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Well, it's not being too much of a game any more. Zeldor's pretty much unstoppable at this point, as far as I can see..
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If Zeldor is that unstoppable then how about we all throw as much as we can at him for a few turns, then if he still holds the isle we can safely declare him the winner.
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Sounds fair, I am already at war with him and his sidekick anyway. Not that much is happening, couple provinces here and there.
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Lol, my mages decided it was necessary to cast arrow fend, curse of stones, fire storm, earthquake, warriors of muspelheim, living water, living fire, mass regen, army of gold, army of lead, weapons of sharpness and some other stuff to kill one! anathemant warlock. At least he had some fireworks before death.
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It would have been so great if those fire elementals had finished surrounding him so that the water elementals could not reach him!
I actually intended to send two poorly equipped mages instead of just one, but the other didn't succeed in teleporting. I guess his spell was blocked by a magic shield? I didn't know that could happen to Teleport. |
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Anyway I think the best idea is for each nation to spend the next two turns gathering as many blood slaves as possible and sending them all to the central isle (which Zeldor will have abandoned) at the end of the second turn, with all commanders ordered to blindly attack one another's armies of addled blood slaves.
It's only fair. |
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Domes try to block every spell that targets that province. Even friendly spells. So it works on artillery spells, teleports, cloud trapezes, site search spells etc. Items that have buil-in spells like Gate Stone, Soulstone of Wolves etc also are blocked.
I really don't like some stupid AI decisions. My army would easily kill that mage with couple low-level free spells. But yeah, 1 VP http://forum.shrapnelgames.com/images/smilies/happy.gif 12 months till next one, who wants it? P.S. I am not sure if I really get that part about blood slaves. I like my blood slaves. And who else has them anyway? I know about you and Pythium [gift of kurgi http://forum.shrapnelgames.com/images/smilies/happy.gif]. |
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Given that you're researching Blood, it's a fair bet that you have some slaves to hand.
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Mictlan has Tlalocs with blood magic. There is still a small chance for B on Nahualli.
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Another way would be for us to grant victory to the person who can muster the most one-armed commanders in, say, four turns.
This would also be pretty fair. |
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How about the person who can summon the most Bog Beasts in 4 turns?
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How about the person who can build the most peltasts in 4 turns? http://forum.shrapnelgames.com/images/smilies/wink.gif
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Well how about just unit count. But to give somebody other than Mictlan a chance, we could rule out say magical units. And also units belonging to nations whose names do not contain a particular letter, say 'y'.
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Eriu is going AI or can just stale next few turns while we sort this out. Our last bit of strength was sapped when the legendary Aryndel Oakstaff got mind hunted. Still brings me to tears that a commander who survived so many horrific battles vs. Ermor could die in such an un-warriorlike fashion.
Damn you Pythium! http://forum.shrapnelgames.com/images/smilies/happy.gif We vote for Zeldor since seems like he will win in a protracted battle. |
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Bananadine:
My traditional army is not so small, but yeah, magical units are a big part now, after army revolution http://forum.shrapnelgames.com/images/smilies/happy.gif I had some heavy fights with them in last couple turns, I think almost 20 brave vine men died. DonCorazon: Give me coordinates for your army, I can show some fireworks before that http://forum.shrapnelgames.com/images/smilies/happy.gif That or next turn. I didn't start my late-game tactics for Mictlan yet anyway http://forum.shrapnelgames.com/images/smilies/happy.gif |
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You can zap some Sidhe at 145.
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Hmm... someone postponed the turn by 12h.
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You can zap some sidhe at 12h.
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oops thought i sent it in. apologies.
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Who tried to get past my domes?
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I'd just like to say I managed to get a Con8 artefact with another to arrive this turn, and I'd like to express my thanks to all the people more advanced than me for leaving a few unforged. It's not there are many interesting things I can do with them as they aren't that exciting, but, y'know, they look shiny in the item vault.
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Quote:
I also transformed one of my Tuatha magi into a Salamander. That was cool. Can I go AI yet? http://forum.shrapnelgames.com/images/smilies/yawn.gif |
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Nah, wait couple turns http://forum.shrapnelgames.com/images/smilies/happy.gif
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heavy staling about to occur
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MEh, that is not funny.
And I messed some things up, heh. I hope that at least Oceania likes my Golems http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Not suffering from Horror attacks, are we?
As a general note: the Astral Corruption is there to slow down Mictlan's SC production. |
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To be honest that global pretty much helps me http://forum.shrapnelgames.com/images/smilies/happy.gif I would easily dispel it otherwise.
It does not bother summoners really as they can protect themselves or kill horrors. Forging also does not trigger horrors as that are cheap items. But that is really bad that 5 people staled. That makes practically you and me left playing. |
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Well, make sure you only forge with cheap mages then, although I imagine the Forge discount is a pretty big shield there. I should have thought of that. Still, enjoy your Horror Marks.
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There are no horror marks from Astral Corruption.
Abomination of Desolation looks uber cool though http://forum.shrapnelgames.com/images/smilies/laugh.gif |
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Useless damn spell. I was sure it at least marked casters. Unless that was in Dom2 days...
Care to post a screenie of the Abomination? |
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No, there is no marking. Check your forgers and casters, maybe I missed something. From what I know there is a cahnce that forger/caster will simply be attacked by horror. More expensive things and chance is bigger. Also more scary things come. That Abomination came from Wish, though previous turn, when you put Corruption up, there was just a normal Horror against my Wish caster. Oh, and I can afford a lot of mages http://forum.shrapnelgames.com/images/smilies/happy.gif
Screenie: [fear is +15, around him are false horrors] http://img181.imageshack.us/img181/9581/abdes1vt2.jpg http://img186.imageshack.us/img186/9206/abdes2rk0.jpg |
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That does look like the sort of thing that kills Wish casters. Well, barring Returning anyway.
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I think it is down to just you two. Can I go AI? For some reason I lost interest in this game a while ago. I think my ally is pretty much out as well.
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I have just been letting the turns stale since I have no chance of having any influence on the outcome whatsoever.
Seemed like everyone else was staling as well. |
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Hey, speaking of darkness. What is the difference between darkvision 50 and darkvision 100? I do not see any.
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With 50 you get just 50% penalty, with 100 you shouldn't get any.
How is your upkeep? http://forum.shrapnelgames.com/images/smilies/happy.gif P.S. I think we should really finish that game with so many people staling... |
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Well, I was considering putting a couple of dozen Horror seeds into a hundred militia and sending them on a suicide run into the Isle, but I don't think it'd make a difference overall. So I resign.
Thanks all for a good game, and congratulations to Zeldor on a well-earned victory. |
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I'm still sort of playing (staled a few times), but just to keep things ticking over. I just don't have the resources or research to make much of a difference.
However, I'd be happy to declare Zeldor winner if Gregstrom is resigning. |
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If it changes anything I have about 100k gold stashed and I can live ages with Utterdark.
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I have at least a few more turns left in me. http://forum.shrapnelgames.com/images/smilies/happy.gif
That explanation of darkvision makes sense to me but I haven't seen any penalty on units with 50 instead of 100, in this game or in other games. Maybe it's a bug. My upkeep is tolerable, thank you. Soldiers would never desert who are fighting for the true god. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Okay, wait, now I am confused. Apparently my pure Abysians with darkvision 50 were indeed taking a penalty--it's just that they don't display it the same way as the humanbred with darkvision 0. When I click a humanbred's Attack Skill value, I see:
Basic Attack Skill: 10 Darkness: -5 Current Attack Skill: 5 But when I click an Abysian Infantry's Attack Skill value, I see: Basic Attack Skill: 10 Current Attack Skill: 7 So there's a penalty of 3 points that's applied but not listed, and that's what had been throwing me off. I guess this is still a bug in the listing, but that's not nearly as important as a bug in the calculation would be. |
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You should check around and write anything strange to Edi. Utterdark is not common thing to see so if there are bugs in description etc it is quite possible no one noticed them. I will have to look at my units with dark power too http://forum.shrapnelgames.com/images/smilies/happy.gif
And we declare game finished or what? We need FrozenFalcon for that... |
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Chirp chirp ...who turned out the lights?
- Eriu |
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I think it was that guy on that feathered throne.
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Actually order was carried out by immortal guy with somewhat german name...
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Ok, I think we can declare the game finished (sorry for not following this thread). If there's no objections before the next hosting, I'll finish the game then. Winners are Mictlan and R'lyeh (I don't think that anyone is able to beat Mictlan).
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Oh, so I should do something crazy on my current turn? Or wouldn't I get to see the results? I'd like to see the results. http://forum.shrapnelgames.com/images/smilies/happy.gif
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I can teleport smth over your army if you have smth big http://forum.shrapnelgames.com/images/smilies/happy.gif
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Well the only thing is, I've got the biggest army I've had in this whole game right outside the victory point province, and my side is one point away from winning, and the next point is about to be distributed. So although it's unlikely that I will win whatever battle is about to occur, it's frustrating that the game would end right now.
...On the other hand, if this weren't a king-of-the-hill game, Mictlan would obviously be unstoppable. So I think the long-term solution to this problem is to refrain from playing king-of-the-hill games in the future. And do something crazy now, I guess. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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I wasn't able to use Master Enslave even once http://forum.shrapnelgames.com/images/smilies/frown.gif I also had no chance to teleport like 50 mages into one location. But nah, I would need 2 turns for that. 1 turn to get Golems back to teleporting locations with Returning. After that I can use mass cloud trapeze/teleport/astral travel to move my golems + air queens + couatls + 20 iron dragons + a bunch of juggernauts + 500-1000 jaguar warriors/eagle warriors.
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