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Re: AI Campaign => For a Challenging AI opponent
Originally posted by deccan:
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The right-click for existing description. Name := Engineering Section I Description := Ships centralized operations center where trained personal carry out ship and tasked operational services. Damage Resistance := 45 .Damage Control. .Increases Ships maintenance efficiency. Perhaps adding {combat} with damage control may be more applicable, but then again not. The engineering section also may take the initial blunt of {movement} thru some sectors, asteroids, storms, and warp points that will offer your ship damage as a toll for the right of passage. I do like your descriptions. However “basic ship repair services” can not apply to the Engineering Section since the engineering section does not make repairs. “Damage Control” at least as of now, seems the most applicable. However, “basic ship repair services” makes a nice fit towards the AIC: Name := Repair Bay Compartment I Description := Component fits on most ship hulls and repairs other ships in space. ."Basic ship repair services" of 3 components per turn. . Installs on any ship. . Do to logistics, Efficiancy loss. .Operations results in less defenses. Quote:
Right-Click AIC Point defense Cannons you will notice +nn to hit there http://forum.shrapnelgames.com/images/icons/icon12.gif AIC also goes with a –to hit on early beam and some torp weapons, perhaps a mention of “newly prototyped weapon targeting result in a -2 to-hit”. However, the exact numbers to me still seem way to textbook, with v4.11 we have inserted for most beam weapons “~newly prototyped weapon targeting results in a slight decrease in targeting”. AMT “~prototype results in a moderate decrease in targeting” NS weapons "~prototype results in a moderate decrease in targeting Etc. AIC will have a plus to hit on most higher level beam and torpedo weapons, so I have yet to devise a descriptive phrase for the plus levels. Any ideas on a few descriptive phrases? [ November 20, 2003, 14:24: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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"An improved firing system results in a slightly more accurate weapon." "This weapon reduced recoil when firing results in slightly more accurate attacks." For low bonuses. "This weapon access to sensors data gives it a better accuracy than average." "Basic heat based targetting means this weapon is more likely to hit its target." For average bonuses. "Tiny computer chips built in on this weapon makes it much more accurate." "Advanced targetting systems allow this weapon to track its target, resulting in a much improved accuracy." For the best bonuses. Or for weapons with a rate of fire greater than one: "The delay before firing allows this weapon to be slightly/more/much more accurate than average." "The slower rate of fire allow targetting systems to calculate a slightly/more/much more precise trajectory." Here you are. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
JLC, I remember you posted about returning to the 3.02 AI politics in the next patch. What exactly is the change ? Right now I am playing 4.01 game against 10 AIs and almost WHOLE politics table is green. Only two wars. I am at peace with all AIs http://forum.shrapnelgames.com/images/icons/shock.gif Boring !!! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: AI Campaign => For a Challenging AI opponent
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Obviously, in multiplayer, it is definitively a whole different story. Here diplomacy rules as queen, or bullying and threatening, depending on your Empire. Who said I belong to the latter Category? *Smirks* |
Re: AI Campaign => For a Challenging AI opponent
Is the code used by deccan effecting my browser?
He will have to add some returns or just post it in text. |
Re: AI Campaign => For a Challenging AI opponent
Yes, but it will only be an issue while that post is on the first page. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
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But I think JLS has set the declare war value high for other races in the Last release so they will not commit to a full game at war but they will get very angry and break treaty negotians but there is always a chance they will become freinds much latter. I like this approach but I tend to agree with you Oleg the Psycos should be a little more psyco http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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[ November 20, 2003, 16:22: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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"An improved firing system results in a slightly more accurate weapon." "This weapon reduced recoil when firing results in slightly more accurate attacks." For low bonuses. "This weapon access to sensors data gives it a better accuracy than average." "Basic heat based targetting means this weapon is more likely to hit its target." For average bonuses. "Tiny computer chips built in on this weapon makes it much more accurate." "Advanced targetting systems allow this weapon to track its target, resulting in a much improved accuracy." For the best bonuses. Or for weapons with a rate of fire greater than one: "The delay before firing allows this weapon to be slightly/more/much more accurate than average." "The slower rate of fire allow targetting systems to calculate a slightly/more/much more precise trajectory." Here you are. http://forum.shrapnelgames.com/images/icons/icon12.gif </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">How do you guys come up with this stuff. |
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