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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
JLS with cultures go with most of PvK culture mod that works for AIC, and have the se4 Cultures or even better v3.02 Cultures as a alternate and ditch the Populace Cultures http://forum.shrapnelgames.com/images/icons/icon12.gif Imo
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
I THINK
JLS tryed to keep the ship KT down with Starliners and Colony ships to keep the overall points down for non-combat ship builds. This helps the AI be more in tuned with diplomacy or something. http://forum.shrapnelgames.com/images/icons/icon12.gif The large Colonizer moduale is for Large Transports and larger ships for the players to devise there own strategy with. [ November 17, 2003, 21:11: Message edited by: Grand Lord Vito ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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As with v3.02 and now with v4.11 most Culture values will be based on se4 Characteristic points or double points with an combined offensive and defensive value like combat, with the players feed back on the strengths and weakness of the Cultures and how the AI is perceived to be balanced in the end. http://forum.shrapnelgames.com/images/icons/icon12.gif Reference >Value Point Structure towards v4.11< Production := 7 Research := 5 Intelligence := 2 Trade := 2 Space Combat := 10 Ground Combat := 2 Happiness := 3 Maintenance := 7 SY Rate := 3 Repair := 1 [ November 18, 2003, 16:56: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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[ November 18, 2003, 14:05: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Plagues Economics Planetary Bombardment Finite Economics Planet Capture Planet defense Tactical Fighters Minefields Multi-player handicapping Improved event frequency AIC Diplomacy Is this ok with you and would you give me a hand with this? [ November 18, 2003, 18:58: Message edited by: Grand Lord Vito ] |
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