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I just had to be sure that I got the 500th post!
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Just posting to let you know that I think your website is awsome! Great work on the starships. I really like it! Two thumbs up for you my man! Keep up the good work.
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I updated the Treknology list since I neglected to do that during the Last update. There is about a dozen small changes - denoted by either UPDATED or NEW.
I was working on the mod at work, since I'm not that busy and what do I do? I forget the disk at work with the updated files. Ugh, I'll have to wait until Monday to get it. Nothing super important, but a minor glitch to my weekend plans. *** I have decided to date the mod to 2379 in the Star Trek universe. This means that it just includes the events in Nemesis, which will figure into the backstory that will go with the mod and possible future scenario. In addition, I have also decided to ignore any technology displayed in Voyager "Endgame". *** I have also decided on three races I will add to the mod in the future: </font>
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Hey Captain, I've been away from a while and love what you have done with the website. Your Star Trek ships (even the "non-cannon" ones) are suberb! I just watched Nemisis and to be honest, I rather enjoyed it. I've been hearing a lot of critizism of it and was skeptical going into the movie to watch it, but I felt I spent my money better with this movie then I did with Last ST Movie. Granted, their where a few issues I sort of scratched my head at, but they were fairly minor. The whole movie actually felt more realistic to me then any of the other Generations movies. It didn't beat out my favorite "Wrath of Kahn", but it definitly was not a Star Trek V. For anyone hear that hasn't watched Nemis and are skeptical about going, I still recommend going to the theater and try to treat the movie as something shocking happening to the Enterprise and Federation (kinda like 9-11 in a way). For a short story, it was good in my opinion.
I'm glad to hear that you are not adding the Voyager "Endgame" tech Captain. Where I live, we couldn't get Voyager so I have no clue what the heck happened in the Last 3-4 seasons of the show but from what I have heard it was getting stupied (at least what people have told me). I also like that you are adding the Breen and Tholians. I have no clue what you are going to do in making the Breen unique, we know so little about them. And even less about the Tholians, but they are both mentioned a lot and even the Tholians were mentioned in Nemisis. Question though, are you considering implementing this "Theta Radiation" weapon we see in Nemisis? Its pretty deadly stuff, but a lot of these "Weapons of Mass destruction seem pretty deadly. Don't know if this weapon would have any unique qualities to it to be speacial compared to other systems. |
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Oh! One more thing to add Captain. Have you thought of having 2 ship classes for each race that are used early in the game? I remember you saying for example that the Feds would have the Excelcior Class ship early in the mod. I have no problem with that, but how about a "Light Hull" and "Heavy Hull" used early in the game for each rece, then later as your tech progresses, you get your standard ship hulls as you have listed on your website.
For example, you could have the "Miranda" class (i.e. Reliant) as the Feds "Light Hull" and the Excelcior as your "Heavy Hull" early in the game. The Romulans, Klingons and other races could also have "Early Hulls" (23rd Century) for the early game too. If I recal, during the Dominion War, many Miranda's where used in the conflict. |
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In the future, I might add more ships of older types (i.e., Miranda, etc) to create that feeling of progression between eras, but for now I'm sticking with the TNG timeline and the ships of that era.
The radiation in Nemesis was Thaeleron, not theta. I'm considering if I should add it as some sort of planet weapon. I really liked Nemesis too and I feel a lot of the criticism from many Trek fans re: plot holes and such were umm, stupid, because if they listened to the movie, they would realize more than half their holes were not. |
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On my planet, I would over look such an insult, and not phase shift you into another demention. But we aren't on my planet, are we? [ December 21, 2002, 14:18: Message edited by: Atrocities ] |
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On my planet, I would over look such an insult, and not phase shift you into another demention. But we aren't on my planet, are we?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">No, I'm not mocking you, just those at the TrekBBS. There are a lot of criticisms of the plot that can easily be explained if they ACTUALLY listened to the dialogue! |
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God I haven't posted at TrekBBS in eons. I don't even think I am still registered there. I had to re-register a couple of times.
I think we might know some of the same people then Kwok. LOL, small world. |
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I assume the Tholians are going to get lots of engine destroying weapons and tractor/repulsor beams? Or did they give up that tactic by the time of TNG?
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I haven't put much thought into it, but the Tholians will likely focus on the weapons you described.
A minor update to the starship section, with hull costs now added. [ December 21, 2002, 19:53: Message edited by: Captain Kwok ] |
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Will players be able to play as splinter Groups of a larger species? And are latter techs caputerable (this is done by making techs have non-researchable prerequisits while being researchable themselves)
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[ December 21, 2002, 20:32: Message edited by: Captain Kwok ] |
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Captain Kwok, do you plan on making scenarios for the Star Trek Modification when it is done or at least released to the public? I have a few scenario ideas. Scenarios are my favorite part of SEIVG. http://forum.shrapnelgames.com/images/icons/icon10.gif
Here are my ideas. </font>
EDIT: I mixed up the episode names, sorry. http://forum.shrapnelgames.com/images/icons/icon9.gif [ December 22, 2002, 22:14: Message edited by: Ryan ] |
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Captain,
You managed to competly avoid the first question. Can there be 2 Romulan empirers (for example) in the same game? And could they be different in small ways? |
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It's possible in SE:IV to play multiple Versions of the same race, so yes, if you wanted you could play different Groups of Romulans, etc.
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Ya, why not! Any Empire (even the Feds) could have a civil war spliting an empire. Heck, it even happened to the Feds in DS9.
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Or you could play the evil Terran Empire. Evil Spock anyone?
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My apololgies if this had already been mentioned ( didn't really want to read all 518 Messages http://forum.shrapnelgames.com/images/icons/tongue.gif ) but is your release date for a beta still the end of december as you website says?
I'm looking forward to hoping into a Romulan Warbird and kicking that annoying bald guy's butt. http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif [ December 23, 2002, 23:20: Message edited by: DavidG ] |
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Capt'n:
I was just looking around your web site (and wow! great looking stuff on the site! you even changed components like the bridge and shuttlebays) and found this description for one of the components: Neutrino Mine Warhead I-III (Mine; Shield Damaging) It is my understanding that when mines do damage to ships, the ships do not have their shields up. And so, it would seem that the Neutrino warhead would not actually cause any damage/interferance to the target vessel -> unless it is to mean that the Neutrino warheads damage shield generators... is it possible to target just generators? Anyway, I'm not trying to nit-pik, just wanted to help catch any little bumps on the road. |
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DavidG: I'm hoping for a beta release soon, but it will likely be limited to testers only first. Once the major kinks are worked out, then a public beta sometime in January. [ December 24, 2002, 02:51: Message edited by: Captain Kwok ] |
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Greetings!
Here is an indication of the work that remains to be done with the data files. This doesn't include AI work. </font>
Edit: Just in case you didn't know, the % represent % complete, not incomplete! [ December 27, 2002, 05:08: Message edited by: Captain Kwok ] |
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Pfew... you almost gave me a heartattack. Thank you for mentioning that Capitano. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Hey Captain, when you say Beta Testing, does that include multiplayer? I wouldn't mind helping with Beta Testing, but I only like to play PBEM. I've never tried TCP/IP and other methods.
Just wanted to also say that this mode is looking good! |
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I don't think I'll be doing a PBW beta test, because it doesn't help to test the AI and is a slow method of playing lots of turns. I'm just looking for some people who can play a lot of turns as each race and help with bugs and balance issues.
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If you are interested in becoming a beta tester, send me an e-mail and I'll add you to the list.
It will be a couple of weeks before I'll have anything ready. I want to keep it as a private beta because I don't want it getting messed up with later public releases. The beta will be rough in some areas and I don't want anyone to get the wrong impression of the mod. Aside from that, is there any feedback re: ships or technologies? Are most generally happy with those items? This I might regret. I posted a little booster for SE:IV and the TNG mod at the TrekBBS gaming forum. I'm hoping I don't bring out the canon nuts, but just more people interested in Space Empires and Star Trek. |
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Everything is looking great, but the borg are missing their Gravimetric Torpedoes. They should be a Quad to Shields or a Bypass Shields. And I'm not sure but dont the Cardies use some sort of plasma torpedo? Besides that everything is really good. http://forum.shrapnelgames.com/images/icons/icon10.gif
About Beta Testing: What exactly would be expected to be done? Just play all of the races and keep an eye out for bugs or the accidental cheese weapon? Or is there some sort of specific checklist that will be given to the testers? |
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And I thought plasma torpedoes were Romulan. As far as I know, the Cardassians didn't use torpedoes. |
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Here is a piece of eye candy:
http://members.rogers.com/capt-kwok/...-sovereign.gif Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em. I think I'll exchange one of the current Borg weapons for Gravimetric torpedoes, since there are two similiar beam weapons at the moment. Plasma torpedoes were used by Romulan ships in a couple of TOS episodes. They are also used by Romulan ships in the TNG mod. Cardassian ships most likely use photon torpedoes, but I'm sort of guessing on that. [ December 28, 2002, 23:03: Message edited by: Captain Kwok ] |
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Captain Kwok,
As for.... "Beta testing is just playing games and reporting any bugs or gameplay issues to me, so I can fix 'em." I offer my services to you. I have been beta testing B5mod for Val and Pathfinder. Lighthorse, |
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Actually, in an episode of DS9 they encounter a heavily sheilded cardassian array of orbital weapons platforms, that, iirc was firing plasma torpedoes.
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Hey Captain, I think ZeroAdunn is right on the Cardassians. I swear that I heard on a DS9 episode that their Defense Plateforms used Plasma Torpedos. But that was the only time I have ever heard the Cardassians using Plasma Torpedoes. No clue if they ever used them on ships or not. One of the Voyager episodes (I think it was called "Dreadnaught") had the Cardassian ship use Quantums, but you know my opinion on Voyager episodes. http://forum.shrapnelgames.com/images/icons/icon12.gif I would prefer to stay away from using references from them as much as possible. Actually, I don't mind your idea Captain for Plasma's. I think it would be a good idea to just keep the Romulans using Plasma and have the tech easily developed by other races if captured. All ships use Plasma streams anyway to power their ship (even the Enterprise). I think if a Race captures it from the Romulans, they could easily modifiy it to their vessels.
Question though about Romulan Plasma's. Are you going to make them Direct Fire weapons, or Seeking? Also, I would advice making Plasma's distinctive compared to say Photon Torpedos. For example, what makes the Plasma over useful over the Photon and what would put the Plasma at a disadvantage to the Photon? |
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Magnum:
Plasma torpedoes are quite different from photon torpedoes. Both are direct fire, but a plasma torpedo takes longer to reload and takes up more space, but does more damage although its strength decreases with range. |
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More Eye Candy:
http://forum.shrapnelgames.com/newup...1041308184.bmp Here are 40 original O2 planets I've rendered today for the mod. There's 31 rock and 9 ice, and I'll be making another 20 or so tomorrow, plus a whole lot of other atmosphere planets. I've been focusing on finishing the system aspects of the mod, and I'll be releasing those soon as a mini mod. Sorry dialup modem'ers for posting a 152Kb file. |
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Your a madman kwok!!
Seriously, you are getting mad work done. Can't wait to see this mod http://forum.shrapnelgames.com/images/icons/icon7.gif |
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Make some arid O2 worlds too. And make a few Ocean worlds. Make some with mostly ocean, and then some archipelagos. http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe some forest or jungle covered worlds. Maybe some more mountainous ones.
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Excellent!
Hey Captian, I like the idea you have with Plasma's. One Last question though, do you (or anybody) have any idea what the Cardassians use as their main Beam weapon? I have heard on a few TNG episodes that they use Phasers, then I have heard a few DS9 episodes use Disruptors, then I had a Trekkie tell me once that they use "Phas-disruptors" or what is "Wave-disrusptors". Anyway, I would be happy if they just had Phasers, but which way are you going to do them? |
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Magnum:
I've heard of two weapons that the Cardassians use on their warships aside from the few mentions of phasers: Compressor Beam Spiral-Wave Disruptor I decided to go with both of them, helping to promote more variety in the mod. I'm sticking with the Federation as sole Users of phaser weapons. You may also want to check out the website under Treknology. Many of the weapons and other racial items are listed specifically under each race. [ December 31, 2002, 14:45: Message edited by: Captain Kwok ] |
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Plasma torps are direct fire? That's funny, because in all the other Star Trek games I've played, they have been *very* *slow* seekers (slow for a seeker - can still outrun most ships)... Begin2 and Starfleet Command are the only ones I can think of at the moment...
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Yeah, that was my impression too... just a huge ball of plasma that slowly (relatively speaking of course) chases down the enemy ship... with a fairly high rate of energy/damage decay with range. I would think that the biggest advantage to such a weapon would be the ability of a big ball of plasma to ignor almost all point defense weapons (infact pd laser would just heat it up more!)
Perhaps, if you went with the plasma weapon as a seeker you could crank up it's pd absorbtion to the moon - and it would be a fairly unique weapon because of this. Just my $.02 |
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wow, this mod starts looking better every day! coolness!! great work captain
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Hey Captain, one Last question I forgot to even mention. It maybe on your website, but what about Neutrals? Are they going to be in the game? And if so, will they have their own weapon systems and tech? Would they just stick with " General Components & Facilities" section on the site?
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