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Re: Heroes
The Djinn is not unique, but the last summoned djunn replaces him wiht himself. Thus he can get heroics. Might be considered a bug, but doesn't matter too much.
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Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
MA Tien Chi's red guards dont lose hp during winter when they are diseased.
As in, if they get diseased when they have 12 hp, they lose the normal 1 hp but not the seasonal (power of the spring) |
Re: Caves get inappropriate random events
How nice of them http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Caves get inappropriate random events
not really, I've been spamming rain of toads to make them sick. But instead of being weakened by it, they get stronger http://forum.shrapnelgames.com/images/smilies/eek.gif
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Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
Unit #1536 Anointed of Rhuax's random magic pick doesn't seem to work.
Well either that, or I am truly unlucky, since I have played EA Abysia in three consecutive SP games and recruited 200+ of this unit without getting a single random magic of any kind. http://forum.shrapnelgames.com/image...s/confused.gif |
Re: Caves get inappropriate random events
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Re: Caves get inappropriate random events
I haven't updated the list yet. Too much effort to be able to do it at work since I need to go back over posts, pick things up and then edit them in at the right places. It's stuff that requires JK to fix it, so I'd rather concentrate on ironing out the typos so that they will be gone in the next patch. My time IS limited, even though casual forum browsing and a few short posts from work may make it seem otherwise.
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Seducing again
Am I the only one who uses seducing that much? I just encountered a [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] major bug [img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img][img]/threads/images/Graemlins/Bug.gif[/img] : rather than using the same code that's being used to check where units retreat to when fleeing from a battle, units from a successful seduction happily go to any random adjacent province. Even if it's underwater and none (seducer and seduced) can survive there or even go there normally. So basically what you get is a successful seduction and two drowned units. Yee-Haw. http://forum.shrapnelgames.com/image...ies/tongue.gif
I guess that aquatic units would flee to land provinces, too. http://i15.tinypic.com/4kcpvux.jpg |
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