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Re: Balance Mod v1.10 Available!
Thank you, Captain Kwok. I very much appreciate, and I'm grateful for, all the work you are doing with the Balance Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif I don't play stock SEV; I only play Balance Mod.
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Re: Balance Mod v1.10 Available!
Thank you!
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Re: Balance Mod v1.10 Available!
When you place an emergency propulsion on a ship design, a warning appears that you can only have one emergency energy component on the vehicle, even if it's the only one on the ship.
Can you please look at this? Thanks! |
Re: Balance Mod v1.10 Available!
Greetings...
There was a small problem with one of the default AI files and so you should re-download the mod to fix: http://www.captainkwok.net/balancemod.php --- I'll check out the emergency propulsion component. |
Compression
Thanks for the new version! I've been looking forward to the AI improvements. Hopefully they will attack me and build research labs now. Incidentally, and I don't know whether you addressed this or not, but in 1.09 the AI would refuse any gift I offered them. Sometimes they would even request an economic loan or military aid, but if I replied with an appropriate gift of resources or ships, they would reject it.
I don't know if you have to pay for bandwidth, or have bandwidth limits, but after unzipping the mod and AI files together, I was able to recompress the entire 1.10+ folder down to 3.32 MB using 7-zip (in the 7z format)... FYI. Edit. Small text bug: Quote:
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Re: Compression
I don't have 7-zip, I use WINRAR.
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Re: Compression
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Re: Balance Mod v1.10 Available!
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Possible bug ? Just fired up a game to see the new "goodies" (light/heavy armor etc.) with all tech points enabled. Noticed in ship sizes that the freighters (at lvl 3) were at 400 / 700 / 1000 kt for small/medium/large. |
Re: Compression
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http://www.7-zip.org/ Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !! |
Re: Compression
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Another bug (?) in Settings.txt: Quote:
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