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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
AT,
Klingon BOP mpount appears to only be available for DD class ships. Description states its available for Scout, FF, and DD. Have fixed this with decreasing min size to 220. However, how do you preclude the usage on the small transport? CB |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
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Better start deploying mines real fast.... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Here is another issue Ive just come across with resource ships. Someone else please see if they can recreate this.
1.) Design resource ship 2.) Upgrade same ship....it will say you need more crew quarters allowing you to add more mining components 3.) Upgrade again.....same thing...this allows you to place huge numbers of comp[onents on a ship that should not be able to carry the size. CB |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Thanks, I will check this out. Sounds more like an SEIV bug though than a mod issue.
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
FOund the bug with the satellite upgrade issue. http://forum.shrapnelgames.com/images/smilies/happy.gif Was a good catch.
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
Here is what I have done so far for the next patch that will be released on the 28th.
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Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
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Planet - Change Conditions I am not sure but I think this might be climate. Value would be the resources. |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
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I am working on a basic tech tree that will help aid players. It will be a lot like the ones I made way back in one of the eariler version of the mod. Too bad there isn't a program that will do this for me automatically. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
As you my have noted I have added a few new racial traits for players to use. This was in response to comments from players who wanted the option to boost resource generation as a racial trait but not one as great as the AI bonuses.
This change will effect any EMP files created for use with version 1.9.4.2 of the mod. I am however going to add all new EMP files for use with the mod. Only the major races will have EMP files. (Including the extra federation sets but they will be in a seperate folder) The players will now be able to take either a resource gathering advantage or disadvantage. They will also be able to take a research advantage or disadvantage as I am also adding in three new research disadvantage traits. Before I generate the new EMP files I was wondering if there are any more requests for Racial Traits both advantage and disadvantage? Please post your comments no later than this evening. Thanks. |
Re: The Star Trek Mod - 1.9.4.2 Deluxe *Released*
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Thanks AT, also good call with the BOP mount. I found several destroyers were effectively taking on battleships with few losses. Will be interesting to see. And thanks for the tip on remote mining....has done the trick. One question....Do % traits affect remote mines or just planetary facilities? Forgive the questions, but your efforts have inspired me to learn a little more about the game mechanics and how to tweak it. I really dont have the time to consider an attempt at a full on mod but hope to help where I can. CB |
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