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Re: STM "Final v1.7.5" Discussion
Ummm... I'm an idiot. The game settings say "no sabotage." I didn't realize that this meant no intel at all. Is it possible for me to resubmit my empire, since I did the standard Cardassian start (which is somewhat reliant on intel...)?
thanks, Alarik |
Re: STM "Final v1.7.5" Discussion
Intel is still on, but you won't be able to do projects that will kill populations or anger them.
Once a game has been started you cannot change your empire file. Which game are you in? If the game has not been started, you can email me your emp file and I can add it manually when I set up the game. |
Re: STM "Final v1.7.5" Discussion
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the weapons I had were Borg Ripper beams. Although I also noticed this in a different game when a Romulan fleet under human control attacked me and didn't fire. I think I had it happen when playing the Feds too. |
Re: STM "Final v1.7.5" Discussion
The intelligence box is always disabled until you have contact with at least one race.
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Re: STM "Final v1.7.5" Discussion
Well, shoot, now I *really* feel stupid. http://forum.shrapnelgames.com/images/icons/icon9.gif
sigh. Carry on. As you were. Nothing here to see. Move along, move along... Quote:
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Re: STM "Final v1.7.5" Discussion
Well every one is due at least 1 "OH SH*T!" http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: STM "Final v1.7.5" Discussion
I think I'm rapidly using up my quota though...
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Re: STM "Final v1.7.5" Discussion
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Even though Sabo is turned off, and Espo is on, you can still use intel, but you won't have access to some nasty sabo projects. Take a look at the intel file to see what you will have access to and if you want to keep your current emp files as is. |
Re: STM "Final v1.7.5" Discussion
Hmmm...I set up a solitaire game with "no sabotage" in the set up and during the game I noticed the Intelligence box was not active, so I figured there was no intel at all.
But, if there is some intel going on, then I'll stsick with my original setup... (so no action required in that case). Thanks, Alarik Cardassia in Star Trek Mod II game Quote:
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Re: STM "Final v1.7.5" Discussion
Well, if I can still do *some* intel, then I'll keep them as is. Wouldn't be the Cardassians without the Obsidian Order, eh...?
thanks, Alarik Quote:
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