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Re: OT: Narf has gone looney and wants to GM.
Hehe. Well, these imps have to get past me first... And I can hear them from a mile away. Gotta love my listen skill http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: OT: Narf has gone looney and wants to GM.
Back to the wizard's rules of survival: get those big buff physical guys to protect you while you prepare to make the universe sit up and beg. http://forum.shrapnelgames.com/image...es/biggrin.gif
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Now that I'm getting a little worried, I need to work out some way for Kaylin to become paranoid about her spellbook in-game. In the meantime, who all is planning on playing the campaign NullAshton is thinking about GMing? I'm in, but I'm still debating what to play.
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Re: OT: Narf has gone looney and wants to GM.
Put your spellbook in your bag of holding when you're not using it, tie the bag shut, and lock it in a chest when you're not awake and carrying it with you. Also, put some Explosive Runes on the spellbook.
Given how important a spellbook is to an adventuring wizard, I'd say you don't need any extra reason to be paranoid about it in character - paranoid protection of the spellbook is the default normal behavior. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
I also want to get Kaylin to cast the great warping thingie on me before 6 tomorrow.
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Re: OT: Narf has gone looney and wants to GM.
You could just leave it to me to protect. I can just sleep on it, and they'd never get it.
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Ummm? Pacific is 3 hours earlier than me. 1PM eastern, 10:00 AM PST. Usually we start at 12:00 PST, noon.
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