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-   -   MP: Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! (http://forum.shrapnelgames.com/showthread.php?t=43928)

Septimius Severus November 2nd, 2009 02:59 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Team Placement, Gandalf's Wizardry.
 
Quote:

Originally Posted by rdonj (Post 716826)
Quote:

Originally Posted by melnorjr (Post 714816)
My apologies for the delay on the startlocations - I just pmed them to septimius.

I would like to note however, that there might be some issues with them, as one team has two instances of two of their capitols with only one intervening province, and one player has a start with 4 connecting provinces, one of them a swamp, and another player has 7 connecting provinces.(I was given what provinces to place people in, and used a random number generator to determine which team was where, so if your starting province seems unbalanced in some way, it wasn't me. :p )

This is from a post on page 35. Septimius then said that start positions had been known for over a month and no one had complained. We all definitely did have time to bring it up, but none of us did so it was really just a matter of chance who would end up in the horrible, horrible position you poor folks did. We really should have attempted to address the issue... it is going to be a bit of a pain for your team to deal with, especially if any of you with adjacent provinces need lots of resources for your capitol. My sympathies to you and your team.

Yes, no one said much of anything for the longest time, I did those start locations (and provided 2 options as well) quick and dirty way back when, doing the best I could but trying to keep things so that the comp would be in the center and the teams arranged as closely to toward the cardinal directions as I could. Lets work with what we've got people. Next time, please review all potential start locations, and speak up promptly if you don't like them. Algae was the only one who said anything early on, and I revised them when he did. DO NOT wait a month or longer. DO NOT wait till the game is started.

In the east, the provinces are larger, again random map stuff. I wouldn't say it is a horrible, horrible position, rdonj. In the two cases where this may be an issue, the shared neighboring province can be awarded to the player with the fewest neighbors including the province in question. For instance, if one player has four neighbors and the other has 5 neighbors (including the one in question), the territory should go to the player with only 4 neighbors. I'm sure everyone will be fine. Other than the relative experience level of the Blessed's no sympathies are needed.

Septimius Severus November 2nd, 2009 03:01 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by GrudgeBringer (Post 716883)
Ok guys, I don't have a turn and because I use Outlook express I also don't have a spam file (so it can't be in there).

I haven't heard from chris and I was wondering if the rest of our team has received the first turn since they where all e-mailed to a common address.

I am a little spooky about the technical knowledge needed to get this game going as I have said I am somewhat computer challenged.

I need to know whats going on with my team soon or I will have to withdraw.

Grudge, I am going to send you your turn right now. I am sure chris will get things organized and so forth soon. A common e-mail account is good, especially if everyone can access the account or some sort of automatic forwarding is set up on the account.
Don't have a heart attack Grudge, I am counting on you to keep everyone grounded and out of the techno babble realm.

12 turns in so far according to Gandalf. :up:

chrispedersen November 2nd, 2009 03:52 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Apologies to SS and to Grudge.

I have just returned from out of town, and from an auto accident.
Lots of damage, no injury.

I'd like to appeal to my team members (including alternates) to please be up to date on their starting positions. And to please post any observations.

I will post comments, solicit observations, and hopefully we'll have marching orders tomorrow (Tues.)..

That ok SS?

Septimius Severus November 2nd, 2009 04:09 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by chrispedersen (Post 716895)
Apologies to SS and to Grudge.

I have just returned from out of town, and from an auto accident.
Lots of damage, no injury.

I'd like to appeal to my team members (including alternates) to please be up to date on their starting positions. And to please post any observations.

I will post comments, solicit observations, and hopefully we'll have marching orders tomorrow (Tues.)..

That ok SS?

Fine with me, this first turn won't host till all turns are in, since there were some issues that needed to be resolved. Please get them in ASAP though. I am starved for action! It is time for some killin' and some dyin'. :D

Chris, I would recommend, if you haven't already, that a dedicated e-mail account with passwords be provided to the ACGHHS team members so they can log on and grab their turns from there or some sort of automatic forwarding be used. But that is your call as team Captain. You seem to be doing a fine job of things anyhow.

After this first turn is history, we will moving toward following our normal hosting schedule.

I will be posting links to the following game information files once the turn hosts on the opening thread to make everything nice and convenient for everyone (assuming they will be updated regularly/and or automatically). A single status page would be nice, but this will serve just fine for our purposes for now. Not llamaserver, but better than nothing. Kuddos to Gandalf for whatever he can do.

www.dom3minions.com/~nav/stats.txt (apparently staling data)
www.dom3minions.com/~nav/scores.html (score graphs)
www.dom3minions.com/~nav/bin/nav_chk.cgi (turns received)

GrudgeBringer November 2nd, 2009 08:06 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
OK turns here (thanks chris, I KNEW something was wrong when I didn't hear from you. Glad you and your family are OK!!)

Now I have the turn but since we are not using llamaserver I have a couple of questions and I will get it in tonight.

Do I need to put a name on the subject line and if so what is it?

Will the turn Chris sent me be ok or is there a chance all the dm files (or whatever) need to be changed?

I just want to get my turn in and not hold anybody up.

Any help on the subject line would be useful and not have me reading the last 20 pages of the forum.

Thanks:up:

Gandalf Parker November 2nd, 2009 08:12 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
In this case the game has its own email address so there is no need at this time for a subject. All mail going there is for this game. But it wont hurt either so if you want to get in the habit of putting the game name like for LLama then its fine.

The game was created with the
better_independents_v2-1_g.dm
mod so its going to expect that to be in the mod directory on your machine. You dont have to have it "on", just present.

pyg November 2nd, 2009 09:09 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Gandalf Parker (Post 716803)
I was going to do something like LLamas but got distracted by real world.
Here is a fast dirty one for now.
http://www.dom3minions.com/~nav/bin/nav_chk.cgi


Yes, this was the essential Llamaserver.net feature I was missing. I really need to know if I've submitted my turn. A confirmation email or a status page does the trick. 14/16, looks like everyone but the AIs. New .trn soon?

Also, like Llamaserver, if I send multiple .2h files to nav@dom3minions, will the one dated last be automatically used? I just want to know that I can submit a turn and later change my mind if I have too.

GrudgeBringer November 2nd, 2009 10:10 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I put the game in my 'Saved Games folder along with my other games.

I made a folder called VVTeam as i was told it didn't matter about a subject line and inserted the TRN file in it....Doesn't show in the Current game file...

suggestions?

Frozen Lama November 2nd, 2009 10:14 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
i assume you have no spaces or anything in your game name?

GrudgeBringer November 2nd, 2009 10:44 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I was told the game name didn't matter as we where not playing on llamaserver...

OK, What exactly is our game name...I know it has changed a couple of times.

I will plug that in and give it a go.:up:

Gandalf Parker November 2nd, 2009 11:04 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
[quote=pyg;716925]
Quote:

Originally Posted by Gandalf Parker (Post 716803)
Yes, this was the essential Llamaserver.net feature I was missing. I really need to know if I've submitted my turn. A confirmation email or a status page does the trick. 14/16, looks like everyone but the AIs. New .trn soon?

Also, like Llamaserver, if I send multiple .2h files to nav@dom3minions, will the one dated last be automatically used? I just want to know that I can submit a turn and later change my mind if I have too.

I mailed out 16 trn files, Im guessing we are waiting for 16 .2h files coming back. 4 teams of 4 players each.

And yes that page does an exact read of the game directory. As soon as a file is received it appears there. And a new file sent will overwrite the old one AND display the new time stamp for it. I will try to pretty it up later.

pyg November 2nd, 2009 11:24 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Gandalf Parker
Quote:

Originally Posted by pyg (Post 716925)
Yes, this was the essential Llamaserver.net feature I was missing. I really need to know if I've submitted my turn. A confirmation email or a status page does the trick. 14/16, looks like everyone but the AIs. New .trn soon?

Also, like Llamaserver, if I send multiple .2h files to nav@dom3minions, will the one dated last be automatically used? I just want to know that I can submit a turn and later change my mind if I have too.

I mailed out 16 trn files, Im guessing we are waiting for 16 .2h files coming back. 4 teams of 4 players each.

And yes that page does an exact read of the game directory. As soon as a file is received it appears there. And a new file sent will overwrite the old one AND display the new time stamp for it. I will try to pretty it up later.

Drunken math. It's all Linchih's fault!

Who need pretty when I have something to remember when I forget.

chrispedersen November 2nd, 2009 11:46 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Septimius Severus (Post 716896)

How about updating first post?

Septimius Severus November 3rd, 2009 02:18 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Will do so very shortly. Was going to wait till the current turn hosts, but I may do so before then.

Get your turns in everyone ASAP!

I am drafting Lingchih once again into the position of Turn Enforcer (if he accepts). I hereby authorize Ling to monitor the turns received link, and to seek out those who haven't submitted their turns and pester them into submission. ;)

Grudge, if the folder you create to put your turn in (this goes for any game) has spaces or certain special characters in it, it will not show up in the games list.

Gandalf Parker November 3rd, 2009 12:05 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I will try to make the info page more helpful. This will be a template once I get it done so we will have it available already for the other games.

*sigh*
pull date from ftherland file, add 32 hours
display countdown
math of epoch time sucks

pull list of .2h files
compare to .trn files to make list of .2h that are later than their .trn
display .2h that are later than turn and list missing .2h as still need to do turn

rewrite .procmailrc to not only unpack all .2h into the game dir but also to check each time if thats the last one so we can automate hosting, then add "or 32 hours"

Septimius Severus November 3rd, 2009 12:38 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Gandalf Parker (Post 716997)
I will try to make the info page more helpful. This will be a template once I get it done so we will have it available already for the other games.

*sigh*
pull date from ftherland file, add 32 hours
display countdown
math of epoch time sucks

pull list of .2h files
compare to .trn files to make list of .2h that are later than their .trn
display .2h that are later than turn and list missing .2h as still need to do turn

rewrite .procmailrc to not only unpack all .2h into the game dir but also to check each time if thats the last one so we can automate hosting, then add "or 32 hours"

Basic info is fine, whatever you do extra is gravy. But yes, we are learning alot this first game, players in the next game will have the advantage of all (or most) of these issues having been worked out. It will also increase the functionality of your server for PBEM games, and perhaps make it a viable alternate for such games. Not to mention the added bonus of direct connect functionality.

A single comprehensive status link/page perhaps with links to other pages would give us a front end similar to Llama's front end. In time you may be able to incorporate game altering functions and all of that as well. The possibilities are endless.

Septimius Severus November 3rd, 2009 12:59 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
The following team alternates (as of the start of the game) will receive 2nd choice nation privileges and are guaranteed a spot in the next game should they wish to play:

Tam-Lin
sum1lost
CuriousCat
Tarrax
PsiSoldier
Makinus
shard
AnimateDream

The only condition I place on this is that they act in the best interests of their team. They must not be betray their team or divulge privy information and they must be ready, willing, and able to sub should the need arise in as much as they are able to do so. If any alternate is kicked off their team by the Captain for any of these reasons, they forfeit these benefits.

I want to encourage all alternates to feel like they are a part of the game and a part of their team. Alternates, your input is valuable to your team and is appreciated.

I also encourage team Captains to consider perhaps assigning roles to those alternates who want to take a more active role and who have the time, such as updating info on the forum/threads, creating maps, researching strategy/tactics, learning counters, intelligence gathering, etc, etc. But the prime duty of an alternate is always and has always been, to sub when needed.

There are 6 people on each team (7 if you count the advisers on two of the teams) and 6 or 7 heads are better than four. :up:

CC: via PM to all alternates.

Note: The opening post is being updated with the 3 game status links and a few other links as well.

rdonj November 3rd, 2009 07:35 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Is there any way we could get these turns in faster? I've been burning out on dominions recently and this is not helping :(

chrispedersen November 3rd, 2009 09:20 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Rdonj,

Grudge was having technical difficulties, and as I posted, I just got back.

I understand that people are getting antsy

Lingchih November 3rd, 2009 09:29 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Get those turns in you worthless slackers!

Gandalf Parker November 3rd, 2009 10:17 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
One of the files came in corrupted. The player was notified. Im waiting for a new file or a judgment call.

pyg November 3rd, 2009 11:17 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I thought I had something brilliant to say, but in the end, this is going to be one of those posts no one thanks me for. I would like to thank Maerlande for setting me straight.

Short version is; hang on tight, Hinnom is going to KICK your butt! And if your butt isn't a politically correct target you can arrange an alternate target with my panel of Qedesim.

chrispedersen November 3rd, 2009 11:35 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
May I suggest niefleheim?

pyg November 3rd, 2009 11:57 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by chrispedersen (Post 717043)
May I suggest niefleheim?

If contusions to your gluteal muscles from Rephaim are insufficient, as chrispedersen points out Neifelheim may also be available. Contact Dr. P. for details.

DrPraetorious November 4th, 2009 12:28 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Tired of all the paperwork around having your limbs torn off by a rampaging giant? Then you'll love easy-slay(TM)!

Those desiring to have their butts kicked by Niefelheim need only wait - at a location of their own choosing! Even if you run and hide, easy-slay(TM) will still work for you. Nothing will save you from the free, easy benefits of easy-slay(TM). With easy-slay(TM), you don't have to worry about begging for mercy - easy-slay(TM) has none. Just wait - and not for long! - and easy-slay(TM) will bring the carnage right to your doorstep, and into your home. When you think of soiling yourself with dread and envying the dead, think easy-slay(TM)!

Is easy-slay(TM) right for you? YES IT IS! HA! HA! HA! HA!

GrudgeBringer November 4th, 2009 12:50 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
OK, Grudge is up and running.

I think Chris did my turn but waiting for confirmation before turning in a new one.

Thanks for being patient guys:)

Septimius Severus November 4th, 2009 01:22 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Chris, glad to see ACGHHS has their act together.

3 days to submit turn 1 is unacceptable! I have therefore invested Lingchih with Imperium (the power to beat and to bind). He has full leave to seek out and hunt down all those who have not submitted turns in a timely fashion. I don't want to hear the word delay again till turn 10 is here.

Septimius Severus November 4th, 2009 01:36 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
RabbitDynamite was informed more than 8 hours ago that there might be an issue with T'ien Chi' due to an apparently corrupted turn file. The player was notified at that time. Algae, I'm going to instruct Gandalf to host at once, we need to get moving here.

AlgaeNymph November 4th, 2009 01:38 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
No problem.

Septimius Severus November 4th, 2009 01:44 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I don't know why the turn file is coming up as corrupted, it might execute fine it might not. If there is no resubmission by the time Gandalf gets my message and hosts, it won't be that much of an issue, since nothing much happens on turn 1 or turn 0 anyway.

rdonj November 4th, 2009 07:48 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by chrispedersen (Post 717036)
Rdonj,

Grudge was having technical difficulties, and as I posted, I just got back.

I understand that people are getting antsy

I realize your team has been having some difficulties. It's just extremely frustrating having to wait 3 days for a single turn to be sent in, for a game that's been waiting for 2 months to start. Anyway I am not trying to complain, just venting.

Gandalf Parker November 4th, 2009 11:00 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Hosting went smooth (knock on virtual wood)
Its down to 3 scripts. Pre host doing backups. Hosting script. Then Post host mailing out the turns. I ran each separately this time but I think they are ready to merge into one automation script. Thanks all for your patience.

Once everything is complete I will post a thread for pbem games laying them all out as skeleton examples for others to use.

Septimius Severus November 4th, 2009 12:58 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Well, it looks like TC staled. But Rabbit did have 16+ hours from notification till host to resubmit. Algae, please let us know if you are able to determine what the problem was, assuming it was not a quirk.

I've asked our co-admin melnorjr to give a summary every 5 or so turns (similar to what rdonj did last game) to keep players, alternates, and anyone else interested informed on how things are shaping up for each team. Melnorjr can either do a brief stat summary or a sports/commentator :rant: sort of piece.

Looks, like Hinnom and Neifel :tough: have gotten an early start muscling their way through indies.

chrispedersen November 4th, 2009 03:02 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by rdonj (Post 717067)
Quote:

Originally Posted by chrispedersen (Post 717036)
Rdonj,

Grudge was having technical difficulties, and as I posted, I just got back.

I understand that people are getting antsy

I realize your team has been having some difficulties. It's just extremely frustrating having to wait 3 days for a single turn to be sent in, for a game that's been waiting for 2 months to start. Anyway I am not trying to complain, just venting.


Actually, the reason we hadn't hosted was a corrupted turn from a different team. SS and gandalf have contacted that team, with no reply so far.

Animate Dream: could you please contact me, and/or give me a method of contacting you?

AlgaeNymph November 4th, 2009 03:26 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Septimius Severus (Post 717094)
Melnorjr can either do a brief stat summary or a sports/commentator :rant: sort of piece.

Hmm, commentary'd be interesting.

Septimius Severus November 5th, 2009 01:24 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
12 turns in so far for turn 2, including TC (though don't know if it came up as corrupt again or not). Great job. Looks like things are smoothing out. :cool:

Stay in touch with your teammates and keep the forum/other communications going.

GrudgeBringer November 5th, 2009 02:08 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
OK, I sent my turn 2 to our Noobheim@Yahoo address.

The way I understand it is Isend it there and chris forwards it.

If I need to be sending it somewhere else please let me know.

chrispedersen November 5th, 2009 03:42 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Due to the vagaries of email delivery, there is no way to know when a turn is actually due....

Hoplosternum November 5th, 2009 03:58 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I think it is forwarded to gandalf automatically when you send to the Yahoo address....

Hoplosternum November 5th, 2009 03:59 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Or maybe that was CP sending on my turn :p

RabbitDynamite November 5th, 2009 09:36 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Septimius Severus (Post 717094)
Well, it looks like TC staled. But Rabbit did have 16+ hours from notification till host to resubmit. Algae, please let us know if you are able to determine what the problem was, assuming it was not a quirk.

I've asked our co-admin melnorjr to give a summary every 5 or so turns (similar to what rdonj did last game) to keep players, alternates, and anyone else interested informed on how things are shaping up for each team. Melnorjr can either do a brief stat summary or a sports/commentator :rant: sort of piece.

Looks, like Hinnom and Neifel :tough: have gotten an early start muscling their way through indies.

Apologies if I held up the game, I hadn't realised as much just from looking at my emails. Looking at the times, I recieved gandalf's mail while I was out, and I had to collapse in bed getting home for an early lecture yesterday. I did re-send the morning after you sent the message, but I hope gandalf didn't use it - my message for turn 2 told me the file was corrupt.

I have no idea what could have screwed it up. The only thing I can think of is mods, but I had nothing incompatible with NAV running at the time I sent (only BI and the arga dis mod nation).

Frozen Lama November 5th, 2009 10:25 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I see sixteen turns in, and no new turn. is quickhost off?

DrPraetorious November 5th, 2009 11:46 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I'm travelling today and most of tomorrow, so may not get in a punctual turn, but will try.

Septimius Severus November 5th, 2009 12:21 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Grudge, of course I prefer you and everyone else on your team send your turns directly to nav@dom3minions.com but if your Captain has something else in mind or some other system, then follow his orders. I don't care, as long as the turns get in on time.

Algae, we are still getting a corrupted file for TC, Gandalf believes he (Rabbit) is attaching it wrong, he says it is coming through as data text. Can Rabbit use another e-mail client or something. What is going on, Gandalf says he has contacted both you and Rabbit what's the story?

Septimius Severus November 5th, 2009 12:37 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
As we move toward the automation of these turns and implementation of quickhost, I've instructed Gandalf that the game should host regardless of corrupted files or missing turns when the regularly scheduled time for hosting has arrived. Provided the affected player recieves an e-mail notification in a timely fashion. Quickhost or fasthost, though requires that all turns be in and in good order.

Algae, I'm sending you Arco's turn via your e-mail. If you do not hear from him shortly, go ahead and complete his turn for him if you can, till you guys iron out the e-mail client issue.

Lets get it together and get moving!!!

AlgaeNymph November 5th, 2009 12:39 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Septimius Severus (Post 717187)
Algae, I'm sending you Arco's turn via your e-mail.

Don't you mean T'ien C'hi's?

Gandalf Parker November 5th, 2009 12:41 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
YAY
We just got 16 passes on 16 files and immediately hosted.

Septimius Severus November 5th, 2009 12:41 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by AlgaeNymph (Post 717188)
Quote:

Originally Posted by Septimius Severus (Post 717187)
Algae, I'm sending you Arco's turn via your e-mail.

Don't you mean T'ien C'hi's?

Yeah I meant TC, no need though, OK Rabbit got his turn in or something. The turn has hosted. Rabbit and Algae, is everything cool now? No more corrupted files right?

Septimius Severus November 5th, 2009 01:06 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Septimius Severus (Post 717187)
As we move toward the automation of these turns and implementation of quickhost, I've instructed Gandalf that the game should host regardless of corrupted files or missing turns when the regularly scheduled time for hosting has arrived. Provided the affected player recieves an e-mail notification in a timely fashion. Quickhost or fasthost, though requires that all turns be in and in good order to host earlier.

Reiterating the above.

DrP, if you require a small delay let us know. Lets try to avoid any delays if we can for at least the first 10 turns. Thanks.

DrPraetorious November 5th, 2009 01:41 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
If you can read this post I do not require a delay :). However, heads-up to my teamies - I am having trouble posting to the team forum. Possibly this is something about the internet on the bus.


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