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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

isotropy November 16th, 2006 04:46 PM

Re: Bug Report
 
Version: Windows 3.01 (Full retail )

I think this is an interface bug.

When I select 'game tools' and 'Design pretender God', after selecting Middle age Man, I then click 'physical form' where I am given a selection of 'Gods' to chose from. If I now left click on any of the dragon images the screen reverts to the previous screen as it should, but instead of showing the selected dragon, I get 'great sage'. Although I am only a beginner at Dominions I am fairly sure this is a bug. I find it strange that nobody else has reported it though.

thejeff November 16th, 2006 05:04 PM

Re: Bug Report
 
Great Sage is the human form of one of the dragons.

I'm not sure why they display that form, possibly because he'll have the magic paths you choose in that form?

reverend November 16th, 2006 06:18 PM

Re: Bug Report
 
Yes, that is not a bug. But confusing for beginners. (It even confused me, and I play with dragons often...)

isotropy November 17th, 2006 06:26 AM

Re: Bug Report
 
Please accept my apologies! It is in the manual! ( P47 3rd paragraph ).

The best game manual since the 'good old days' of Microprose games.

The DarkOne November 17th, 2006 10:24 AM

Re: Bug Report
 
[img]/threads/images/Graemlins/Bug.gif[/img] Colossal fetisch doesn't have any description in 3.01.

Taqwus November 17th, 2006 04:38 PM

Re: Bug Report
 
Trivial description [img]/threads/images/Graemlins/Bug.gif[/img] -- Prince of Death is described as a demon prince, but he's undead, not demon.

NTJedi November 18th, 2006 10:15 PM

Re: Bug Report
 

[img]/threads/images/Graemlins/Bug.gif[/img]
Event Bug:
Slave labor improves resource production does not increase resources for the target province.

From my game observations the resources for the target province do not increase when this event occurs.

PhilD November 19th, 2006 09:48 AM

Re: Bug Report
 
Quote:

NTJedi said:

[img]/threads/images/Graemlins/Bug.gif[/img]
Event Bug:
Slave labor improves resource production does not increase resources for the target province.

From my game observations the resources for the target province do not increase when this event occurs.

Interesting - how do you observe this? Systematic archiving of previous turns? (whenever I get such an event, I have a look, but the event doesn't create an additional "site" like "mine" events do, so it's hard to tell the difference...)

B0rsuk November 19th, 2006 08:14 PM

Re: Bug Report
 
Dying Marverni chieftains don't trigger Berserk:1 for nearby units !

Their description says they do.
It is a disgrace to a Chieftain not to suprass his tribesmen in valor, and for a tribesman to leave a battle when the Chieftain has died means everlasting shame.

By the way: it's a shame, too, that Marverni doesn't contain woman warriors. Especially bare chested ones. Would feel very thematic. Right, Nerfix ?

Taqwus November 19th, 2006 11:01 PM

3.01 crash: Bad god unr
 
1 Attachment(s)
Fatal [img]/threads/images/Graemlins/Bug.gif[/img] -- 'bad god unr' during turn computation.

Saved game attached. EA Pangaea, w/ HoH nerf and Worthy Heroes enabled. SnS also req'd.

Taqwus November 20th, 2006 05:03 AM

Another 3.01 crash
 
1 Attachment(s)
Fatal [img]/threads/images/Graemlins/Bug.gif[/img] during turn computation: no error message or dialog box -- it simply crashes.

Saved game requires HoH nerf, Worthy Heroes, Sanguinia, Standards and Streamers.

Sheap November 20th, 2006 06:19 AM

Re: Another 3.01 crash
 
1 Attachment(s)
All this is reported against 3.00, I avoid 3.01 because of HoH bug.

Quote:

Tien Chi Immortal with the iron crotch died of a disease in a friendly dominion and stood dead. lol

This is probably the same bug that makes Twiceborn not work except in combat.
Also: Iron crotch!

* Two "move" orders appear for stealthy units when changing their orders
One of them gives the explanation of how to move units, the other switches him from "sneak" to "move"
* School of Sharks does not work
Spell is cast, but nothing is summoned. Turn file with example attached.
* Black Bone should have an item that allows his troops to breathe
Otherwise all his troops just drown. I know this is already reported, but it sucks and should be an easy fix.
* Forum will not allow .dm, .trn, or .2h files to be attached without zipping them
Slight nuisance for bug reports in this thread http://forum.shrapnelgames.com/images/smilies/wink.gif

* Does not seem to be any way to gray out researchers/hide them in the army setup screen
Not sure if this is a bug, I just can't find the key for it or if this (very useful) feature was removed for some reason.

Nickels November 20th, 2006 11:33 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Wild Hunt Bug

If wild hunt is active and your priest gets atked by the lord of the hunt while sieging a castle the castle will change ownership to the sieging force.

At one point I was sieging a castle for a few turns as it had 600 def. One of my priests suddenly got atked by the lord of the hunt. Then it was telling me my walls were being destroyed.

To test this bug I made a two player game with Pan and Ermor. Quickly got Pan up to level nine conj. Sent in an army with Ermor and lots of priests to siege their castle. Cast Wild Hunt three priests instantly got atked. That turn they got atked Ermor had the castle rather than Pan.

Jack_Trowell November 20th, 2006 02:01 PM

Re: Another 3.01 crash
 
Quote:

Taqwus said:
Fatal [img]/threads/images/Graemlins/Bug.gif[/img] during turn computation: no error message or dialog box -- it simply crashes.

Saved game requires HoH nerf, Worthy Heroes, Sanguinia, Standards and Streamers.


I had too a crash during turn computation. (but deleted the game since)

Only mod used is HoH nerf (maybe an error while the HoH was attacking another nation ?)

Cor November 20th, 2006 02:28 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] IF a Merc commander dies of disease while in service he/she leaves all his/her troops behind forever. You cant use them though, they just sit there eating your food.

Cor November 20th, 2006 02:40 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] claymen does not give proper number of claymen. I cast claymen with a pretender with 3w9e and i only got 7 claymen. no drainscale. whats the deal?

Cor November 20th, 2006 02:44 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.

Cainehill November 20th, 2006 03:05 PM

Re: Bug thread
 
Quote:

Cor said:
[img]/threads/images/Graemlins/Bug.gif[/img] claymen does not give proper number of claymen. I cast claymen with a pretender with 3w9e and i only got 7 claymen. no drainscale. whats the deal?

Non-bug. You got exactly the number you should have - 5, plus one per increased level of the primary magic path, so 7. You never get a bonus from having extra magic in the secondary path.

Cor November 20th, 2006 04:47 PM

Re: Bug thread
 
Quote:



Non-bug. You got exactly the number you should have - 5, plus one per increased level of the primary magic path, so 7. You never get a bonus from having extra magic in the secondary path.

thanks that makes more sense. I thought it was bonus claymen for every one above path requirement, which is 1e, with a 9e it would be 8. Silly me. http://forum.shrapnelgames.com/images/smilies/smirk.gif

Turin November 20th, 2006 05:10 PM

Re: Bug thread
 
Quote:

Cor said:
[img]/threads/images/Graemlins/Bug.gif[/img] Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.

Thatīs probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god http://forum.shrapnelgames.com/images/smilies/wink.gif .

Cor November 20th, 2006 05:34 PM

Re: Bug thread
 

Quote:


Thatīs probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god http://forum.shrapnelgames.com/images/smilies/wink.gif .

Yeah, I thought about that, but the wierd thing is that the dominion was spreading from that province. It reached about +4 in one province and rose to +3 and +1 in two other provinces. It never decreased, only increased until the end of the game. I wonder if it is a problem with high dominions with lots of temples.

I saved a file if anyone needs it.

Hasslmaster November 20th, 2006 06:40 PM

Re: Bug thread
 
If Cor played on a random map, this bug could rather be related to the wrong province connections bug. (Provinces connecting to far away provinces, visible by pressing "8" for neighborhood pointers.)

Cor November 20th, 2006 07:14 PM

Re: Bug thread
 
Sorry, I should have specified map earlier. It was on Aran. thanks for the guess anyhow. http://forum.shrapnelgames.com/images/smilies/happy.gif

Taqwus November 20th, 2006 07:38 PM

AI not storming an empty castle.
 
AI bug/silliness: Saw an AI army sieging an empty castle whose defenses were almost certainly breached.

Probable bug: the defenses were almost certainly breached, because there were absolutely no defenders (owner had vaporized with no dominion left), and the besieging force had ca. 400 units including flyers, and had been sitting there for a number of turns. Even though it was an Agarthan cave city, it shouldn't have been THAT tough.

Silliness: If nobody's home, shouldn't it be even easier to breach the fortress? Unless the defenders have permanently blocked the entrances...

Ewierl November 20th, 2006 09:15 PM

Re: bug thread
 
Similar to the rhuax pact bug mentioned before:

Middle Age Agartha national spell Summon Umbrals works underwater, but units aren't amphibious, so they die immediately.

In this case, I suspect that the units should be pAmph. The description says they're supposed to be like undead pale ones, and pale ones are naturally amphibious even before becoming ethereal undead.

Interestingly, their other undead summon national spell, Summon Cave Wights, works correctly: non-amphibious units, not castable underwater.

josh_f November 21st, 2006 11:43 AM

Re: bug thread
 
Mod commands #clearmagic #clearstat #clear cause Macintosh client to hang.

Arralen November 21st, 2006 12:43 PM

Re: Bug thread
 
Quote:

Cor said:

Quote:

Dominion spreads buggy.
Playing with dominion 10 pretender, my dominion appeared on the other side of the map, several provinces away with no connection or concievable reason.

Quote:


Thatīs probably not a bug but a "the people have started worshipping a false god event for a different empire". Turns out your pretender is the false god http://forum.shrapnelgames.com/images/smilies/wink.gif .

Yeah, I thought about that, but the wierd thing is that the dominion was spreading from that province. It reached about +4 in one province and rose to +3 and +1 in two other provinces. It never decreased, only increased until the end of the game. I wonder if it is a problem with high dominions with lots of temples.

I saved a file if anyone needs it.

This is a known bug - to me.
I think sometimes dominions spreads to neighbouring province numbers, not provinces, and I suspect the "scale vanishing bug" is connected to this.

To the devs, on the other hand, it's just some perfectly fine random event.
Check out the Dom 2 thread "Dominion Spreading Effects"


Nickels November 21st, 2006 12:50 PM

Re: Another 3.01 crash
 
Quote:

Sheap said:
This is probably the same bug that makes Twiceborn not work except in combat.
Also: Iron crotch!

Twiceborn seems to work fine for me while not in combat... I've cast it on mages that have died of disease and they have come back.

Cor November 21st, 2006 01:38 PM

Re: Bug thread
 
Quote:

Arralen said:

To the devs, on the other hand, it's just some perfectly fine random event.
Check out the Dom 2 thread "Dominion Spreading Effects"



Thanks for assuring me I am not crazy, Arralen.At least not too crazy http://forum.shrapnelgames.com/images/smilies/wink.gif

Now that you mentioned it the dominion spread started in Indy province in the middle of the ocean as well. Unless the independants get random events too (i doubt that) then it could not have been a random event. I will check the province numbers tonight and see if they are numerically connected to my empire.

Arralen November 21st, 2006 02:18 PM

Re: Bug thread
 
Quote:

Cor said:
Now that you mentioned it the dominion spread started in Indy province in the middle of the ocean as well. Unless the independants get random events too (i doubt that) then it could not have been a random event. I will check the province numbers tonight and see if they are numerically connected to my empire.

Indies do get random events in Dom3 .. eg. they can get labs and temples and reinforcements by barbarian or knight attacks .. or Bogus, sometimes http://forum.shrapnelgames.com/images/smilies/wink.gif

But ONE random event cannot cause dominion spread for 5 turns or more ...

Nickels November 21st, 2006 03:02 PM

Re: Bug thread
 
Quote:

Arralen said:

But ONE random event cannot cause dominion spread for 5 turns or more ...

By spread do you mean it keeps growing and/or moving to other areas near it? Or do you mean you just keep whatever dominion you got when it first changed over to you?

Endoperez November 21st, 2006 03:10 PM

Re: Bug thread
 
Spread as in growing/moving.

Hrothgar November 21st, 2006 03:18 PM

Re: Bug thread
 
Sorry if this has already been posted, but I've been experiencing a very annoying problem:

After playing for a while, the game begins crashing to the desktop nearly every time I click to end the turn. The turn still autosaves, and, so far, I've been able to continue playing by reloading and ending the turn again--altho it often takes more than one attempt to get past the crash. Once this begins, it happens by my estimate more than 90 percent of the time. This is a fairly large problem, plus I would be even more irritated if a turn persisted in refusing to advance, so that I had to abandon a game without achieving a resolution. The stats on my computer are:

Dell XPS laptop, running Windows XP Home Ed.
3.4 GHz Pentium processor
1 GB RAM
ATI Mobility Radeon 9700 Video

It's only been a couple of months since I checked for driver updates.

I have saved-game files which I could email, but I don't know where to send them, nor, for that matter, if they want/need them.



Another, minor, problem--whenever I use "Shift" or "Control" to select multiple commanders, afterwards, even in subsequent turns, selecting any commander from that group will cause all commanders in the group to become selected again.

I hope someone who handles this sort of thing reads this and that it's not too difficult to fix it.

thejeff November 21st, 2006 03:33 PM

Re: Bug thread
 
The commander selection issue is working as designed. Intended to allow you to continue to issue orders to a group.
Control-click on a commander to remove him from the group.

You can attach the save-game files to a post here. Then people can at least see if the problem shows up on other machines.

thekossack November 22nd, 2006 02:30 AM

Re: bug thread
 
Here are some bugs I have found, after the patch;

1. C'tis Dominion income effect is broken, reducing income of friendly provinces.

2. Global enchantments of nations that have vanished stay in effect.

3. Hunter of Heroes Doom Horror attacks to early and often, making the Hall of Fame more like death row.

StellarRat November 22nd, 2006 05:15 PM

Re: bug thread
 
3. Hunter of Heroes Doom Horror attacks to early and often, making the Hall of Fame more like death row.

This is a really serious and annoying bug. It's basically ruined the fun of playing almost and should be fixed ASAP. Even a hot fix would be worth it. I lost six heros to this bug in one game! The heros seem to be defenseless against this "creature" which is even more annoying then it attacking constantly.

Agrajag November 22nd, 2006 05:27 PM

Re: bug thread
 
Quote:

StellarRat said:
3. Hunter of Heroes Doom Horror attacks to early and often, making the Hall of Fame more like death row.

This is a really serious and annoying bug. It's basically ruined the fun of playing almost and should be fixed ASAP. Even a hot fix would be worth it. I lost six heros to this bug in one game! The heros seem to be defenseless against this "creature" which is even more annoying then it attacking constantly.

This is known and will not receieve a hotfix (thuogh I'm assuming will be fixed in the next patch).
If its really bothering you, just reinstall the game, it was accidentally reintroduced with the patch, so playing the unpatched version is your hotfix.
Another point I'd like to make is that it seems to me the bug is definitely not serious.* Through the course of a ~70 turn game, during most of which (atleast 30 turns) I completely dominated the hall of fame (8/10 places were mine), and the only HoH attack I saw happened two turns before I won the game, and was also the only HoH attack. I'm not sure if the commander was horror marked (forgot to check in my eagerness to finish the game :X), but either way one attack in 70 turns does not seem serious to me.

*-This is based on my experience, so don't go shouting at me that you lose a commander every other second.

Jack_Trowell November 23rd, 2006 12:34 PM

Re: bug thread
 
Quote:

StellarRat said:
3. Hunter of Heroes Doom Horror attacks to early and often, making the Hall of Fame more like death row.

This is a really serious and annoying bug. It's basically ruined the fun of playing almost and should be fixed ASAP. Even a hot fix would be worth it. I lost six heros to this bug in one game! The heros seem to be defenseless against this "creature" which is even more annoying then it attacking constantly.

There's a simple mod in the mod forum that give the HoH the stats of a false horror :
Post#http://www.shrapnelcommunity.com/threads/showflat.php?Cat=&Number=468046&page=0&amp ;view=collapsed&sb=5&o=&fpart=1

There's still a small chance that you might lose a commander (a fragile mage without any armor that fail the MR roll versus phantasmal claws), but I did'nt lost any unit since using this mod.

Blofeld November 23rd, 2006 02:45 PM

Re: bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Twin Spear doesn't seem to raise soulless

I armed my SC with Twin Spear (the death one). She did quite well, killing a number of Pangea's cataphract centaurs yet I didn't see any emerging soulless.

CaptainGimpy November 24th, 2006 05:05 AM

Re: bug thread
 
1) By pressing 'y' on unknown provinces you can obtain their identity

2) When buying defense for Kailasa provinces in the Early Age you will gain armored bandar warriors who do not exist in the early ages.

ologm November 24th, 2006 03:55 PM

Re: bug thread
 
The little icon that appears in the batle replay when rain is cast is a picture of a fortress and the description is empty.

CaptainGimpy November 24th, 2006 07:40 PM

Re: bug thread
 
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.

The DarkOne November 25th, 2006 07:42 AM

Re: bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Reanimation doesn't work as it supposed to.
Level 2 priest can't reanimate longdeads, level 3 can't reanimate longdead horsemen and so on.
A level 3 priest that got killed and returned as a wight mage on the other hand could reanimate longdead horsemen just like the manual says they should be able too.

Cainehill November 25th, 2006 12:53 PM

Re: bug thread
 
Quote:

CaptainGimpy said:
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.

Umm, why would that be a bug? Do you think you _should_ be able to have your land troops simply walk over water to get to islands, etc?

Endoperez November 25th, 2006 01:12 PM

Re: bug thread
 
Quote:

Cainehill said:
Quote:

CaptainGimpy said:
3) I don't know if this is a bug or not but provinces ARE able to be seperate by water provinces, making them unreachable unless you use special items/troops.

Umm, why would that be a bug? Do you think you _should_ be able to have your land troops simply walk over water to get to islands, etc?

I'd quess he's talking about the random map generator, not human-made maps.

Sheap November 26th, 2006 03:51 AM

Re: bug thread
 
In any case it is not a bug, just like on some maps there are "lakes" that aren't connected to the ocean.

Ewierl November 26th, 2006 11:57 AM

Re: bug thread
 
AI units not sieging correctly

I had a castle containing a single mage, and estimated besieging forces of over 100 soldiers, but my castle defense was decreasing by ~3 points per turn. Perhaps this is another side of the same bug as "independents seem to besiege a fort forever without storming", but I can't tell for sure.


Using Esc to return from Research to Messages (if you view Rsr from a link on the Msg list) sometimes returns you to Msg window scrolled way way down past your actual messages

Happens fairly consistently with long message windows.

PhilD November 26th, 2006 03:53 PM

Re: bug thread
 
Quote:

Ewierl said:
AI units not sieging correctly


I've seen this as well - AI had a 300+ army sieging a fortress of mine with no troops in it, and it took a very long time to breach - more than 10 turns, I'm sure of this.

(And I'd probably have a save to offer, IF the game offered a systematic way to back up each and every turn)

UninspiredName November 26th, 2006 04:35 PM

Re: bug thread
 
Not sure if this has been posted before, and I'm not wading through 37 pages to find out, but LA Udgrd (sp?) doesn't have a description. Sorry if this has already been posted, which I suppose it probably has.

B_Bond November 26th, 2006 07:51 PM

Re: bug thread
 
Yep, "Utgrd," Midgrd," The Colossal Fetisch" and "The Heart Hider Hero from MA Bakemono all lack descriptions and/ or are spelt incorrectly , Utgard and Midgard have already been reported and I belive someone mentioned that the Heart Hider lacked a description but I don't know if anyone has commented on the Colossal Fetisch. I'm not sure if it's a similar problem to Utgrd and Midgrd but maybe "Fetisch" should be "Fetish" as in "an object regarded with awe as being the embodiment or habitation of a spirit" (Dictionary def)?


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