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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Jamorobo August 19th, 2002 01:43 AM

Re: Babylon 5 Mod
 
What main weapons do you choose as Earth alliance. I mainly use Heavy and medium Lasers, they are definatly worth having to research physics 2. they seem to be the best weapons EA can get even though the heavy laser has a reload rate of 4! they are better than the Laser/pulse array you get for EA once you have advanced laser weapons as you can fit two HL's in the space of one Heavy L/P array, this sort of cancels out the L/p having a reload rate of 3 compared to the HL's 4. I think The L/pP array needs to be improved, maby more range or take less space, it seems to have a big penelty allready with the high maintanance cost. Is isn't really woth researching laser and pulse weapons and then advanced laser weapons when u get to level 7 in lasers.

About Val's point on fighters having too good a weapons, this is definatly shown when researching partical weapons as EA as at level 1 PW's at the start of the game all the Particle weapons you can get one go 1 space, except for one weapon.... The uni-pulse cannon which can go 2 spaces, and guess what! This is a fighter weapon !!!!! The first partical weapons you can get allow fighters to shoot further than ships !!!!!

Fyron August 19th, 2002 02:02 AM

Re: Babylon 5 Mod
 
http://forum.shrapnelgames.com/images/icons/icon9.gif No Vorlon weapons? Hope they get added soon! http://forum.shrapnelgames.com/images/icons/icon7.gif

pathfinder August 19th, 2002 03:16 AM

Re: Babylon 5 Mod
 
Jam: I haven't chosen yet for the EA. What ones did they use in the show? I personally like the missiles, especially the rapid-fire (RF) Versions. Hehe, RF long Range...hehe http://forum.shrapnelgames.com/images/icons/icon12.gif

and take a look at the Shadows fighter weapons... they have one that starts at range 4 IIRC and keeps growing. I had 10 of them slaughter a fleet of 50+ Minbari ships way back when (no Minbari race-specific weapons tho').

bTW me got a "ghost" system in current test game. No system name. planets have numbers, but no name for the system....?????

[ August 19, 2002, 02:26: Message edited by: pathfinder ]

Nomor August 19th, 2002 06:00 AM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Any one know the name and title of the Brakiri leader?
<font size="2" face="Verdana, Helvetica, sans-serif">Brakiri ambassador Kullenbrak from DAY OF THE DEAD
Episode 5.8? Title could be Guild Leader/Master? Guessing at that.

"Kullenbrak: --and everything is ok? We can purchase Babylon 5 for the Brakiri? It must be ours by sunset.
Lochley: Well, it's certainly an unusual request. We can normally only rent space around here."

Brakiri ambassador Yabc Ftoba or
Lethke Zum Bartrado from Cards

Suicide Junkie August 19th, 2002 06:37 AM

Re: Babylon 5 Mod
 
Re: Ghost system.

Either the systemnames list is too short, or there is an extra blank line somewhere in the file (likely at the beginning or end)

pathfinder August 19th, 2002 12:29 PM

Re: Babylon 5 Mod
 
Thanks Nomo & SJ!

Looks like the systemname file is a bit short, didn't see any gaps...

[ August 19, 2002, 11:33: Message edited by: pathfinder ]

Suicide Junkie August 19th, 2002 03:07 PM

Re: Babylon 5 Mod
 
For balance, probably.

I also doubt that one of those ships could fire all of its guns in one combat turn (never mind firing all at one target). Having so many guns would be useful for coverage in RL, but SE4 dosen't model firing arcs.

oleg August 19th, 2002 10:28 PM

Re: Babylon 5 Mod
 
I introduced some new images to Minbari shipset. I especially like race_portrait picture http://forum.shrapnelgames.com/images/icons/icon7.gif

1029788766.zip

[ August 19, 2002, 21:52: Message edited by: oleg ]

jimbob August 19th, 2002 10:45 PM

Re: Babylon 5 Mod
 
The Minbari thank you Oleg

Edit: A friend of mine would like to play in the B5 PBW test game as well. Any races still open?

[ August 19, 2002, 21:47: Message edited by: jimbob ]

oleg August 19th, 2002 11:23 PM

Re: Babylon 5 Mod
 
I just noticed that I included AI_general.txt file for standard SeIV. Be carefull if you unzip into Babylon5 mod folder then.


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