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-   -   AI Campaign => For a Challenging AI opponent (http://forum.shrapnelgames.com/showthread.php?t=8703)

QBrigid November 20th, 2003 06:41 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
I have some comments about Stellar Manipulation.

AI plays very well now IMHO. But, and I mean BUT, the combination of those two tweaks made human SM very robust. In the game I play with latest settins, it is very easy for humans to get very effective expansion tool.

I suggest to restor the values of human SM warp openers to 3,4 and 6 LY. It should't be a problem given the new cheap research cost !

Just MHO, may be i'm too harsh on feloow humans http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.

Existing AIC warp opened at 4ly, 6ly and 10ly at sm3 works really good in a no-warp game with most FQM and upper AIC maps.

[ November 20, 2003, 16:43: Message edited by: QBrigid ]

QBrigid November 20th, 2003 06:49 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by oleg:
So, FQM will be a part of AIC now ? Good, but _watch out_ for starting HW settings - medium/large moons will expose one of the remaining SE bugs !
<font size="2" face="sans-serif, arial, verdana">Is this true?
I read in a post that the AI will get hung up with pop transport if there are moons present.

I don't care if this is true, we want FQM http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 20, 2003, 16:50: Message edited by: QBrigid ]

Alneyan November 20th, 2003 06:58 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by QBrigid:
I read in a post that the AI will get hung up with pop transport if there are moons present.

I don't care if this is true, we want FQM http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Fyron answered below in the thread that the problem with moons as homeworlds is no longer true. (That is what you quoted) And as far as I know, the AI handles perfectly well moons, I saw it transfering population from one world to another, both of them with colonized moons.

I believe these... well, sentences came from playing too much and above all, having too much imagination and free time on my hands. *Smirks*

Fyron November 20th, 2003 08:17 PM

Re: AI Campaign => For a Challenging AI opponent
 
You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM. http://forum.shrapnelgames.com/images/icons/icon12.gif

JLS November 20th, 2003 09:27 PM

Re: AI Campaign => For a Challenging AI opponent
 
QB you read this in a post a few months ago, however QB you have not seen this in AIC v4. Oleg and others have made this post some time ago, I am not sure of all the details.

In all cases, the AI uses a Debarkation Depot and Transports. The AI in AIC should never have Population problems http://forum.shrapnelgames.com/images/icons/icon7.gif
- - - - -

Quote:

You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM.
<font size="2" face="sans-serif, arial, verdana">http://forum.shrapnelgames.com/images/icons/icon10.gif FQM ported fine http://forum.shrapnelgames.com/images/icons/icon12.gif

QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications?

[ November 20, 2003, 20:00: Message edited by: JLS ]

Fyron November 20th, 2003 10:48 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications?
<font size="2" face="sans-serif, arial, verdana">No. Alneyan was alluding to the HW issue, so I was just making it more explicit.

deccan November 20th, 2003 11:37 PM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by QBrigid:
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.

<font size="2" face="sans-serif, arial, verdana">I would agree that SM feels far too easy. Having planet creating ships all over the place is easy and feels like a really cheap advantage over the AI.

Fyron November 20th, 2003 11:39 PM

Re: AI Campaign => For a Challenging AI opponent
 
Welcome to the world of SE3. http://forum.shrapnelgames.com/images/icons/icon10.gif In fact, SM was so easy that it was a good tactic to go around blowing up all of your planets and building a new large one from them (no huge)! Asteroids had no "size" in SE3. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ November 20, 2003, 21:43: Message edited by: Imperator Fyron ]

JLS November 21st, 2003 12:25 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by deccan:
Originally posted by QBrigid:
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
- - - - - - - - - - - - - - - - - - - - - - - - -
I would agree that SM feels far too easy.

<font size="2" face="sans-serif, arial, verdana">Agreed, the reduction of v4.0 SM research cost was hasty on my part, the consensus is to raise this back to v3.02.
- - -

Quote:

Having planet creating ships all over the place is easy and feels like a really cheap advantage over the AI.
<font size="2" face="sans-serif, arial, verdana">You may be surprised, the AIC AI Players do well with its own Colony expansions via its own Create Planet vessels.

There will be only a slight Human Player advantage here http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 20, 2003, 22:45: Message edited by: JLS ]

JLS November 21st, 2003 12:30 AM

Re: AI Campaign => For a Challenging AI opponent
 
Quote:

Originally posted by Imperator Fyron:
Welcome to the world of SE3. http://forum.shrapnelgames.com/images/icons/icon10.gif In fact, SM was so easy that it was a good tactic to go around blowing up all of your planets and building a new large one from them (no huge)! Asteroids had no "size" in SE3. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="sans-serif, arial, verdana">Blowing up the AI players Star Systems or Planets have little to NO Human Player Advantages to that of the AI Players, in AIC http://forum.shrapnelgames.com/images/icons/icon7.gif

Actually, with AI Campaign; it is the Human Player that MUST be on its guard against the AI players Star or Planet Destroyers, http://forum.shrapnelgames.com/images/icons/icon12.gif

[ November 20, 2003, 22:32: Message edited by: JLS ]


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