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Re: AI Campaign => For a Challenging AI opponent
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Existing AIC warp opened at 4ly, 6ly and 10ly at sm3 works really good in a no-warp game with most FQM and upper AIC maps. [ November 20, 2003, 16:43: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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I read in a post that the AI will get hung up with pop transport if there are moons present. I don't care if this is true, we want FQM http://forum.shrapnelgames.com/images/icons/icon10.gif [ November 20, 2003, 16:50: Message edited by: QBrigid ] |
Re: AI Campaign => For a Challenging AI opponent
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I believe these... well, sentences came from playing too much and above all, having too much imagination and free time on my hands. *Smirks* |
Re: AI Campaign => For a Challenging AI opponent
You will only ever encounter a problem with HWs if you use a bad planet start. Unless, of course, JLS merged FQM into AIC improperly and did not maintain the careful allow HW settings on all of the systems in FQM. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: AI Campaign => For a Challenging AI opponent
QB you read this in a post a few months ago, however QB you have not seen this in AIC v4. Oleg and others have made this post some time ago, I am not sure of all the details.
In all cases, the AI uses a Debarkation Depot and Transports. The AI in AIC should never have Population problems http://forum.shrapnelgames.com/images/icons/icon7.gif - - - - - Quote:
QB made no mention of a Home World Fyron, is there an issue with moons and AI transport in other applications? [ November 20, 2003, 20:00: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
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Re: AI Campaign => For a Challenging AI opponent
Welcome to the world of SE3. http://forum.shrapnelgames.com/images/icons/icon10.gif In fact, SM was so easy that it was a good tactic to go around blowing up all of your planets and building a new large one from them (no huge)! Asteroids had no "size" in SE3. http://forum.shrapnelgames.com/images/icons/icon10.gif
[ November 20, 2003, 21:43: Message edited by: Imperator Fyron ] |
Re: AI Campaign => For a Challenging AI opponent
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There will be only a slight Human Player advantage here http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 20, 2003, 22:45: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
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Actually, with AI Campaign; it is the Human Player that MUST be on its guard against the AI players Star or Planet Destroyers, http://forum.shrapnelgames.com/images/icons/icon12.gif [ November 20, 2003, 22:32: Message edited by: JLS ] |
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