.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

AMF December 30th, 2003 06:20 AM

Re: STM "Final v1.7.5" Discussion
 
Ummm... I'm an idiot. The game settings say "no sabotage." I didn't realize that this meant no intel at all. Is it possible for me to resubmit my empire, since I did the standard Cardassian start (which is somewhat reliant on intel...)?

thanks,

Alarik

Atrocities December 30th, 2003 07:05 AM

Re: STM "Final v1.7.5" Discussion
 
Intel is still on, but you won't be able to do projects that will kill populations or anger them.

Once a game has been started you cannot change your empire file.

Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game.

DavidG December 30th, 2003 03:18 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by jimbob:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Your ships in a fleet with the default ship and fleet orders (Optimal range) do not fire in comabat?
<font size="2" face="sans-serif, arial, verdana">I've noticed that if I break a treaty and try to attack in the same turn that my ships will (sometimes? always?) close with the enemy but not attack/fire. Is this a possibility in your case? It was a glitch I noticed in pre-gold, so maybe this isn't your problem. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">no the combat in question was with an empire I've never had any treaty with.

the weapons I had were Borg Ripper beams. Although I also noticed this in a different game when a Romulan fleet under human control attacked me and didn't fire. I think I had it happen when playing the Feds too.

Fyron December 30th, 2003 07:30 PM

Re: STM "Final v1.7.5" Discussion
 
The intelligence box is always disabled until you have contact with at least one race.

AMF December 30th, 2003 07:51 PM

Re: STM "Final v1.7.5" Discussion
 
Well, shoot, now I *really* feel stupid. http://forum.shrapnelgames.com/images/icons/icon9.gif

sigh.

Carry on. As you were. Nothing here to see. Move along, move along...


Quote:

Originally posted by Imperator Fyron:
The intelligence box is always disabled until you have contact with at least one race.
<font size="2" face="sans-serif, arial, verdana">

mottlee December 30th, 2003 08:02 PM

Re: STM "Final v1.7.5" Discussion
 
Well every one is due at least 1 "OH SH*T!" http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif


Quote:

Originally posted by alarikf:
Well, shoot, now I *really* feel stupid. http://forum.shrapnelgames.com/images/icons/icon9.gif

sigh.

Carry on. As you were. Nothing here to see. Move along, move along...


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Imperator Fyron:
The intelligence box is always disabled until you have contact with at least one race.

<font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

AMF December 30th, 2003 08:40 PM

Re: STM "Final v1.7.5" Discussion
 
I think I'm rapidly using up my quota though...

Quote:

Originally posted by mottlee:
Well every one is due at least 1 "OH SH*T!" http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="sans-serif, arial, verdana">

Atrocities December 31st, 2003 02:29 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
Hmmm...I set up a solitaire game with "no sabotage" in the set up and during the game I noticed the Intelligence box was not active, so I figured there was no intel at all.

But, if there is some intel going on, then I'll stsick with my original setup... (so no action required in that case).

Thanks,

Alarik
Cardassia in Star Trek Mod II game

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
Intel is still on, but you won't be able to do projects that will kill populations or anger them.

Once a game has been started you cannot change your empire file.

Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game.

<font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hey I don't think we have started STM 2 yet, so you can withdraw and join again and upload your replacement EMP file, or simply email it to me.

Even though Sabo is turned off, and Espo is on, you can still use intel, but you won't have access to some nasty sabo projects. Take a look at the intel file to see what you will have access to and if you want to keep your current emp files as is.

AMF December 31st, 2003 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
Hmmm...I set up a solitaire game with "no sabotage" in the set up and during the game I noticed the Intelligence box was not active, so I figured there was no intel at all.

But, if there is some intel going on, then I'll stsick with my original setup... (so no action required in that case).

Thanks,

Alarik
Cardassia in Star Trek Mod II game

Quote:

Originally posted by Atrocities:
Intel is still on, but you won't be able to do projects that will kill populations or anger them.

Once a game has been started you cannot change your empire file.

Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game.

<font size="2" face="sans-serif, arial, verdana">

AMF December 31st, 2003 05:21 AM

Re: STM "Final v1.7.5" Discussion
 
Well, if I can still do *some* intel, then I'll keep them as is. Wouldn't be the Cardassians without the Obsidian Order, eh...?

thanks,

Alarik

Quote:

Originally posted by Atrocities:
Even though Sabo is turned off, and Espo is on, you can still use intel, but you won't have access to some nasty sabo projects. Take a look at the intel file to see what you will have access to and if you want to keep your current emp files as is.
<font size="2" face="sans-serif, arial, verdana">


All times are GMT -4. The time now is 09:03 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.