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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Nomor August 21st, 2002 05:11 AM

Re: Babylon 5 Mod
 
[quote]Originally posted by Imperator Fyron:

Thanks http://forum.shrapnelgames.com/images/icons/icon10.gif ... but

Also can we not have Listening Post's with a range factor e.g.

Ok.. Range of 3 ..4..5 etc ..would this not make for better strategy?

Re: Fighter and warp points. Was this ability not implemented by MM, it is mentioned in the Data files? http://forum.shrapnelgames.com/image...s/confused.gif

Data\VehicleSize.txt\ under

"Fighter:

Moves like a ship.
May or may not have the ability to warp through warp points. http://forum.shrapnelgames.com/image...s/confused.gif
Once fuel is exhausted, it is destroyed. "
http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron August 21st, 2002 05:23 AM

Re: Babylon 5 Mod
 
Also can we not have Listening Post's with a range factor e.g.

Ok.. Range of 3 ..4..5 etc ..would this not make for better strategy?


If the Long Range Scanner ability works on facilities, then yes. http://forum.shrapnelgames.com/images/icons/icon7.gif

Re: Fighter and warp points. Was this ability not implemented by MM, it is mentioned in the Data files? http://forum.shrapnelgames.com/image...s/confused.gif

Well... it seems as if it is an unimplemented feature.

Suicide Junkie August 21st, 2002 05:25 AM

Re: Babylon 5 Mod
 
"May or may not have the ability to warp through warp points."
I read that as "I haven't decided if fighters will be able to or not"
Then, Aaron made the fighters, and forgot to update that comment.

pathfinder August 22nd, 2002 01:32 AM

Re: Babylon 5 Mod
 
Nomo: The Listening Post allows in-system scanning. Research sensors (I forget what level) and you get them. The you build them, 1 per system is effective IIRC. They DO work http://forum.shrapnelgames.com/images/icons/icon12.gif

Nomor August 22nd, 2002 03:56 AM

Re: Babylon 5 Mod
 
Val et al. http://forum.shrapnelgames.com/images/icons/icon7.gif

Would it not make more sense to let Space Stations be "constuctable" by Colonies with out the need for a construction facility?
Fledgling colonies could construct a Space Station to provide repair/ ship construction abilities in less time.

A Basic Space Station: 1x Bridge; 2x Life Sup; 2x Crew Qtr; 1x Ship Yard; 2x Cobra Bays; Cost=6600m 200o 500r would take approx 1.2 years for a 500 pop jubilant colony to construct.

If they go to emergency build then .6 years. We can always assume that a colony of 500 million has some ability to build an orbital Space Station just like we assume they can trade resources and are contacted by a merchant fleet. If they decide an Orbital Station would benefit them more; so be it.( I've not checked if this is possible in the data files) http://forum.shrapnelgames.com/images/icons/blush.gif
On another note. Is there a scanner that lets you see what's on a planet/colony from space?i.e.Facilities/Troops etc? http://forum.shrapnelgames.com/image...s/confused.gif I seem to remember having this ability in the Original SEIV game, but it's so long since I've bothered with the non B5Mod that I've forgotten? http://forum.shrapnelgames.com/images/icons/icon9.gif

Re: Fighters. http://forum.shrapnelgames.com/images/icons/icon9.gif Does anyone have any pull with MM? I think it would be cool http://forum.shrapnelgames.com/images/icons/icon6.gif if fighters could use Jump Gates/Warp Points. They could then be used to Recon neighbouring system if you parked your Carrier just next to the Jump Gate. It would also be nice if they had some kind of immunity to gravitational forces say, due to their small size i.e. their power to weight ratio is better than a ships, as is their strength.

[ August 22, 2002, 03:20: Message edited by: Nomorlurk ]

Fyron August 22nd, 2002 04:02 AM

Re: Babylon 5 Mod
 
Would it not make more sense to let Space Stations be "constuctable" by Colonies with out the need for a construction facility?

You cannot build bases without a Space Yard. That is hard-coded.

On another note. Is there a scanner that lets you see what's on a planet/colony from space?i.e.Facilities/Troops etc? http://forum.shrapnelgames.com/image...s/confused.gif I seem to remember having this ability in the Original SEIV game, but it's so long since I've bothered with the non B5Mod that I've forgotten? http://forum.shrapnelgames.com/images/icons/icon9.gif

No. You have to attack a planet to see what's on it.

Re: Fighters. http://forum.shrapnelgames.com/images/icons/icon9.gif Does anyone have any pull with MM? I think it would be cool http://forum.shrapnelgames.com/images/icons/icon6.gif if fighters could use Jump Gates/Warp Points...

MM listens to the masses. http://forum.shrapnelgames.com/images/icons/icon7.gif If enough people request a feature (that isn't impossible to do within the game code), he usually adds it to the game.

killer August 22nd, 2002 05:10 AM

Re: Babylon 5 Mod
 
Where could I get the current By5 mod?

[ August 22, 2002, 04:15: Message edited by: killer ]

Fyron August 22nd, 2002 05:32 AM

Re: Babylon 5 Mod
 
From the download section of PBW. There are 4 files. 3 are in the Mods section, and the other is in the Ship Sets section.

killer August 22nd, 2002 06:16 AM

Re: Babylon 5 Mod
 
PBW?

pathfinder August 22nd, 2002 06:19 AM

Re: Babylon 5 Mod
 
PBW= Play By Web


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