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-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

NullAshton October 7th, 2005 09:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe. Well, these imps have to get past me first... And I can hear them from a mile away. Gotta love my listen skill http://forum.shrapnelgames.com/images/smilies/happy.gif

Violist October 7th, 2005 09:42 AM

Re: OT: Narf has gone looney and wants to GM.
 
Back to the wizard's rules of survival: get those big buff physical guys to protect you while you prepare to make the universe sit up and beg. http://forum.shrapnelgames.com/image...es/biggrin.gif

Jack Simth October 7th, 2005 10:12 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

NullAshton said:
Hehe. Well, these imps have to get past me first... And I can hear them from a mile away. Gotta love my listen skill http://forum.shrapnelgames.com/images/smilies/happy.gif

Not a mile away (by RAW, a mile imposes a +528 DC to listen/spot checks ... which finding someone who is hiding/silent is all about) and there are other demons with better checks; how does a Babau's +19/+19 Hide/Move Silently sound?

Violist October 7th, 2005 10:24 AM

Re: OT: Narf has gone looney and wants to GM.
 
Now that I'm getting a little worried, I need to work out some way for Kaylin to become paranoid about her spellbook in-game. In the meantime, who all is planning on playing the campaign NullAshton is thinking about GMing? I'm in, but I'm still debating what to play.

douglas October 7th, 2005 10:32 AM

Re: OT: Narf has gone looney and wants to GM.
 
Put your spellbook in your bag of holding when you're not using it, tie the bag shut, and lock it in a chest when you're not awake and carrying it with you. Also, put some Explosive Runes on the spellbook.

Given how important a spellbook is to an adventuring wizard, I'd say you don't need any extra reason to be paranoid about it in character - paranoid protection of the spellbook is the default normal behavior.

Violist October 7th, 2005 10:49 AM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

paranoid protection of the spellbook is the default normal behavior.

Good point that. Could it survive an Explosive Runes detonation? I don't see anything about HP in the srd info.

NullAshton October 7th, 2005 12:11 PM

Re: OT: Narf has gone looney and wants to GM.
 
I also want to get Kaylin to cast the great warping thingie on me before 6 tomorrow.

NullAshton October 7th, 2005 12:13 PM

Re: OT: Narf has gone looney and wants to GM.
 
You could just leave it to me to protect. I can just sleep on it, and they'd never get it.

douglas October 7th, 2005 12:27 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

Violist said:
That's 9:00 PST? Pretty early, but I can probably manage.

That's the time he has to leave. He wants to start at 1pm Eastern, 4pm Pacific.

NullAshton October 7th, 2005 12:38 PM

Re: OT: Narf has gone looney and wants to GM.
 
Ummm? Pacific is 3 hours earlier than me. 1PM eastern, 10:00 AM PST. Usually we start at 12:00 PST, noon.


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