.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Balance Mod Available for SE:V (http://forum.shrapnelgames.com/showthread.php?t=30863)

Kamog October 14th, 2007 07:08 AM

Re: Balance Mod v1.10 Available!
 
Thank you, Captain Kwok. I very much appreciate, and I'm grateful for, all the work you are doing with the Balance Mod. http://forum.shrapnelgames.com/images/icons/icon7.gif I don't play stock SEV; I only play Balance Mod.

fabio80mi October 14th, 2007 07:32 AM

Re: Balance Mod v1.10 Available!
 
Thank you!

Kamog October 14th, 2007 09:16 AM

Re: Balance Mod v1.10 Available!
 
When you place an emergency propulsion on a ship design, a warning appears that you can only have one emergency energy component on the vehicle, even if it's the only one on the ship.

Can you please look at this? Thanks!

Captain Kwok October 14th, 2007 10:47 AM

Re: Balance Mod v1.10 Available!
 
Greetings...

There was a small problem with one of the default AI files and so you should re-download the mod to fix:

http://www.captainkwok.net/balancemod.php

---

I'll check out the emergency propulsion component.

Saber Cherry October 14th, 2007 01:55 PM

Compression
 
Thanks for the new version! I've been looking forward to the AI improvements. Hopefully they will attack me and build research labs now. Incidentally, and I don't know whether you addressed this or not, but in 1.09 the AI would refuse any gift I offered them. Sometimes they would even request an economic loan or military aid, but if I replied with an appropriate gift of resources or ships, they would reject it.

I don't know if you have to pay for bandwidth, or have bandwidth limits, but after unzipping the mod and AI files together, I was able to recompress the entire 1.10+ folder down to 3.32 MB using 7-zip (in the 7z format)... FYI.


Edit. Small text bug:
Quote:


Ability 3 Type := Description Only
Ability 3 Description := Small Fighters can only have a maximum of 4 engines.

(...)

Requirement 4 Description := Small Fighters can only have a maximum of 2 engines.
Requirement 4 Formula := Get_Design_Ability_Component_Count("Movement Standard") <= 2



Ironmanbc October 14th, 2007 03:17 PM

Re: Compression
 
I don't have 7-zip, I use WINRAR.

AstralWanderer October 14th, 2007 05:04 PM

Re: Compression
 
Ironmanbc said:
I don't have 7-zip, I use WINRAR.


IZArc, TugZip and ZipGenius can handle Rar, 7-Zip, Zip, Ace and numerous other formats. They are all free so it makes good sense to use the most efficient compression option available.

fdlu October 14th, 2007 06:08 PM

Re: Balance Mod v1.10 Available!
 
Quote:

Captain Kwok said:
Greetings!

The next version of the Balance Mod is finally available. There's been a ton of fixes/revisions to both the data files and AI. Note that v1.10 is not save game compatible with previous Balance Mod versions and it requires the latest version of SE:V to run.

Download it here:
http://www.captainkwok.net/balancemod.php

Version 1.10 (14 October 2007)
--------------------------------
.
.
23. Changed - Increased maximum size of Medium Freighter hulls to 800kT
24. Changed - Increased maximum size of Large Freighter hulls to 1200kT
.
.



Possible bug ?

Just fired up a game to see the new "goodies" (light/heavy armor etc.) with all tech points enabled.

Noticed in ship sizes that the freighters (at lvl 3) were at 400 / 700 / 1000 kt for small/medium/large.

Arralen October 14th, 2007 06:21 PM

Re: Compression
 
Quote:

AstralWanderer said:
Ironmanbc said:
I don't have 7-zip, I use WINRAR.

IZArc, TugZip and ZipGenius can handle *numerous* formats. They are all free so it makes good sense to use the most efficient compression option available.

Why use a poor substitute to the real thing - especially if it's free and opensource anyway?
http://www.7-zip.org/


Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !!


Saber Cherry October 14th, 2007 07:06 PM

Re: Compression
 
Quote:

Arralen said:
Btw., Kwok, thanks for your mod - it makes an abysmal game usuable, what is quite a feat !!



Agreed.



Another bug (?) in Settings.txt:

Quote:


//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 20
Maximum Number Of Systems Small Quadrant := 50
Minimum Number Of Systems Medium Quadrant := 50
Maximum Number Of Systems Medium Quadrant := 100
Minimum Number Of Systems Large Quadrant := 100
Maximum Number Of Systems Large Quadrant := 150
//---------------------------------------------------------------------------------------
Minimum Number Of Systems Small Quadrant := 10
Maximum Number Of Systems Small Quadrant := 20
Minimum Number Of Systems Medium Quadrant := 30
Maximum Number Of Systems Medium Quadrant := 60
Minimum Number Of Systems Large Quadrant := 60
Maximum Number Of Systems Large Quadrant := 100
//---------------------------------------------------------------------------------------


I assume the second copy will overwrite the first? Not sure which set is intended, but personally, I like the lower numbers better.


All times are GMT -4. The time now is 12:16 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.