.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Narf has gone looney and wants to GM.(Edited2) (http://forum.shrapnelgames.com/showthread.php?t=21196)

Violist October 7th, 2005 01:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Yeah, I thought he said earlier... might have misread it though.

douglas October 7th, 2005 01:39 PM

Re: OT: Narf has gone looney and wants to GM.
 
Oops, I mess up which direction the time difference is in sometimes. 1 Eastern, 10 Pacific.

NullAshton October 7th, 2005 01:44 PM

Re: OT: Narf has gone looney and wants to GM.
 
Comeon! I want Kaylin to tell physics to go take a walk already with her Great Warping.

narf poit chez BOOM October 7th, 2005 03:03 PM

Re: OT: Narf has gone looney and wants to GM.
 
Earlier? I'll try to be awake for that.

NullAshton October 7th, 2005 03:15 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe. I wonder how funny a newt paladin would be.

Violist October 7th, 2005 05:05 PM

Re: OT: Narf has gone looney and wants to GM.
 
Instead of Smite Evil, they'd Smite Pondweed...

NullAshton October 7th, 2005 05:08 PM

Re: OT: Narf has gone looney and wants to GM.
 
Hehe. Wonder what newty sounds they'd make.

narf poit chez BOOM October 7th, 2005 07:25 PM

Re: OT: Narf has gone looney and wants to GM.
 
...I dunno if I can describe it to you...

...Ever watch any godzilla movies?...

Violist October 7th, 2005 07:40 PM

Re: OT: Narf has gone looney and wants to GM.
 
Those are newty noises? http://forum.shrapnelgames.com/images/smilies/shock.gif

Jack Simth October 7th, 2005 08:34 PM

Re: OT: Narf has gone looney and wants to GM.
 
Quote:

douglas said:
Put your spellbook in your bag of holding when you're not using it, tie the bag shut, and lock it in a chest when you're not awake and carrying it with you. Also, put some Explosive Runes on the spellbook.

Given how important a spellbook is to an adventuring wizard, I'd say you don't need any extra reason to be paranoid about it in character - paranoid protection of the spellbook is the default normal behavior.

Quote:

SRD, Spells, Explosive Runes
You trace these mystic runes upon a book, map, scroll, or similar object bearing written information. The runes detonate when read, dealing 6d6 points of force damage. Anyone next to the runes (close enough to read them) takes the full damage with no saving throw; any other creature within 10 feet of the runes is entitled to a Reflex save for half damage. The object on which the runes were written also takes full damage (no saving throw).

Are you SURE you want explosive runes ON your ONLY spellbook? A better option would probably be Instant Summons and several Sepia Snake Sigils which don't damage the book (Jason is to the point where he can emulate the Sepia Snake Sigils for you, as a standard action casting ... if you don't mind a few limitations on the emulated spell). Even better, get a second, maybe a third, and spend some cash to get time in the quick time plane for copying them. That's Wizards Paranoia, not setting the only spellbook to SELF DESTRUCT when read.


All times are GMT -4. The time now is 10:29 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.