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-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

Wish December 7th, 2005 02:38 AM

Re: Turn 18
 
tvyno pushed me down in the HoF ranks :/

Arralen December 7th, 2005 06:46 AM

Re: Turn 18
 
Eat him.

Huntsman December 7th, 2005 11:26 AM

Re: Prop 13
 
Quote:

puffyn said:
Mistakes were made, and I would like to apologize to all my fellow wyrms for not noticing before now that it was impossible to upload images to the wiki. That was never my intent, and I have now fixed it. Apep has assured me that those responsible were summarily eaten (but very wyrmanely), and that it won't happen again, but if it does, he'll eat them, too.

-puffyn

Woohoo! I was bummed out when I tried getting some pics up so now I am HAPPY. http://forum.shrapnelgames.com/images/smilies/happy.gif thx

Oversway December 8th, 2005 05:37 PM

Re: Prop 13
 
This is even a fun game to read about! Hats off to Panther for thinking of the concept and of course to all the good players involved!

Morkilus December 8th, 2005 06:35 PM

Pictures of Grundle
 
Nice pictures. I wept a tear for Grundle in the depiction of the Battle for Yellow Mountain.

Huntsman December 8th, 2005 06:47 PM

Re: Pictures of Grundle
 
Quote:

Morkilus said:
Nice pictures. I wept a tear for Grundle in the depiction of the Battle for Yellow Mountain.

Indeed, it is quite a tear-jerker as you can see his very lifeblood flowing from multiple wounds inflicted upon his magnificent serpentine body, splattering the beautiful emerald-green grass with deep crimson.... http://forum.shrapnelgames.com/images/smilies/frown.gif

The Panther December 9th, 2005 12:53 AM

Turn 19
 
Turn 19 has hosted. Next deadline is Sunday at 8 PM MST. News:
1. Arco staled.
2. Pythium picked up a third VP.

Wish December 9th, 2005 04:28 PM

Re: Turn 19
 
VPs gonna be hard to get without going to war, soon.

puffyn December 11th, 2005 12:17 AM

Proposition 14: Safe Territories Amendment
 
Proposition 14 is now open for voting.

The Panther December 11th, 2005 04:27 PM

Turn 20
 
Turn 20 has been sent. Next deadline is Tuesday at 8 PM MST. Turn 20 seemed to be fairly uneventful.

Ronan of Pangaea did manage to survive and win an attack on a potentially nasty knight province. Let's hope that the routine HI/LI/Archer province does provide any surprises to the mighty green wyrm.

With the neutral provinces radidly dwindling, I must wonder who will be the first test case in the Council of War.

Wish December 11th, 2005 08:16 PM

Re: Turn 20
 
I like to look at strings of knight and heavy calvary provinces as a sort of wall. (even though i did a pretty good job on a local heavy calvary province this last turn)

what I would give for a harpy. maybe you will be able to mercenary out your troops, or give them as gifts, in dom 3. that would be cool.

Cainehill December 11th, 2005 08:34 PM

Re: Turn 20
 
You'd like a harpy? Heh - until this last turn's conquered province, I couldn't recruit any scouts anywhere!

Wish December 11th, 2005 10:14 PM

Re: Turn 20
 
the best thing is to play new age pangea (because minotaurs in steel are scary) and still get harpies because the harpy queen shows up. (even if you have to gift of reason them)

Cainehill December 11th, 2005 11:40 PM

Re: Turn 20
 

Speaking of which, you could always charm / enslave one of Pangaea's harpies and GoR it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish December 12th, 2005 04:15 AM

Re: Turn 20
 
I guess so, but that would require me to be at war with pangaea, and to be honest, I think their stats are better than mine.

edit: also, looks like prop 14 got the 7/13 votes it needed to pass.

hooray for broadened safe zones.

The Panther December 13th, 2005 09:29 PM

Turn 21
 
Turn 21 has been sent out. Next deadline is Thursday at 8 PM MST. News:

Leviatan has died for the third time. I guess his E3 magic is now gone unless he was empowered back up to E2 recently. This should now make 4 magic-less wyrms in the Council. I also expect Leviatan is chock full of afflictions (despite the 1/4 chance of wyrms gaining them)...

Wish December 13th, 2005 10:18 PM

Re: Turn 21
 
well he was alive just long enough to vote on prop 14, so thats what counts :/

Ygorl December 14th, 2005 05:50 PM

Re: Turn 21
 
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.

Huntsman December 14th, 2005 06:15 PM

Re: Turn 21
 
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.


Already been done on multiple occasions. Just offer it back with profuse apologies.

Wish December 14th, 2005 06:41 PM

Re: Turn 21
 
just know that when you are aproaching a crowned territory it may or may not be a capitol. you could send a scout ahead to check.

Cainehill December 14th, 2005 07:22 PM

Re: Turn 21
 
Quote:

Huntsman said:
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.


Already been done on multiple occasions. Just offer it back with profuse apologies.

Especially if you just killed the other Wyrm who was finally going to clear out those pesky knights. http://forum.shrapnelgames.com/image...es/biggrin.gif

djo December 14th, 2005 08:49 PM

Re: Turn 21
 
[edit] accidentally posted yarnspinners story in this thread...oops! I'm only in 2 games and can't keep them straight...moved...

Morkilus December 15th, 2005 01:56 PM

Re: Turn 21
 
Quote:

Cainehill said:
Quote:

Huntsman said:
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.


Already been done on multiple occasions. Just offer it back with profuse apologies.

Especially if you just killed the other Wyrm who was finally going to clear out those pesky knights. http://forum.shrapnelgames.com/image...es/biggrin.gif

Sounds interesting! Stories! Please! Your military advisors can always censor the important stuff.

The Panther December 15th, 2005 05:20 PM

Re: Turn 21
 
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.

The capitols are fixed, so you definitely should know where they all are. The province numbers are listed in the modified COW map file and is therefore public knowledge. Ignorance is no excuse for violating Prop 14!

On a side note, I have scouted all capitols with my harpies and am offering an Excel spreadsheet containing the starting location of all nations for 31 gold plus 1 gem to anyone interested.

Morkilus December 15th, 2005 07:45 PM

Re: Turn 21
 
Props to Ronan for defending the Safe Territories Amendment despite voting against it. Long live wyrmocracy!

Ygorl December 15th, 2005 08:07 PM

Re: Turn 21
 
Good point. I was worried about being stuck unable to attack a province that bordered on a crowned province without knowing whether or not it was a capital. Your solution works beautifully, however (it's not important to know which nation's capital a province is, only that it is *some* nation's capital - a subtlety that had escaped me when I posted my request). Thanks for helping out this old and unimaginative wyrm!

Wish December 15th, 2005 08:37 PM

Re: Turn 21
 
I can offer the same deal as panther

Cainehill December 15th, 2005 09:07 PM

Re: Turn 21
 
Quote:

The Panther said:
Quote:

Ygorl said:
Something I just realized... We'll need to know where the capitals of the different nations are, if we're to avoid invading the lands adjacent to them.

The capitols are fixed, so you definitely should know where they all are. The province numbers are listed in the modified COW map file and is therefore public knowledge. Ignorance is no excuse for violating Prop 14!


Is the modified map file posted anywhere? Since if it isn't, the players can't see it as only the host has the modified file.

The Panther December 15th, 2005 09:43 PM

Capitols
 
I posted the map file on this thread somewhen. Of course, I would not be able to find it anymore after 36 pages...

Anyway, here is a list of the capitol provinces:
10
28
32
47
89
97
104
128
147
160
171
185
202
210
260
261
263

Morkilus December 15th, 2005 09:59 PM

Re: Capitols
 
My turn is in... forgot to send yesterday and I couldn't get away from work. I shudder to think what would happen if I installed it there...

The Panther December 15th, 2005 11:36 PM

Turn 22
 
Turn 22 has been sent. Next deadline is Sunday at 8 PM MST.

quantum_mechani December 18th, 2005 11:35 PM

Re: Turn 22
 
I think the council has it's first real case to debate...

Man just got the Ermorian cultist event. http://forum.shrapnelgames.com/images/smilies/wink.gif

Cainehill December 18th, 2005 11:48 PM

Re: Turn 22
 

Obviously an act of aggression. http://forum.shrapnelgames.com/images/smilies/wink.gif

Wish December 19th, 2005 01:10 AM

Re: Turn 22
 
the big dogs fighting it out. does this make ermor rogue?

The Panther December 19th, 2005 01:35 AM

Turn 23
 
Turn 23 has been sent. No one staled and no wyrms in the HOF died. Next deadline is Tuesday at 8 PM MST.

I will be out of town on Monday, so I hope that any votes and discussion over this cultist event will still be brewing when I return (very) late at night tomorrow.

I might point out that, as far as I know, the cultist event cannot be called upon. It is just a side benefit of playing Broken Empire.

quantum_mechani December 19th, 2005 01:48 AM

Re: Turn 23
 
Quote:

The Panther said:It is just a side benefit of playing Broken Empire.

It can occur when any flavor of Ermor is in the game, I believe.

Ygorl December 19th, 2005 02:47 AM

Re: Turn 23
 
Well, it's certainly not an act of aggression on the part of Zona Nyl... Still, a province that was mine is no longer mine, and so it seems (in my absolutely impartial and unbiased minds) that I ought to get it back. I'd like to see this resolved amicably (I get my province back, Ermor gets a free cultist and pack of undead). I'm submitting a proposition to that effect forthwith.

The Panther December 21st, 2005 01:04 AM

Turn 24
 
Turn 24 has been sent. Machaka has staled.

The next deadline is Thursday at 8 PM MST. Since no one has said they will be away from their computer over the holidays, the game will continue on the 3 turns per week schedule.

Huntsman December 21st, 2005 01:36 AM

Re: Turn 24
 
Quote:

The Panther said:
Turn 24 has been sent. Machaka has staled.

The next deadline is Thursday at 8 PM MST. Since no one has said they will be away from their computer over the holidays, the game will continue on the 3 turns per week schedule.

Hmm, I didn't get it. http://forum.shrapnelgames.com/images/smilies/shock.gif

Cainehill December 21st, 2005 01:39 AM

Re: Turn 24
 
Quote:

The Panther said:
Turn 24 has been sent. Machaka has staled.

The next deadline is Thursday at 8 PM MST. Since no one has said they will be away from their computer over the holidays, the game will continue on the 3 turns per week schedule.

Cool! Nice to have one game continuing! http://forum.shrapnelgames.com/image...es/biggrin.gif

quantum_mechani December 21st, 2005 03:55 PM

Re: Turn 24
 
I think I'm going to have to bow out of this game... hopefully one of the subs listed in the first post is interested?

Morkilus December 21st, 2005 04:14 PM

Re: Turn 24
 
Gah! This was just starting to get interesting! Any reason you care to share?

quantum_mechani December 21st, 2005 04:44 PM

Re: Turn 24
 
Quote:

Morkilus said:
Gah! This was just starting to get interesting! Any reason you care to share?

Well, I said earlier I was really in this mostly just to see how fast I could expand and maybe provide a starter nation for someone who wanted one. But the real reason I'm getting out at this particular point is the diplomacy is getting too heavy for me, blackmail and obscure rules is just more than I have the energy to deal with.

If I stay I will just end up getting worked up about it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Morkilus December 21st, 2005 05:14 PM

Re: Turn 24
 
Heh heh, well each to his own - I love that sort of thing; I got into this game for that exact reason. I do remember you saying about just getting it started. I was hoping Truper might join; there were a few that said they would have been interested if there was a spot. You are doing quite well and I imagine it shouldn't be hard to find a replacement for a nation with a strong foothold. Try passing off mine, for example...

Zooko December 21st, 2005 08:11 PM

Re: Turn 24
 
My nation is available to any Quixotes and masochists who want it! One of the best things about ruling Caelum it is that you are allowed to make pronouncements like this in the Council:


BWAAAARGH!

Except that now they've passed a resolution, or resolved to make a pass, or something like that, forbidding The Olde Tongue in the Council Hall. :-(

Sad of the Raptors

Huntsman December 21st, 2005 10:37 PM

Re: Turn 24
 
Sheesh, dropping like rapto--, er, flies.

Wish December 21st, 2005 11:04 PM

Re: Turn 24
 
Kinda sad that people would be so discouraged. All the large armies are probably just longdead and militias people. geez.

Its not like the game is gonna end when there are no more independant provinces...

It just means that nations formerly at peace with eachother, may find themselves at war.

the difference from a normal game is that everyone is assumed to be "at peace" rather than the usual free-for-alls.

Quantum: why not just go rogue - then you don't have to worry about all the rules - just every other nation.

quantum_mechani December 21st, 2005 11:21 PM

Re: Turn 24
 
Quote:

Wish_For_Blood_Slaves said:
Quantum: why not just go rogue - then you don't have to worry about all the rules - just every other nation.

Not a bad idea... but I have already played more than enough games where I am being ganged from every direction. http://forum.shrapnelgames.com/images/smilies/wink.gif

Zooko December 22nd, 2005 09:18 PM

Vote YEA on Proposition 16!
 
http://yarnspinners.improbable.org/W...=Proposition16

Zooko December 22nd, 2005 09:21 PM

Your military advisors know more than they let on.
 
By the way, I just learned that if you ask your military advisors for the disposition of troops and recruitments in a given province (i.e., if you request Military Information), then they will tell you the name of the province, even if you do not control it and have no other information about it, even if its name is the name of a Nation Capitol.


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