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Re: SE5, Tell Aaron what\'s on your Wish List
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Thanks for the suggestion Kamog Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Wit my suggestions I feel 2 & 3 MUST be in
Seeing as the way SEIV does it, is simply the only reason Ive NEVER finish a game, cos I dont like staring at a screen non-stop for hours on end just watching things (unless its a movie) And I dont have a g/f to occuipy my time while I wait http://forum.shrapnelgames.com/images/icons/icon8.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
My SE-V wish list items:
1. A Linux runtime! 2. Separate "jump drives" from sub-light drives. A jump drive component would be required to traverse a warp point, but gets you nowhere else. The sub-light drive gets you around the system but cannot get you through a warp point. The Highliner mod effects something like this, but its implementation is effectively a work-around for the fact that these two characteristics are combined together in SE-IV. Separating them would introduce interesting ship design possibilities such as the "System Ship" (ala MOO-3), or a Warp Conveyor that can do nothing more than shuttle non-warp-capable ships between two systems (the Highliner). What I like about this is that the system ships would be cheaper to build (no jump drive required) and have nore internal space for combat goodies (again, no jump drive required). 3. Pet peeve #1: Propulsion research should yield faster ships (every time). 4. Go a bit further with the synergystic facilities concept. SE-IV does this a bit (ie Robotoid Factories, Central Computer Complex). I'd like to see things that can only be created by combinations of facilities. For example, a Ship Yard facility, by itself, could create ships up to Destroyer size. A Ship Yard plus a Planetary Storage Facility allows the planet to make Light Cruisers. Add in a Space Elevator and now you can build Cruisers and Battleships. Toss in a Planetary Computing Facility and now you can make Dreads etc. 4.5 Pet Peeve #2: I'd like my ship's long-range scanners to be able to show me the details of a adversary's colonies (facilities, cargo). I think there was a missed opportunity here in SE-IV for interesting player strategizing. I would prefer, of course, to attack enemy colonies that host vital infrastructure. 5. Money. I would like to see money everywhere I look. Actually, I would like the modding capabilities to support the creation of arbitrary numbers and kinds of resources. |
Re: SE5, Tell Aaron what\'s on your Wish List
REPOST From another thread titled "SE5 Progress." Strange that Aaron makes a post on the forums and gets very little feedback. So, I'm transplanting it here to fuel the 'Wishlist' thread.
Cheers! http://forum.shrapnelgames.com/images/icons/icon10.gif Quote:
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Re: SE5, Tell Aaron what\'s on your Wish List
2 Comments then David http://forum.shrapnelgames.com/images/icons/icon12.gif
1: Wow, everything I wanted for weapon options http://forum.shrapnelgames.com/images/icons/icon7.gif 2: Looks like the 4th resource: Money ($, €, Ductats) didn’t make it, which probably will make SEV just as shallow an empirebuilder game as SEIV is. Luckily the war part of the game looks like it will be even deeper than in SEIV. |
Re: SE5, Tell Aaron what\'s on your Wish List
Hey, my feedback on the mailing list prompted half of the changes from the original method. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
I asked for a lot of the same stuff too, mind you... http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Just a few questions about the “Ordnance Amount Used” entry.
When weapon components use this entry will they all use the some ordnance supply or can we have different ordnance supplies e.g. torpedoes, missiles, shell projectiles, energy? http://forum.shrapnelgames.com/images/icons/icon12.gif Will we be able to have components that can make ordnance on bases and ships? http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
i was placing my bases into a fleet to reduce screen and reading space worked great for me
if the formaation part had worked a bit better allowing me to set a formation that affected the placement of my bases then that would have been absolutly wonderful since i could then set up a formation like the diamond for my bases allowing them to provide combat support for each other instead of my defense base with 6 point defense cannons intended to protect my spaceyard being 8 spaces away with a max range of 5 works really well at preventing missiles and fighters ehhh |
Re: SE5, Tell Aaron what\'s on your Wish List
Formations need a bit of expansion - id like to see the AI make better use of the formations and perhaps extend a learning ability to countre youre moves - it could "learn" how to play better against you - could it be possible to give it the ability to become smarter vs human players.
I guess the AI scripting will help us develop better computer opponents. |
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