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Re: OT: Narf has gone looney and wants to GM.
As for specifics on the class....
Agreed, overpowered. Wizard bonus feat progression + Wizard's spell access + much of the Sorceror's flexibility + two stats to DC's? At lower levels, that will work out okay, due to the lower base dc... but once that character gets to the point where both a Headband of Intellect and Periapt of Wisdom are feasable, DC's will get out of control rather quickly. Consider that in order for a normal wizard to increase spell DC's by +2 the wizard must invest in an extra +4 of enhancement to Int (16,000 gp); a Cleric, Paladin, Ranger, or Druid, +4 enhancement to Wis (16,000 gp, again); a Sorceror or Bard, +4 to Cha (16,000 gp); this class, however, needs merely to get +2 to both Wis and Int, at 4,000 gp each (8,000 gp); half the price. For +3, the Elementalist needs to spend only 20,000 (one 16,000 +4 item, one 4,000 +2 item) while the standard spellcasters need a maxed +6 item for 36,000 gp. The Elementalist can get +6 to his spell DC's with two +6 items (granted, for a total cost of 72,000 gp...) while the base casters have no such recourse above their +3 from enhancement bonuses. If the Elementalist manages to start with a 16 in both Int and Wis, sure, 1st level spell DC's will be a bit behind the standard spellcaster who opted for an 18 in something instead (by one point of DC). Not long after those enhanceing items are available, though.... |
Re: OT: Narf has gone looney and wants to GM.
Kaylin isn't much of a spark caster. She's more like a nuclear missle silo...
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Re: OT: Narf has gone looney and wants to GM.
Roar, watch who you're calling sparkcaster, or I'll use the wrath of my shiny earrings on you.
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Re: OT: Narf has gone looney and wants to GM.
Quote:
What's the drawback, you ask? They get exactly two non blasting spells - Light and Continual Flame. That means no Identify, no Haste, no Slow, no Fly, no Teleport, no Analyze Dweomer, no Invisibility, no Dispel Magic, no Stone to Flesh/Flesh to Stone, etc. |
Re: OT: Narf has gone looney and wants to GM.
Will you stop with using all these books? Let's stick to core books...
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Re: OT: Narf has gone looney and wants to GM.
The Complete series is about as core as you can get short of the PHB, DMG, and MM themselves.
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Re: OT: Narf has gone looney and wants to GM.
Lets just use the SRD...
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Re: OT: Narf has gone looney and wants to GM.
That sounds like a very cool class... I almost want to play it, but no Analyse Dweomer? http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: OT: Narf has gone looney and wants to GM.
It's also a very unbalanced class. If I remember right, every round they can unleash an arcane energy bolt, that is not subject to any resistances.
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Re: OT: Narf has gone looney and wants to GM.
No, that's the Warlock, and their Eldritch Blast generally only does about 1d6 damage for every two levels, and it's single-target only, so it's really not all that powerful. Also, spell resistance does apply to it.
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