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-   -   Invisible Swarm III: over (http://forum.shrapnelgames.com/showthread.php?t=23735)

CUnknown August 29th, 2005 12:53 PM

Re: Morale problems
 
Turn up.

Upon seeing the next turn, I'm ready to surrender. I don't want to give up if either Boron or Pasha want to keep fighting, though.

YellowCactus August 29th, 2005 01:51 PM

Re: Morale problems
 
Cunknown,
What was Jurri using that got you so blue? Big globs of Sc's? Mages? Or did you find it too difficult to opperate effectively beneath the sea against an underwater nation?
-yc

CUnknown August 29th, 2005 04:29 PM

Re: Morale problems
 
Jurri is attacking me all over with SCs, one in each province he's taking. Anything that's unforted is his, basically. Also, he is summoning massive numbers of angels, at least 1 group a turn, and they're slaughtering my tartarians, devils, etc.

At the moment, Jurri has easily twice my number of provinces (half the world, roughly), he has an obscene gem income, he's not hampered by the Astral Corruption like I thought he would be (whereas I am getting killed by it), he can't beat my armies, although he simply doesn't have to--he just avoids them and takes everything else in the world.

Going underwater isn't that difficult, I'm making progress there. But it's just the sheer # of provinces and commanders I'm losing every turn that has me down. If I have a chance, I have to be -gaining- ground at this stage of the game, not losing it. It's only going to get worse as my gem income (and gold income) decreases while his increases.

Basically, I can see that I have no chance, and I don't want to play out the 30 turns of pain just to watch my empire fall apart.

Now, if the world was united against Jurri, that's a different story, and we might indeed have a chance. I'm putting in my vote to quit, I just want to see how the others (Boron and Pasha) are feeling about our chances against Jurri (if we work together).

Boron August 29th, 2005 04:38 PM

Re: Morale problems
 
Well my empire is weak. I also vote for ending the game.
From what i can see i would also say Jurri has won.

Jurri August 29th, 2005 05:04 PM

Re: Morale problems
 
Hmm, I'm starting to believe that I may have overestimated Chris's strength, seeing how down he is. And indeed, the reason I stopped beating Boron down was because Astral Corruption is actually beneficial for me, since it should be a huge pain for Ulm and a non-issue for me.

I'm cool with continuing or ending this now; I do enjoy the logistical level of crushing Chris, but the largish amount of micro is annoying. I think I have counters figured out for the Ulm armies that I have seen, but I can't be certain if they work or not. (I'll tell you once we stop - or show you if we don't http://forum.shrapnelgames.com/images/smilies/happy.gif) I'm guessing you're overestimating my gem income (as you have done for the last 50 turns http://forum.shrapnelgames.com/images/smilies/happy.gif), but I do have something of a stockpile prepared in case you got my Nexus down somehow.

CUnknown August 29th, 2005 05:58 PM

Re: Morale problems
 
Well, I am strong, there's no question. But I'm pretty sure I didn't overestimate your gem income, Jurri--if you've got a 50-100 pearl income a turn, that's way more than I'm making. I bet you're making over 100 pearls a turn, but even 75 would be massive compared to what I'm pulling in these days.

You see, you took down my Deep Blood Well, first of all (I put over 200 gems in that thing! I'm not sure if I even broke even on it.) And you (and the horrors) are killing my commanders who have my clams and bloodstones--so, my gem income has gone down sharply since I started war with Jurri. I bet I'm not even at a 1/4 of what Jurri is making, probably more like an 1/8th.

My SC production is down to about 0 right now, maybe 1 every 3-4 turns, and I lose more than that. My armies are powerful, but will be whittled down over time, and are basically useless anyway, since Jurri can just go behind them with SCs and take the provinces left in their wake. I can't stop his SCs with anything I have besides my armies, and he'll just never attack them.

I'm making a Soul Contract a turn, and that's great and all, but the devils it produces are worthless at this stage in the game--any one of Jurri's golem SCs can beat an infinite number of them with 0 chance of dying. And the golems teleport, meaning I can't ever get away from them. So that means if I want to use my devils, they'd have to be part of an army, making them worthless, since armies are worthless.

I've got a great Abomination SC with 2 levels of earth magic. It would be a terror until it gets soul slayed, which will happen fairly soon after its first battle, I'd imagine.

I thought that Boron's Astral Corruption would greatly help me out, since I already had the armies I needed, and Jurri only had the gem income at that point, and would have to summon his army. But, with the 'Returning' spell, Jurri is basically immune to Astral Corruption. It's killed my god, I lose items, I lose commanders, I lost a ring of sorcery, etc. One of my biggest strengths--Earth Attack--is not worth much at all because of Astral Corruption, but mostly Returning.

Anyway, enough whining! I'll get you next time, Jurri!

That is, unless Pasha wants to change his mind and attack Jurri full force? Pasha gets to decide if the game continues or not. If he wishes to give the game to Jurri, he has that right also.

Jurri August 29th, 2005 07:57 PM

Re: Morale problems
 
Why don't you have your gem-producers on scouts? That way the horrors won't get 'em, and neither will assassins.

Your estimation of my gem income is pretty close. Much better than what Boron figured some time ago http://forum.shrapnelgames.com/images/smilies/happy.gif I do make a lot of clams each turn, so it's on the rise.

So does the abomination have any magics when you GOR it? Or do you need to empower it to get any magic at all for one? I never did GOR one... Come to think of it, I've never even made one.

Returning is a great spell; one of the reasons why high-astral nations are so great in the endgame. I hate putting the gems on the mages every fricken turn, though. Hadn't you seen enough of my mages escape from the elementals or what made you make Boron put the Corruption up? (Or did he just wing it? http://forum.shrapnelgames.com/image...ies/tongue.gif)

I need to think up something real special for the next game, seeing how many players there are gunning for me! http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...ies/stupid.gif http://forum.shrapnelgames.com/images/smilies/smile.gif

YellowCactus August 29th, 2005 09:31 PM

Re: Morale problems
 
Cunknown,
You have very bad parenting skills. Don't pressure poor defenseless Pasha with harsh consequences by saying that 'He's giving the game to Jurri'. That's like saying Canada should have attacked the U.S.A. in World War 2. The People of Pash are probably happier beside the benevolent over-rule of Jurri.
-yc

jeffr August 29th, 2005 10:13 PM

Quantum\'s modified Zen mod collection
 
"My armies are powerful, but will be whittled down over time, and are basically useless anyway, since Jurri can just go behind them with SCs and take the provinces left in their wake."

I just found out (rather late in the game, I think) that Quantum has taken over Zen's mod and has packaged all of them together. I think Quantum undid the big nerf to the Life Draining weapons and just made them No Strength. But the Blood Thorn is no longer as potent, so if that's what the made the Golems strong, that solves that problem. Gem producing items also have higher requirements, which I think is a big plus.

Anyway, take a look at the packaged mod available in the mod forum. I think there might still be a few minor bugs, but I'm up for something new.

Does anyone have any experience with it?

Oh, and Chris wipes the floor with me but is in turn beaten by Jurri? Man, I have a long way to go http://forum.shrapnelgames.com/images/smilies/happy.gif

CUnknown August 29th, 2005 10:33 PM

Re: Quantum\'s modified Zen mod collection
 
"So does the abomination have any magics when you GOR it? Or do you need to empower it to get any magic at all for one? I never did GOR one... Come to think of it, I've never even made one."

I empowered it twice. http://forum.shrapnelgames.com/images/smilies/happy.gif I had nothing else to do with my earth gems once Astral Corruption went up.


"Hadn't you seen enough of my mages escape from the elementals or what made you make Boron put the Corruption up? (Or did he just wing it? )"

I didn't realize exactly what the effect of Astral Corruption was (never having seen it in play before), and didn't think about it too hard. Boron said he thought it was a good idea, and I agreed, not realizing Returning would save you from them.


"That's like saying Canada should have attacked the U.S.A. in World War 2"

What? That's rediculous.. I don't think you realize how much of a difference Pasha could have made. He could still change his mind, and I think he'd give someone else a chance to win this one still. And hey, you're not even in this one, YC!

"Don't pressure poor defenseless Pasha with harsh consequences"

And, I'm not pressuring him at all. I'm wondering if he really intended for Jurri to win, or if he was biding his time to build up and attack Jurri. I guess I'm letting him know that his time for biding (if that's what he was doing) is over, and he needs to switch sides now if he was ever intending on doing so.

Jeffr: I might use Quantum's mod, I suppose. The game definitely needs some sort of item mod, but I wouldn't want to use Zen's. I was thinking of making my own (by modifying Zen's), too. But I guess Quantum did it for me! http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg August 29th, 2005 11:25 PM

Pasha and his Pashadom
 
Ugh! The PRESSURE!!! Gawd, Chris... why don't you slam me into the lockers or somethin'. http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif http://forum.shrapnelgames.com/images/smilies/wink.gif

Jurri and I have been allied in this game since very early on, and being a man of my word, I have had no intention of breaking that alliance.

I need to practice a lot more to expect to WIN win, so I figured that I could take the number 2 seat if Jurri succeeded in squishng Chris. On the other hand, I could join Chris and maybe defeat Jurri, but then I would expect Chris to feed me to his ally. (I like Boron, but he has already feasted on my flesh twice.) http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif http://forum.shrapnelgames.com/images/smilies/mad.gif

I can go either way. I am happy to end. I am happy to play.

Maybe it would be fun to watch the two pet dogs (Boron and me) bite each other's ears off, etc. http://forum.shrapnelgames.com/image.../firedevil.gif http://forum.shrapnelgames.com/image.../firedevil.gif http://forum.shrapnelgames.com/image.../firedevil.gif http://forum.shrapnelgames.com/image.../firedevil.gif http://forum.shrapnelgames.com/image.../firedevil.gif [img]/threads/images/Graemlins/Envy.gif[/img] [img]/threads/images/Graemlins/Envy.gif[/img] [img]/threads/images/Graemlins/Envy.gif[/img] [img]/threads/images/Graemlins/Envy.gif[/img] [img]/threads/images/Graemlins/Cold.gif[/img] http://forum.shrapnelgames.com/image...es/biggrin.gif

CUnknown August 30th, 2005 12:20 AM

Re: Pasha and his Pashadom
 
I would keep playing.. If you want to keep playing, Pasha, we can. It's just that these turns take so long to do, and each one just brings new suffering for me. I'd love to face Jurri's forces in a straight-up fight, but he's never going to allow that to happen unless he'd win the battle.

I feel as if my empire is slowly decaying. It's not a fun happy feeling!

But, maybe we should play another turn to watch the Abomination v. Water Queen duel?

PashaDawg August 30th, 2005 08:00 AM

Re: Pasha and his Pashadom
 
Hi CUnknown:

It sounds like it would be better for us all to concede defeat to the squid-meister. When this particular game is no longer fun, then it is time to stop. Because:

http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif
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http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif
http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gifhttp://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/image...es/biggrin.gif

Jurri August 30th, 2005 10:35 AM

Squidhead triumphant?
 
Convinced me! http://forum.shrapnelgames.com/images/smilies/happy.gif Besides, no need to over-diplomatize this: if none of you guys think you can turn this around in your favor, then it's time to quit. Thank you all, this was certainly one of the best games I ever played, both for the fun-factor and the quality of plays. That early expansion by jeffr was just plain awesome! (You should try out you stuff with a cheaper castle, though http://forum.shrapnelgames.com/images/smilies/happy.gif) And I'm awed how Chris not only survived, but also got through the whole game only being attacked once, despite the central position: That's some diplomacy, right there.

The item-mod looks a lot better than the earlier iteration. I'm not sure if the changes to Hell Sword are at all adequate: all it does is make protection/hp based SCs better in relation to defense-based ones, I'm afraid. The golem will function nearly as well without a shield: it will get almost as much protection bonus from berserk. (The readme seems to be inaccurate, btw: don't use it.)

The nations mod looks very promising. Although I'm not sure if I like the changes to Caelum, thematically. Not that I ever played them.

jeffr August 30th, 2005 12:43 PM

Re: Squidhead triumphant?
 
The scales in the conceptbalance_complete_3.dm (373674-concept3.zip) file are:

#supplymult 125
#poppergold 190
#deathincome 4
#deathdeath 3
#slothincome 4
#slothresources 15
#misfortune 13
#eventisrare 20
#coldincome 6

which I think means:

Scale Stock Mod
Productivity/Sloth Gold 2% Gold 4%
Resources 10% Resources 15%
Growth/Death Gold 2% Gold 4%
Population .02% Population .03%
Luck/Misfortune Event 10% Event 13%
RareEvent 15% RareEvent 20%
Cold/Heat Gold 5% 6%


What do these lines mean?

#supplymult 125
#poppergold 190


Also, do AOE weapons/spells always hit every unit in a square, regardless of the defender's defence?

Boron August 30th, 2005 01:04 PM

Re: Squidhead triumphant?
 
I didn't know that Ritual of Returning saves you from the horrors. That's interesting.

Now that we all surrendered the question i am most curious about is: How many clams + other hoard items do you have Jurri?
I would still guess you have at least 150 clams but this is only my playstyle so i could be very wrong.

Golems with vanilla lifedrain weapons are extremely good though, imho the best massproduceable SC.

Jurri August 30th, 2005 01:49 PM

Re: Squidhead triumphant?
 
jeffr: I guess they mean that you'll get 25% more supplies, and that you'll only need 190 population per gold piece instead of 200. Damn, I was writing a long-*** post to the conceptual-mod thread and then this [censored] thing took and hung up on me... I'm pretty sure the AOE weapons/spells always hit, regardless of defence. At least it says so in the hints the game gives between hosting. "Weapons and spells with an area effect automatically hits all units in that area."

Boron: About 110 clams, plus ~30 earth blood stones. I told you the real number when we discussed this; I've been making something like 4-7 each turn for quite some while now. Take a look for yourself, the password is 'juntti' without the quotes! That will also demonstrate how returning will save mages from horrors, and maybe there are other interesting things to see. You and me, we don't play R'lyeh at all similarly http://forum.shrapnelgames.com/images/smilies/happy.gif I'd love to see a turn from an advanced game of yours!

The golems, I agree with you. Tartarians might be better being cheaper, but then you need to get the Chalice.

Boron August 30th, 2005 05:05 PM

Re: Squidhead triumphant?
 
Wow even more impressive then what you did Jurri. I didn't look in your Turn because i believe you without.
As Chris says you used your resources excellently.
Fighting vs. your fully mobile armies is not pleasant because it is difficult.

In Faerun i am Ryleh and we are now on turn 71 but we play with newer mods, especially Zens item 1.0.
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.

You are really good at finding always the best setups with the various mods.
Regarding Tartarians: They cost 25 Death with zens mod, i think in all versions of the spellmod.
And they don't have astral magic normally. And finally they are undead. So my estimation would be that they lose vs. golems + golems are cheaper because you don't need to convert them because pearls are normally your biggest gem income. 25 Deathgems would be 50 Pearls needed to convert so if you compare them this way the golem is 20 pearls cheaper even.

Jurri August 30th, 2005 06:33 PM

Re: Squidhead triumphant?
 
Quote:

Boron said:
I didn't look in your Turn because i believe you without.

No, I didn't mean it like that: I figured you might be interested to see just what it is I do instead of huge-scale clamming as a fellow R'lyeh player http://forum.shrapnelgames.com/images/smilies/happy.gif And thanks for the compliments! The 3 gold lobo was a big red sign to me, I was surprised nobody had interest in R'lyeh aside from me.

True about the Tartarians. I hadn't really taken to heart that they cost that damn much with the mod. However, astral you don't need, for an SC to make http://forum.shrapnelgames.com/images/smilies/happy.gif Indeed, for certain nations golems having astral makes them rather useless against some other nations due to magic duel. R'lyeh of course can just teleport magic duelers of their own after the golem, if that's a worry. Undead is a problem, granted. Lifelessness could be, too, though.

PashaDawg August 30th, 2005 08:05 PM

Swarm 4!!
 
Swarm 4! Swarm 4! Swarm 4!

I claim ULM, if Chris is willing to let go of them.

Pasha

jeffr August 31st, 2005 12:43 PM

Re: Swarm 4!!
 
I second the call for Swarm 4! I downloaded the QM/Zen Complete 3.0 mod and fired up a test game and played a few turns using my new "kindler/gentler" Pan strategy.

As Jurri has mentioned, the readme files aren't always accurate. Jurri mentioned the Hell Sword, and in addition to having F2 as an added path requirement, it has had it's defense lowered, which isn't mentioned in the readme. For the SC fans (i.e. people who win http://forum.shrapnelgames.com/images/smilies/happy.gif), it still looks like it would do the trick, though.

I also don't know why the zip file contains so many .dm files. I just copied over the complete dm and tga files and enabled that.

Ygorl August 31st, 2005 06:44 PM

Re: Swarm 4!!
 
I'll third the call, if it takes three, and re-claim Arcoscephale. Maybe I don't count, though, since I wasn't in this game...

CUnknown September 1st, 2005 04:34 PM

Re: Swarm 4!!
 
Congradulations, Jurri!

Swarm3 is officially over. It was a great game, thanks to all who played!

The Panther September 1st, 2005 04:57 PM

Re: Squidhead triumphant?
 
Quote:

Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.


Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).

I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).

Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.

Turin September 1st, 2005 05:28 PM

Re: Squidhead triumphant?
 
IŽd like to playin invis swarm 4 too.

regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.

Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.

The Panther September 2nd, 2005 12:57 AM

Re: Squidhead triumphant?
 
Quote:

Turin said:
regarding lifedrain weapons: I played a bit of lets design a banelord to send it after the other banelord and lifedrain designs were inferior to real combat designs.

Most of the other weapons got boosted, so a hellsword wielding thug will lose often vs thugs wielding a cheaper shield/sword combo.

I don't quite understand what you are saying here. Of course, the hell sword loses badly under the mods to pretty much anything else, just as designed.

Also, in a bane lord vs bane lord, the guy without a weapon (using the bane blade) will kill the LD guy every time, as that is a nice anti-SC weapon. I always have some bane lords with no weapon hanging around just for this exact purpose.

But against non-SC armies, the bane lord with Life Drain (base game) kicks serious ***, big time. The Hell Sword is easily 3-4 times better than the Bane Blade. Probably more...

Boron September 2nd, 2005 09:01 AM

Re: Squidhead triumphant?
 
Quote:

The Panther said:
Quote:

Boron said:
Now in Qms Balance 3 things are again a bit different but in Zens item 1.0 the golems and SC in general are rather crappy with the lack of Lifedrain.


Wow! This is the single best argument for getting rid of LD that I have ever heard. The game needs fewer SCs for sure to increase the fun factor (for me anyway).

I am convinced that life drain is way overpowered in the base game. So much so that it totally rules late game strategy. I mean, cheap (but very effective) bane lords with a hell sword and flying boots and perhaps a pendant of luck can be manufactured endlessly by any nation (except perhaps for base Ulm).

Also, if you guys are interested in a new target for your agressive acts towards peaceful neighbors, I would be like to play Jontunheim, a race I have never tried as yet.

Yeah i like the change also http://forum.shrapnelgames.com/images/smilies/happy.gif.
A banelord with LD is annoying but nothing compared to a golem with LD. The AN Attacks make the Golem very useful even vs. enemy SCs.

A Golem only costs 30 pearls also, vs. 15 Deathgems now with Zens Spells. If your main income is pearls, and normally it is because of hoarding, the Golem and the Banelord cost the same then and in Vanilla the Banelord is 1/3 cheaper.

Even a single Golem in Vanilla can beat near endless amounts of enemy units, even strong stuff like Devils as long as someone with a staff of storm accompanies him.

I am glad that this menace is now practically gone http://forum.shrapnelgames.com/image...es/biggrin.gif


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