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Re: A few observations
This TreatyElements.txt file is a figment of your imagination. However, there are adjustable trade values added to settings.txt for the next patch.
I'm not sure why all the fuss with Boarding Parties. They double in their ability from low to max tech, as most items in the mod do. It's a good idea to research them if because you're Boarding Ships will need more support components such as Shield Depleters etc. as the game progresses. Not to mention, you get Security Stations with the same research as well. I don't see the fuss with sensors. Big deal if it's an important tech to research at the beginning. |
Re: A few observations
LOL, you're right about the treaty elements! I must have been thinking about victory conditions or something http://forum.shrapnelgames.com/image...ies/tongue.gif
Oh, the boarding parties do double? I guess they're reasonable then - I thought they only went up to level 5 with 300 marines apiece. The sensor issue I think is a balance thing - if the first few levels of sensors are Really Really Important and anyone who fails to know the secret that they have to research them is going to fall significantly behind, then it seems the sensor tech is unbalanced, much like Meson Blasters were in stock - Meson Blasters were the uber weapon and if you didn't know that they were and didn't research them, you fell significantly behind. (OK, it's not all THAT serious, given that it's only 2 levels of a tech, not an entire tech with 100 levels or whatever, so you can't fall TOO far behind - but it just seems unbalanced to me!) So it's a minor balance thing, but a balance thing nonetheless. |
Re: A few observations
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I would rather see it as it is getting bigger, or at least heavier or something. So that the time a frigate is the same size as a destroyer, then they are either equal, or that the frigate is only slightly better than the destroyer. If you want the advantage of automation or miniturization, then mod that in with components or mounts. |
Re: A few observations
Except it's a lot more obvious. The player will be like, "Man, my sensor range is quite small", and will look to see how he can make it better. The effectiveness of a weapon compared to another is less obvious.
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Re: A few observations
None of the ship sizes overlap in the Balance Mod as they do in stock. The larger size of the ship does come into play for acceleration and turning, so a 250kT Frigate will be a bit more nimbler than a 300kT one.
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Re: A few observations
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2. Drop armor on Fighter and squeeze shields on it. 3. Bomber load out: Rocket Pod, Shields, Cockpit, Life, Engines. Try that at Max range against your Anti-Fighter Frigates. |
Re: A few observations
Any ETA on BM update, Kwok?
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Re: A few observations
I should be able to post the update tonight.
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Re: A few observations
Pleeeaaassssseeeeee make a 1.09a, so MANY of us can continue our PBW games that are MANY turns into the game!
Yes, I'm begging. :-) |
Re: A few observations
Ugh, there's a few minor AI issues to resolve before I can post v1.10. It'll probably push until Saturday night.
--- I will do something for v1.09, but probably not until the next weekend. |
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