9th, 2005 04:30 AM

Re: OT: Narf has gone looney and wants to GM.(Edit
 
Much better, thanks. I should be there.


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