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Re: Balance Mod
hi Kwok
There is no file there.... or am i really being thick.."answers on a postcard..." Drew |
Re: Balance Mod
It's attached to the first post in that thread.
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Re: Balance Mod
Kwok could you post here or on your web site... im really having a bad day cant get at it at all.
NOTE TO SELF LOG IN!!!!!! Thanks Drew |
Re: Balance Mod
An alternative download for the intel script is here:
http://www.captainkwok.net/files/scr...telligence.zip Extract to your Balance Mod's data folder. |
Re: Balance Mod
I've added a help and FAQs page for the Balance Mod. I could use some more content - so let me know if there's something you want added...
Help: http://www.captainkwok.net/balancemodhelp.php FAQS: http://www.captainkwok.net/balancemodfaqs.php |
Re: Balance Mod
In the BM can you use Intel actions that you have not researched, yet?
For example: At Intel 1. Can I lend Intel Points to a ally even though lending Intel requires level 5? If I'm at Intel 1, then choose "Sabotage Empire wide" will I carry out the action like normal, not at all or at a diminished rate? |
Re: Balance Mod v1.09 AI Update
Quote:
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Re: Balance Mod
Greetings.
I'd like a couple of testers to try out the next version (v1.10) of the Balance Mod. I just need some feedback to see how the AI is doing under different game setups etc. Send me an e-mail or PM with your contact info if you're interested... |
Re: Balance Mod
Would these new AI files work in an ongoing game or only in a new game?
At the moment I am in two large games, where it would be interesting to see differences in the AI (especially regarding attacking warp points as I mentioned earlier), but I am afraid I don't have the time to start new games. |
Re: Balance Mod
It'd have to be a new game, v1.10 is not compatible with earlier versions. But, the updated AI scripts should be ok if you just wanted to swap them in.
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